OUTDATED, REFER TO: #1432707758548975658 message
The Issue
VEK SMG and Sub-Machine Gun have both been around a while and their differences are fairly miniscule when it comes down to it. AK SMG complicates things more and because of its range it is making people think it is possibly the best weapon in the game and complain it is OP... whether or not that is actually true. What matters is that there is a perception there and the weapons are not exactly clear. The gap between VEK SMG and AK SMG in particular could be increased to help emphasize more differences in the family.
Solution
-# If there is a potential issue here, it is that I want to bring VSS back up to its old 69 damage and this may make it too powerful, maybe not. It has the bullet speed which makes it play different, and it's not so easy to use hipfire like the SMGs are. For these reasons, I still believe in a direct 1v1 that the SMGs would win and so I feel like the VSS is safe to buff in damage.
- Slightly nerf **AK SMG ** fire rate so that the tied time to kill of the VEK SMG and AK SMG is removed, making the CQC area a clearer difference. The AK SMG is going to have range, so hopefully the difference will be felt enough. I think this would keep a good balance and really help player perception.
- To make room for MP7, change ranges a bit on older models and make **MP7 **a higher capacity powerhouse with limited range. This would still beat AK SMG within 30m.
- Make VSS better at range. Reduce damage drop and increase damage to old values.