My recent suggestions have all looked at changing a lot of existing abilities. This involved a lot of merging. The ability menu may look a bit smaller if all were to be done. At minimum, Jump and Speed already merged so there is already a slot that can be filled.
Effect
Salvage, as I will call it for this suggestion, is a simple ability that is similar in concept to Ammo.
- Ammo
- temporary effect
- infinite ammo for all players in circle
- Salvage
- permanent effect
- user can use all ammo with all weapons
This ability would allow the user to be crafty, making do with what they have on hand. Any box of ammo would act like "makeshift ammo" for the user. Got an AK Rifle? You can use Rifle Ammo like normal, or load it with Light Ammo, Shotgun Ammo, and Heavy Ammo.
This allows the user to make use of more ammo, including ones like Shotgun Ammo that may not be seeing much use otherwise for the weapons of their choosing. This keeps their weapons online for longer, but it's a finite resource still unlike the infinite effect of Ammo. It's just MORE resources to work with.