#add diferend types of shotgun rounds.

1 messages · Page 1 of 1 (latest)

lunar spindle
#

untill today we only have the buckshot. what i want is diferend types.

  • flash bang round: a round that give the effects of a flash bang nade to the enemy aimed to. does max 10 damage if it needs damage to work. can be added to both shotguns
  • slug rounds: like the sniper rifle damaga for long range and give the round a 25% change to swirl of the trajectory. only for the slow fireing shotgun. otherwise the buckshot will not be used any more.
  • dragon breath rounds: fires strokes of fire doing ~~fire ~~damage, damage lesser than the tack shotgun but it has visual effect. can light up the surroundings. good for darker maps. can de a special round for ZDC.

how to see action?

  • the flash round can be use als strategy ammo. its going to be used in smaller maps to blind the enemy while you can shoot at him with second gun. (you can do it now with the Concussion Grenade)
    the pro: you can not mise like the nade
    the con: you lose a weapon slot.

  • The slug round can only be used by the shotgun and not the tac shotgun. personaly i would give it a 25% change of drift so you do not know were it wil land just like the real deal.
    the pro: you can shoot at longer distances.
    the con: harder to aim with a scope like how it is now.

  • The dragon breath round can be used in special events. why only special events because some events are played in the dark were you only use flashlight to light a small fraction of surrounding. the round would light almost the hole surrounding up for you and your team but only for a few sec.
    the pro: light up the surrounding while still dealing some damage
    the con: harder to find.

how to select/reload the ammo you want?

  • in 8v8 it can be a secondary select pannel thats pops up after you select the shotgun as weapon or like a tap the comes selecteble like behind the secondary weapon (see image) it is still visual but some players will not know it exists so a pop up would do the job idk if it is possible to program on an already existing thing
#
  • in BR or DC it can be that the first ammo stack from the shotgun ammo is the ammo you fire untill that stack in emty and you move on to the next stack.
    if added now the first shotgun ammo you pick up will be the ammo you fire

how can you then change the ammo type? than you may ask

easy drop ammo types you do not want to fire and pick them up again now shoot one time and reload. the existing ammo should get to the right stack and the type you want will be reloaded.

how can you change this? you may ask

easy make that you can reorginase the backpack like dragging the ammo to the front to be the first ammo type stack. this is going to be tipping pount of the ice berg other wise you can not change ammo type in a battle, you can hide for a seca and drag the ammo to the from. now you need to drop and pick it up and that takes time to do.

#
  • in evenent it chould work in the same system as in BR and DC
#

bruh i can not edit my own text

#

the con of the slug: harder to aim with a scope like how it is now.
it needs to be "harder to aim without a scope like how it is now."

#

**pls do hunt for spelling errors **
there are many but i can not correct them.

dusky locust
#

see: #1255520919712174123 message

  • flash bang round
    • No, it infringes on the concussion grenade which is limited in quantity for its powerful effects
  • slugs rounds
    • sure, we already have possibility of slugs anyway
  • dragon breath rounds
    • ⛔ banned; no fire in WB
#

as much as the flash is repeatable, it is taking up a slot for damaging users

#

there are both pros and cons to it

#

I can't see it being worthwhile on a new weapons

#

you're asking to swap ammo types... currently impossible and adds more complexity than is needed

#

I'm against it

dusky locust
#

JUST to give the shotguns alternate options, i.e. you make ammo harder to collect on all weapons just to give one or at most two weapons access to different shots

#

weapons that are pretty rarely used anyway in those modes

#

so mostly just a negative

#

imagine this (ignoring heavy ammo which works a bit different)

you open a crate or walk to a part of the map to find ammo for your guns... the ammo drops roll imaginary dice to decide what to be

let's say it has a weight of:

  • rifle: 10
  • light: 12
  • shotgun: 6
  • shot.slug: 6
  • shot:flash: 6

the numbers are added to find a total of 40

this means that in order to find rifle ammo for your AK, you have a 10/40 chance (25%) that it is rifle ammo

