#using implosion with spawn protection

1 messages · Page 1 of 1 (latest)

still knoll
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how many times do you want to jump with implosion right after respawning, the problem is you need to wait untill the spawnprotection weres off or run out off spawn. i use some times implosion to move on a building or use the speed you get to move faster to the battle.

i want that implosion can be used with spawnprotection

orchid oyster
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Knockback all appears to be related to damage, and that's why implosions don't work (they have a negative value for knockback). It's also why implosions deal damage even if it is the TINIEST damage, and it's not at 1 because of drop off. Starting at 5 lets it scale more or something idk

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something something maths and science

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Adding this by changing how it works so damage is not required I assume is not simple... BUT let's go with the hypothetical

if knockback were possible to separate, it would mean players can use all knockback on you, which includes concussions and RPG

timid drift
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And making it a different way would be like Chainsaw, we all know about chainsaw bug with server sim and lag

orchid oyster
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I imagine spawning in and then having someone knock you out of spawn with a concussion to delay your time to make use of spawn shield or knock you out of the zone so you lose it completely and they can shoot you would not be fun

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also let's just assume you separate things further and ONLY negative knockback works

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then implosions still might be able to pull you out of spawns maybe, idk

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if it were possible for parkour ONLY from your own nades at the start, then that would be nice

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with no damage needing to be tied to it

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a lot of complications to this lol coronalol

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implosion is like a mix of parkour and utility nade to use against enemies

timid drift
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What about the imps just being the only weapon where spawn prot don't count for it

still knoll
orchid oyster
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I wouldn't mind taking damage from implosions if there were ways to differentiate damage sources...

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but

orchid oyster
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other players might be able to pull you out of a safe zone to end your protection

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and I'm on the fence about how I would like that... cause idk how much of an issue it would even be

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but I think I prefer 0% chance at the moment that someone can pull me out of spawn

naive gate
still knoll
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also who is playing implosion to pull players out off the spawn.
first you need to have good timing and the enemy is not shooting at you

orchid oyster
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it's unclear how much an issue it would be because it's not something people ever do

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we can't

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but given the power and now as something people can consider... how much does it become an issue

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that is still a concern to look into

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I have plenty of times where I spawn on the edge of my base as it is, and if I'm not careful I end up outside if I even bump W