#Weather

1 messages · Page 1 of 1 (latest)

open portal
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Rounds in Battle Royale could be given levels of randomness for a more unique experience each round by adding a weather system. When starting a round players would be flown in and parachute down to their spots in either a nice sunny map as normal, or perhaps a bit overcast or foggy. Maybe it's raining.
Apart from being visually different for each round from an environmental experience point of view, the experience of combat would be changed too. Sniping through harder to see weather conditions or the sounds of footsteps and some combat being dampened by the surrounding rain could change how rounds are played a bit.

By adding a change like a dynamic weather system, BR can be given a new coat of paint without needing to make a whole new map.

This doesn't have to be kept to just BR; Death Match Royale (Dead End City) could also make use of it. My suggestion here has focused on the idea of sprucing up the BR mode.

restive pebble
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I like playing War Brokers because in many ways it's unrealistic. I can see this being a good suggestion but it's not for me.

icy badger
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A day night cycle for server regions would be interesting to not just shrink it to BR

open portal
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Not classic, the maps as they are are defined as how they are currently seen

open portal
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when nandy forgets our important day/night discussion

open portal
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and some maps already have a defined feel like Escape

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I think it's better to let each map have its own feel without going dynamic on things

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it's part of what separates Tribute and Cyber too, though that's on a time of day basis

dapper ivy
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Rain, Fog, Snow, etc. for both day and night

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there's a decent number of combinations available

open portal
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so that's why I say specifically with BR and maybe include Dead End City as its another single map experience

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and yeah

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combine with time of day

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and you get many different combos

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also

dapper ivy
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DEC would be better with a day/night cycle as opposed to random-gen situations though imo

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maybe mixing in those weather situations

open portal
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love how the day/night says for dead city, possibly BR

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and I am here with weather for BR, possibly dead city

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yeah, the cycle is seen with better benefit there because you respawn

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you spend more time generally with the map

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could be going round after round

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BR is more like a rogue game sort of, where each round is a "run" and the RNG defines a level of randomness

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rogueli__t__e by technicality

dapper ivy
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that also ties in with the idea of the unending round version of DEC that was proposed a while back

limpid matrix
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Yeah... That's definitely gonna explode the low end pcs

open portal
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how intensive do you think weather is?

limpid matrix
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certainly enough to reduce the fps considerably

open portal
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more or less than a smoke grenade

limpid matrix
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rain? fog? I think people who get 30 fps on br will get 15

open portal
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more or less than a smoke grenade

limpid matrix
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idts

open portal
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?

limpid matrix
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well if it does, its good

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but I don't think it will

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completely depends on how it is implemented

open portal
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I'm just asking if you think the intensity is more or less than a smoke grenade

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which I'd then follow up with more or less than 5 smoke grenades at once

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and then finally worse, equal, or better performance than running Tomb

limpid matrix
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tomb is terrible

open portal
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fog is already in the game btw, used to a light level in Escape and Somme

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two best maps to see it

limpid matrix
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and br itself is equivalent to tomb for me

open portal
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BR map should be much better performance than Tomb

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old PC could run 50 fps on BR where Tomb couldn't even make it to 20

limpid matrix
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I think I used to get less around 15 on my old pc

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and around 15-20 on tomb

open portal
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strange, as BR shouldn't be too intensive

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it's large, but not that poly-dense

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plenty that can be culled

limpid matrix
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it was unplayable for me on my old pc

open portal
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check if you have draw everything enabled

limpid matrix
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even dec was

limpid matrix
open portal
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any game would suffer if trying to summon physics objects for rain drops

limpid matrix
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if theres an option to turn particles off or completely turn off the weather

limpid matrix
open portal
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well at some point that creates a potential fairness issue where if you want to have the best visibility you have to disable effects

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because those with fog or similar effects end up with less visibility

open portal
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game doesn't have to simulate rain across the whole area you see

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if just needs to give the illusion of depth in the immediate area

limpid matrix
open portal
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your brain fills in the gaps

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by that argument

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any person who opens a 20 yr old PC on windows XP is at a disadvantage

limpid matrix
open portal
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Escape and Somme already use fog to a higher degree than other maps

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I've not seen people complain- well no there was one guy who complained about Somme, not for performance reasons but for sight reasons

limpid matrix
limpid matrix
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particles will be much better

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in realism

open portal
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game doesn't need realism with the blocky design

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hence why cheap tricks resource-wise on weather can be pulled off and not feel weird

open portal
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give it higher opacity and that's all you need

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thicker fog

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just programming it to have less transparency

limpid matrix
open portal
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well yes, that would depend on what the devs could pull off

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here's a 10 second drawing

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monitor and then imagine the field of view beyond the flat screen

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a few layered 2D planes

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change their angle a bit so some are a little diagonal/skewed

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differing a bit in colour, transparency, size of rain

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and you get a feeling of rain throughout the world, despite it all actually just being right in front of you

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to tell it's 2D, you would be paying attention to the ground where the rain seems to drop

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the first layer you can sometimes see it's a straight line the rain falls in

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not the greatest explanation, but I hope it sort of gives some kind of idea

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the furthest back one is low opacity

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as you walk forwards it becomes more opaque, the closest layer is removed

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a new layer is formed in the back at low transparency

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different ways to tackle ¯_(ツ)_/¯

dapper ivy
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@limpid matrix look at how the snow is simulated in holiday ZDC, or how the cherry blossoms are simulated on Zen. Stuff like that.

late vessel
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Yes, do it. I would love to see weather effects in War Brokers. Just because its weather doesn't mean it will make WarBrokers more "Realistic".

open portal
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reading through past suggestions, and since I'm back in this one and reading about fog it seems I forgot that we actually had a thick fog in the game for Halloween 2021 - a thick green fog, much thicker than the small smog in Somme and Escape

fast onyx
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@open portal This is really nice suggestion

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We could also add it in maps like Skull island

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raining on skull island

open portal
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the effect would be lost

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these things work best in large open spaces

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it also complicates Classic, because then you start looking at maps to add it to or not add

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many maps are left out

fast onyx
open portal
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and that creates unnecessary divide on map votes

fast onyx
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Devs can check for specific maps

open portal
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Classic already has variety just from having different maps

fast onyx
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i guess there wont be 15+ maps...

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ig

open portal
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players learn the map layout

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best places for visibility

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etc.

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it just makes it more complicated for players to learn some maps

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this was focused on BR and DEC because those are maps you play repeatedly in the same game mode