#using implosion with spawn protection
1 messages · Page 1 of 1 (latest)
Knockback all appears to be related to damage, and that's why implosions don't work (they have a negative value for knockback). It's also why implosions deal damage even if it is the TINIEST damage, and it's not at 1 because of drop off. Starting at 5 lets it scale more or something idk
something something maths and science
Adding this by changing how it works so damage is not required I assume is not simple... BUT let's go with the hypothetical
if knockback were possible to separate, it would mean players can use all knockback on you, which includes concussions and RPG
And making it a different way would be like Chainsaw, we all know about chainsaw bug with server sim and lag
I imagine spawning in and then having someone knock you out of spawn with a concussion to delay your time to make use of spawn shield or knock you out of the zone so you lose it completely and they can shoot you would not be fun
also let's just assume you separate things further and ONLY negative knockback works
then implosions still might be able to pull you out of spawns maybe, idk
if it were possible for parkour ONLY from your own nades at the start, then that would be nice
with no damage needing to be tied to it
a lot of complications to this lol 
in a lot of ways I feel like it's simpler to add a more focused parkour weapon... like this melee rework: #1321055037706862632 message
implosion is like a mix of parkour and utility nade to use against enemies
What about the imps just being the only weapon where spawn prot don't count for it
i thought more that the damage from implosion could go trough spawnprotection
I wouldn't mind taking damage from implosions if there were ways to differentiate damage sources...
but
also this
other players might be able to pull you out of a safe zone to end your protection
and I'm on the fence about how I would like that... cause idk how much of an issue it would even be
but I think I prefer 0% chance at the moment that someone can pull me out of spawn
This seems like an edge case to me. I don't think this would happen that often.
also who is playing implosion to pull players out off the spawn.
first you need to have good timing and the enemy is not shooting at you
^
it's unclear how much an issue it would be because it's not something people ever do
we can't
but given the power and now as something people can consider... how much does it become an issue
that is still a concern to look into
I have plenty of times where I spawn on the edge of my base as it is, and if I'm not careful I end up outside if I even bump W