untill today we only have the buckshot. what i want is diferend types.
- flash bang round: a round that give the effects of a flash bang nade to the enemy aimed to. does max 10 damage if it needs damage to work. can be added to both shotguns
- slug rounds: like the sniper rifle damaga for long range and give the round a 25% change to swirl of the trajectory. only for the slow fireing shotgun. otherwise the buckshot will not be used any more.
- dragon breath rounds: fires strokes of fire doing ~~fire ~~damage, damage lesser than the tack shotgun but it has visual effect. can light up the surroundings. good for darker maps. can de a special round for ZDC.
how to see action?
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the flash round can be use als strategy ammo. its going to be used in smaller maps to blind the enemy while you can shoot at him with second gun. (you can do it now with the Concussion Grenade)
the pro: you can not mise like the nade
the con: you lose a weapon slot. -
The slug round can only be used by the shotgun and not the tac shotgun. personaly i would give it a 25% change of drift so you do not know were it wil land just like the real deal.
the pro: you can shoot at longer distances.
the con: harder to aim with a scope like how it is now. -
The dragon breath round can be used in special events. why only special events because some events are played in the dark were you only use flashlight to light a small fraction of surrounding. the round would light almost the hole surrounding up for you and your team but only for a few sec.
the pro: light up the surrounding while still dealing some damage
the con: harder to find.
how to select/reload the ammo you want?
- in 8v8 it can be a secondary select pannel thats pops up after you select the shotgun as weapon or like a tap the comes selecteble like behind the secondary weapon (see image) it is still visual but some players will not know it exists so a pop up would do the job idk if it is possible to program on an already existing thing