#Re-addition of creator cosmetics
1 messages · Page 1 of 1 (latest)
Its origins go back to a giveaway in March 2021. Players were asked to submit their own curated outfit that could be sold in the shop based off of existing cosmetics. Special cosmetics such as the Steam cosmetics were not allowed to be used. Players were asked to theme their outfit, not just throw on everything they owned. The winner would receive a shop bundle of their choice, and their submission would be added as an available purchase in the shop. Due to the number of submissions, this was change to three winners. The person who took number 1 would additionally receive 1% of the coin sales for the 4 days the outfit would sell. This giveaway would introduce the Creator rarity and the concept of coin royalties for the initial sale.
While the Creator's Program was planned through 2021, it wouldn't be properly introduced until midway into 2022. Unfortunately, Rocky Balboa would later be caught up with other things and began his indefinite hiatus later that year. The program has been on hold since.
While it is possible to still submit cosmetics, and new fan-made cosmetics are still added to the game, a coin royalty is not provided like it was within the program.
https://war-brokers.fandom.com/wiki/Custom_Cosmetics
Rocky isn't here
I know. I know exactly how it worked. I suggested it was re-added.
10% weired
be ready to be Plok a tized
anyway, one answer: Rocky
JoJa have other jobs
(patch the goldmine sky should be nice)
May be worth to discuss a way with joja, maybe there can be something like a shop manager apart from the Devs that choses the outfits instead of following a fix cycle/makes different cycles and say every 3rd week one community voted outfit/gunskin as extra/replacement of one item
Nandy search a job
-# ngl, nandy should send the shop first #610966416128213015 message
10% is very high
very
I know you guys may look at percentages and think 1% is low because it's a low number
in economics though a single percent is a masssssive deal
with just 1% and only getting coins for the first sale, a creator got more coins than you all may realise
it depended how popular their thing was
but 4,000 coins at the end was not out of the question
10% makes that into 40,000 coins
you'd never need a coin again
never feel like making skins either
1% is fine
getting ~2,000 - 4,000 coins range on average is a good deal for the skin
better than just getting your skin given to you
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separate to the above, @fossil glade I notice this is maybe the 10th suggestion now that has not included why
you need to justify the suggestion in some form
we're not asking for a 5 page thesis, but we do expect more than a single sentence
Please 🙏
If he won't write a why, I will:
We need creator skins back so that NEW ITEMS are actually added. The last major skin I recall being added to the game was the Talos set way back whenever (though obviously I may have missed some stuff). This (and events, but that's irrelevant here) is a key part of ensuring game retention stays up.
It benefits the devs, as there are more items to be purchased, meaning more purchases made. New items are always the most purchased items. It also benefits those making the cosmetics and drives an incentive for people to make more cosmetics, creating a self-propelling system of more purchases and higher retention, both integral to the game's longevity. While of course this is not the only factor at play to keep these statistics up, nothing can be accomplished in a baseball game if you're missing one of the nine players on the field.
Hope this helps
TALOS was not part of the creator program
it was fan-made though
as for fan-made skins being added to the game (like TALOS), we have had them still being added even as recent as the Halloween update
time restrictions meant Christmas did not get any, though we almost would have kept it going
new items still get added without a creator program
I didn't say it was part of the creator program
My point was that it was the last major skin I recall being added to the game period
this suggestion is about bringing the creator's program back
Halloween's Headless Horseman was a pretty major skin, it was the grand prize of the event
If the creator's program was brought back, we would see way more new skins, allowing for way more purchases and likely higher retention
was fan-made
True
There isn't the same incentive for fan-made skins right now
Currently people do it for fun or to just make something cool
there never really was to begin with
the creator's program was in the middle of the game lifespan for fan cosmetics
If people were paid coings (1% as the old program was of course) we would likely see a large influx of skins/cosmetics
It was brought in for this reason
And to credit the creators
A lot of people won't realize skins like Talos are even fan-made because it isn't mentioned
we still recquire RyGuy to explain their thoughts btw
However everyone will know if they're labelled "creator"
just in case he comes and just says "what they said ^^^"
the game doesn't really do rarities at all currently
creator was there because rarities were in
the weapon skins DO show a rarity, but that's because of a copy/paste of a shop entry
which is why they are all Epic, even if they are 300 coins or 500 coins for sets... or 500 for a single
actually I would argue there was no difference in skins added
maybe slightly more people tried
but of the skins that met the format and quality, the same were there
There is a fair-sized community base creating assets as it is
It could also take some load of the devs creating skins of course
And why shouldn't people get credit for their creations
I think the current efforts I have put in has already revived a lot of activity for new people trying their hand at it
So why not bring that further
the effort involved in vetting the cosmetics, managing the payments, ignoring any abuse where alts may be used to inflate sales...
it's more work for minimal if any benefit for the devs and consequently brings next to no benefit to the greater community and average player
where the number of cosmetics getting into the game doesn't really change
while sucking away time from other development
I don't see this currently being beneficial
Assign a shop manager to manage the cosmetics selected for the creator program (and ensure the creators are trustworthy enough to not abuse alts) and to manage which items get put into the shop
I believe something similar was already mentioned in this thread
That would cause the least detriment to the devs while providing the most benefit to the devs and community
then that's something to explore and consider
there are suggestion threads for that already I think
if not, can be created
So final opinion on my overall argument, all points taken into consideration?
I think a shop manager is good, that is the limit of my opinion on a topic not yet fully explored
specific to this suggestion
I still await RyGuy to expand on their ideas and what they want and why
or unfortunately I will be deleting this because this is a recurring issue of not following the READ THIS FIRST post
Okay cool lol
including minimal info and posting direct dupes
like the "flamethrowers are banned" suggestion responses we give from time to time
one of those dupes
I might have to make an overly detailed suggestion about reimplementation of several shop features such as these
Green trail with
Thanks, I am very lazy. And dont have time.
Okay. To further on my thoughts, I kind of wanted to start up a less robust economy where we could earn coings easier than purchasing them. I cant afford to purchase them, along with many others. I think community talent deserves more reward. @tranquil stag and @still crest , I hope this helps.
I disagree with the whole "earn coings easier than purchasing" part. It's a free-to-play indie game; the devs deserve reward too.
It somewhat rewards them via meaning they dont have to make or purchase skins
I know but I disagree with that as a reason for this
Do you have a better rason?
reason*
Also, I cant afford coings.
I stated my reasons
If you wanted them enough you’d save from another part of your life
?coins
Currently the game gives ~7000 coins away for leveling and completing all the missions. The game is free and provides hours upon hours of enjoyment. The game is very expensive for the developers to run. Servers need to be paid for all over the world. The developers also need to be able to eat and have a roof over their head. That doesn't even account for the electricity costs to power the computers they develop the game on, the software they have to pay for to develop the game on, or their time. Please consider supporting the development by purchasing coins.
anything basing off of just wanting more coins all falls upon this eventually
Look. I cant afford much. I can barely afford my usual bills. And what little pocket cash I get goes to charity.
I’ll buy you coings for your birthday
thx.
My other issue with coings is that when i try to purchase coings cause i just lose all my money but never get the coings