#Add a 4v4 Search and Destroy gamemode and replace Competitive with it.

1 messages · Page 1 of 1 (latest)

sacred lark
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I don't think we have any current map that works for the mode

little birch
sacred lark
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plus a mode like that functions with a "heavier" moveset, while WB is light and floaty

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the issue is you gotta keep spawns as they are

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and generally you want maps that provide "4 spawns" worth of space, kinda

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Tribute is your closest since it's literally a tribute to Dust

little birch
sacred lark
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but again, the map is effectively smaller cause WB is floaty

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we can wall jump over things

little birch
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SnD doesn't have to be all tactical, just a defense vs offense

sacred lark
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that's why it's called Tribute

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loosely follows layout of Dust/Dust II

little birch
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And wall hopping could be interesting to defend

sacred lark
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I feel like we'd need new maps specifically built with the mode in mind

sacred lark
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deliberately avoiding wall jump issues, "slowing" players down

little birch
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It would give this game more fame

sacred lark
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not saying it's a bad thing

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just that I don't think the current maps are probably the best

little birch
sacred lark
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we'd want new maps with the mode in mind from the get go for the best experience

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what I mean is that we don't want wall jumps making the map too small

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parkour wouldn't be cut out in the design

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we'd just design around it, with it in mind

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so the map would probably go a bit bigger than Tribute so you actually have more space to choose a site and plant, without meeting a player in 3 seconds

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it'd need its own server mode type I'd say

little birch
sacred lark
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particularly since it's probably going to use its own pool of maps

little birch
sacred lark
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...yeah I guess if you wanted to keep space, you could replace the comp square

little birch
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Also, doesn't Cyber Trib patch wall hopping

sacred lark
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so you have BR, Classic, DEC, and this

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Cyber is hated for the heavy use of invisible walls

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it feels oppressive

little birch
sacred lark
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but you can still wall jump to get shots in, just not to traverse

little birch
sacred lark
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just wouldn't have its own main square in the mode select

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cause at the end of the day, 4v4 is still "classic" style

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classic is really just 4v4 or 8v8 depending on map size

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really, maps like Zen Garden could be 4v4

sacred lark
little birch
sacred lark
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it's blinding if you would be able to see them

little birch
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Like ofc, Zen Garden

sacred lark
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I think the 4v4, if it was treated more like it's just classic but we're playing smaller maps with smaller teams, could be heaps more fun

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and move some of the small maps

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Zen Garden gets moved

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Skull Island... maybe

little birch
sacred lark
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the old Gold Mine can be there at the same time Gold Mine V2 is on 8v8

little birch
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Dwarfs dungeon and Shipping crates is fine

sacred lark
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ik what you mean by bouncy castle, but they're paintball obstacles

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we call them the paintball maps

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I find them too numerous

little birch
little birch
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they're so repetitive, and way too big for 4v4

sacred lark
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once I am cleared on something by a particular dev, I plan to start making maps for 4v4 with their own themes

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give it more than just quarry and ddungeon

little birch
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It should be OG Gold Mine, Zen, Dungeon, and that one tiny shipping crate map

sacred lark
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Hangar?

little birch
sacred lark
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I think at least one paintball map is fine

little birch
sacred lark
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people like the sniper's only or sniper alley or something

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it seems to be a very popular option

little birch
little birch
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I got a question, is making maps any harder than just using assets and placing them down?

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cuz it seems easy and not a big exhausting thing to do

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and ofc make it glitch proof

sacred lark
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it's pretty much as easy as that... but you gotta make sure they are sized right, you don't have z-fighting (two surfaces overlapping to make a glitchy texture that spasms between which surface to show), and make the layout feel balanced

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anyone can chuck stuff onto a project

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but it takes some level of design to make it feel like a map that balances out

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hardest part is probably getting the assets, cause they're paid assets

little birch
sacred lark
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at least for licensed, legal work like this

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if you can design a floorplan/blueprint, that's like 80% of the job tbh

spice oracle
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Plok-a-tizing in process
👀 🍿

little birch
sacred lark
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either joja or myself would likely be able to just go make the map off of the design, if it was at the right standard

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and nobody would need to worry about assets, they'd still be basically doing all the contribution to make it an easy process to add

little birch
sacred lark
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I don't have many 4v4 ideas, but I considered Dwarf Mine (which would be cave-like, and possibly like the tunnels in Frontier, just not the red stone)

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an oil rig, a construction site, UFO interior

little birch
sacred lark
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a market square, sorta castle-like... basically a tribute-ish map?

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and I think that's all I had written down to look into

little birch
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But what if made a blank layout for yall, could I get it implemented?

little birch
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aight bet

sacred lark
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the more "open" it is, the harder it may be to do if I'm trying to figure out what works for cover

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unless it's clearly meant to be trees or something

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the more "room-like" it is, the easier it is to get the structure put together

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doesn't mean please only make CQC indoor type maps

spice oracle
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Ehem, plok... gen chat needs your attention

little birch
little birch
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working on one right now

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will have the flow of de_nuke from CS with lots of interior focus but there is also an outside route for those who want it.

forest ibex
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what ?

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replace comp ?

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as I read, it also feels like Valorant

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but from what I know, it would be verry different to setup than the actual mode

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it would need consistent 4v4 ppls, and for way more longer (depending on how you do)

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maps are actually not good for this mode. it needs bigger maps like Tribute, and balanced like tribute

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also ppls get banned of valo for leaving a game, so idk how you would do about that

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and how would you do about who plays, it would be only restricted to players, right ?

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otherwise ppls plays as guest and don't get banned if they left

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it feels way too complicated to add (as in complicated to explain to devs), but also it feels that it is just being a copy

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I like WB as how it is, with special 4v4 and 8v8 mods we don't really find anywhere else

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otherwise it have no point, just play CS or Valo...

little birch
sacred lark