#antipersonnel missile launcher

1 messages · Page 1 of 1 (latest)

shy gust
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Add a Launcher that shoots four missiles in an arch that do 75 damage on an indirect hit with damage scaling down when further away, it would have half the explosive range of a grenade, a hit right to a person would cause 100 damage

The Launcher in question would look like or similar to the picture added

The reload time would be 15-30 seconds
It would use heavy ammo

The missiles would have decent spread so they don’t all instead of all in place but pretty close to each other

Running speed would but very low and the equipping speed would be equal low

Possible changes, the ability to chose how many you shoot at once depending how long you pull the trigger

Making them deal less damage if they hit a target closer to the user “as the missiles didn’t have time to arm”

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I Would ask to people if you do not agree with a specific part of the weapon don’t down vote the weapon as a whole and instead suggest a change that you think would balance or better fit the weapon

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This is a suggestion that is completely welcome to change not hard stuck on any damage or features

dawn hollow
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Thats awesome

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maybe I'm just saying that for other reasons, but i still think its neat

wild lynx
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what's the difference between this and an obsolete grenade launcher?

shy gust
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It hits a broad area and has little use in close quarters as the arch of the weapon will hit the roof of a hallway or building

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This won’t be nearly as oppressive as the Grenade Launchers consistent damage and shockwaves, but it will lend a burst of damage that will work better for crowds while supplying people with the excitement of shooting a person with explosives that the RPG doesn’t really supply

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If you give the missiles a timed activation either through distance or time it self before they become deadly it will also prevent spamming in close quarters

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The four missiles at once is different then 6 grenade stretched out over 30 seconds

wild lynx
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Interesting

long kraken
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I would love to see this as a special weapon, like something to switch out for the BGM or Airstrike, I feel we need more options in that department and this would be perfect

dawn hollow
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agreed

ancient stream
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I would like that

remote oar
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Fantastic Idea.

shy gust
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While it might fit like that, I think the air strike seems superior and the capability to only using this weapon once per round seems to limit it more then i was thinking, but it is plausible option @long kraken

long kraken
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I think you should be able to use it more than once, but only activate it once per match. The reasons why I think it should be allocated to that loadout slot is because I have a really hard time trying to think how to balance it out other than what I said up there☝️. Also having it as a regular weapon just doesn't seem practical. In addition to that having it as an option for a Special Weapon like the BGM would be a good fit for it. Currently the game is lacking in that department content and choices, this is a perfect fit for it

long kraken
sour wadi
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maby as an alternative to the bmg

dawn hollow
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no

long kraken
dawn hollow
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I think we should continue to have the bmg

shy gust
dawn hollow
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ah