#Add a specific wall jump animation when a player jumps off a vertical surface

1 messages · Page 1 of 1 (latest)

thorny thistle
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The vast variety of body movement seen in the incredible ragdolling in the game makes me think that war brokers is limiting itself in the ways the bodies move. I think that given the importance of wall jumping in movement that jumping off a vertical surface could be made to look much more distinct that when jumping off a vertical surface. If possible and if done well this might make it more obvious to new players how more experienced players are using the walls to jump.

Now I have no clue how this could be done or what it might look like exactly, but I'm roughly thinking legs angled to the wall side, knees bent and springing the player up.

Maybe a dumb and crazy idea, but just thinking out loud after seeing so many great ragdolls.

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They are pretty short and stumpy legs, so probably unlikely.

fierce trench
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Is there something specific that you are after?

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Maybe an example video?

thorny thistle
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No. I have no idea beyond the possibility of the simple concept I desxcribed with the legs. I'd need someone who understands how to design movement to advance something more solid. I'm skeptical it can actually be done well because of the blockiness, but the ragdolls prove much more diverse ranges of motion are possible.

latent thorn
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Good sir, It appears you are a rare breed of users who add both 👍 and 👎
For this good deed, you immediately earn my upvote.

random quartz
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I think I suggested something similar awhile back

thorny thistle
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Definitely a duplicate then. Wall jumping "mechanic" is more accurate. Not sure about the wall jumping example in the other suggestion, but it's better than the one I don't have.

random quartz
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Yeah the suggestion I made honestly kinda sucks

thorny thistle
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Looks decent.

fierce trench
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You can still expand on what you want with the animation here