#Gun Descriptions
1 messages · Page 1 of 1 (latest)
🤨 where did it go
deleted, looked better
im gonna try to not get muted again
alright here it goes: the real suggestion
-# I'm just gonna steal the layout from Plok lol
The problem
There's lots of new players and guests that don't know when to use what weapon. There's a lot of them that use the homing missile and/or RPG in CqC or in situations where you should absolutely not equip them (be honest: we've all seen them and we've all been annoyed with them
).
The solution
Add a small, explaining text under the 3D model of the gun you've equipped with info on when to use it. Maybe also add fire mode(s) and base- and critical damage.
next message is an example
[insert AR 3D model
]
An assault rifle mainly used in close- to midrange combat which features a 2x scope and a 30-round magazine filled with rifle ammo. A good all-round weapon against personnel. Deals a small amount of damage against vehicles.
Base damage
60
Critical damage (or Headshot)
120
-# i would prefer the base and crit damage to be next to each other, but dyno muted me because of too many spaces
Also (yes this is a 2nd suggestion in one thread, please don't ban me now, I just don't feel like making a now post for such a small one) please add the shortcut to the menu to the shortcuts just above the loadout bar. The default loadout is really only somewhat good for CqC and there's a lot of guests that don't know about the menu.
finally
i got muted cuz i posted too many spaces 🤦♂️
I agree this will allow new players to understand how the game works faster and more coherently than figuring it out for themselves
Wdym?
@zinc ridge, are we turning WB into Valorant or CS?
i would prefer cs
ive always thought of a better bomb disposal, like in CS
but that wont work in a browser game lol
ideally when you have time, repost into a new one
that way the highest reaction is seen before opening the post
boomp