BEFORE it would have been 10/28 chance (36%) for it to be rifle ammo

#

just by adding to the loot pool, even if they are rarer by having a lower weight, they still have an effect on everything else

#

which negatively impacts the majority of weapons

#

to make more ammo available for one or two weapons

#

which also makes it harder to get regular ammo if you just want the pellets like normal

#

6/28 chance to 6/40 (22% to 15%) in this example

#

_ _
TL;DR
I can't see the ability to change ammo working. It would make the menu clunky and more complex than needed, with shotguns being harder to learn in a relatively simple game.

It would actually hurt the BR/DMR modes and the events to dilute the ammo pool.

#

-# this hasn't even explored inventory space issues for if you try to carry multiple types

#

So then what?

If we want to see more variety to shotguns in ammo, don't swap how the whole game works and dilute BR items just so one or two weapons can optionally swap ammo... just add a new weapon

#

the ammo boxes are already "one size fits all" ammo boxes

#

rifle ammo includes ammo for both 5.56 and 7.62 NATO rounds

#

light has both 9mm and .45 ACP rounds

#

you can literally see both of them in the picture

#

heavy has everything else, it's the "special" ammo

we see payloads for the RPG in there, we see nades for the GL, we see a belt that would be for the minigun but the minigun no longer uses heavy ammo

#

we don't see crossbow bolts but they would also be covered by this

#

they are not specified, it's just a universal ammo type

#

we don't need to change this system

#

shotgun ammo boxes can be the ONE item that naturally contains pellets and slugs alike

#

what will only matter is the weapon to use them

#

e.g. the unreleases double barrel shotgun

#

specifically a sawed off/boom stick

#

the beauty of this is we can also easily control the stats of the weapon to adjust to the ammo being used

#

because otherwise we also have to do separate stats per gun... per ammo

#

balancing is way easier just to have separate weapons

lunar spindle
#

i compleetly understand, it is an idea but it does not work for this game.
lets keep it simple give it the role not accepted

dusky locust
#

that's for if the devs review it and decide that

#

though the dragon breath is 100% denied

#

molotovs, incendiary grenades, flamethrowers, whatever it is

#

flame weaponry isn't being added

#

devs give reasons for both brutality/gruesomeness AND performance issues

#

I'd be happy to be involved in theorising some possible new shotguns

lunar spindle
#

yeah performance are important

#

as you say sub ammo type is of the table and giving guns that ammo funcion is also a possibility but that would be more guns with the same gun moddels what will be annoying if you take the rong gun.

#

it would also be hard to know what "ammo" it has. making new gunmodels would do the trick but then we have more guns than needed.
like a flaire gun for the flasbang round, you know it would give light
for the slug it would be difficled or use the "sawed off shotgun"
rework of the shotguns would make players disoriented.

dusky locust
#

question

#

would you prefer sawed off as a main or sidearm slot

lunar spindle
#

i prefer it as main because it is a shot gun, would you like to get shot in the head by a shotgun from top down.
it would take to much hp away in one shot 2 hots would kill you. the spread would do damage to more enemys

dusky locust
#

if it has super low range, doesn't deal ridiculous damage (e.g. needs both shots to kill) and then has to reload right away

#

it can work as a sidearm to be fun, partly useful, but not OP next to others

#

main weapons would still be better overall

#

the idea of a sawed off is to be concealed

#

and tends to have pistol grips

#

part of why it could be a sidearm

lunar spindle
#

would be nice to try it out on a test server. i do not know the stats from the gun.
i think it has the same fireing mechanisme from the marks otherwise it would be a bad shotgun.
can it one shot someone or does it realy needs 2 shots. i am thinking a headshot from poin blanc would do the job. if the then need to wait on i timer for the next shot it would be deathly for the player using it.

#

or a video would also do the job so we can see how it will turn out