#Show A Timer Displaying When Spawn Protection Expires.

1 messages · Page 1 of 1 (latest)

vast marlin
#

When you spawn in have some sort of timer displayed that shows how many seconds until your spawn protection ends.

placid rain
#

Spawn protection is represented by a purple health bar on top of an enemy. Normally an enemy's health bar will be red, but purple means that a certain player has spawn protection and they will be temporarily "invincible". Spawn protection is designed to increase fairness between the enemy and spawn campers. As you can see on the image above, these players have purple health bars instead of red ones. This means that the enemy (that have the purple health bar) are temporarily invincible, meaning they cannot be killed until the purple health bar goes away.__ It will take 10 seconds for the Spawn Protection to go away__, so be careful and try to get out of the enemy side when there a lot of players with Spawn Protection. This can also apply when you Parachute in during the time when you are in the air and on the ground. The "timer" for the protection also applies while in the air (the purple health on players has a timer until it goes away).

vast marlin
#

I'm talking about your spawn protect not the enemy.

placid rain
#

So do I

#

Counting to 10 or roughty guessing when it's approximately over ain'T that difficult.

#

Another counter somewhere would probably confuse more than help

vast marlin
#

make an option to turn it off then in settings.

gritty wharf
#

What would be the benefits of having a countdown for protection time?

vast marlin
#

Strategies. Tactics.

#

I know that it would make a difference for me.

placid rain
#

like the personal emoji you requested 1.5 years ago

vast marlin
#

🤔 “And what happened, then? Well, in Whoville they say – that the Grinch's small heart grew three sizes that day"

#

What do you think about the possible tactical advantage?

gritty wharf
#

I dont really see how it can be used in someone's advantage. You just spawn, have 10 seconds and then you're vulnerable. Leaving spawn will deactivate protection instantly... So, where do I need a countdown for?

Just trying to understand 🤔

vast marlin
#

To get to a spot or something like that. It's a helpful warning.

#

Again it may not be that big a deal for you, but any tactical advantage is welcome for me.

#

I mean with Pomp's mod we have timers for all kinds of stuff.

#

I like them and I use them.

jolly shadow
vast marlin
#

For example if I knew I had 5 secs left of protection I would find a good place to snipe or kill others before it ran out. The timer would dictate my haste to that position.

jolly shadow
#

where would such a timer be displayed

vast marlin
#

I need a vet please to post a pic.

timber owl
#

It could be a bar timer, like the entering/exiting of vehicles.

Send me whatever. I'll post it.

vast marlin
#

The hp # could be removed as when you have invulnerability you can't take damage, and the timer could be centered in the box.

#

When the bar turns green the HP would appear.

hidden beacon
#

just keep reducing, and get replaced with the green one

placid rain
#

that would be a nice idea tbh

subtle sleet
#

Yea that actually sounds great

vast marlin
ember cloud
#

I know, i'm late to the party but here my two cents: Imo the purple bar should disappear as soon as the first shot is fired. The player with spawn protection can use 10 seconds for positioning and can even decide when to open the fight. Being able to mow down players while being invencible is way to OP. Rushing the enemy spawn is probably the most dangerous spot to be in, this being punished doesn't seem right.

jolly shadow
#

The purple bar disappears as soon as you leave your spawn zone

#

this means that for it to disappear on the first shot, the only players you would have access to to mow down are players with direct access to your spawn

#

if players are mowed down at the enemy spawn, that's not unfair, that's on them

#

it's important to have that protection the whole time to stop yourself from being spawn camped

ember cloud
#

That leads to high elo or skilled players to stay back and camp the spawn from a safe distance. Sniping and nading. Cause obviously nobody wants to risk getting killed by an invencible enemy and losing elo cause of it. So the defending players cant even profit from that spawnprotection and are still getting mowed down.

Making it more attractive for players to push the enemies spawn, would lead to defending players spawning in the enemies back, this together with the positioning advantage and the opener advantage, would help to clear the spawn and make the game interesting again.

I mostly noticed that when streaming WB, when ppl ask me why i don't push? Cause the game mechanic doesn't allow it. It forces you to stay back from the enemies spawn. At least if you don't want to play against players with god mode.

Imo if someone shoots you, you should always be able to defend yourself. Taking self defense away from players... that is never fair. Godmode = cheating.

idle moth
#

And if you're seeing players incentivized to stay out of enemy spawns, that means the system is working as intended.

jolly shadow
#

This isn't an unfamiliar mechanic in games. Important part of game design is fairness. There should be no reason for a player to be pushing into a spawn other than if they need to go through it for a flank (like going around behind players on Office) or in the case of a player being holed up in their own spawn that is causing trouble.

If you have the ability to snipe the spawn, the spawn has the ability to snipe you. If you don't have the line of fire, then they have some level of cover that they can use.

Perhaps you have not had to experience poor spawn situations yourself. Having five good players ready to shoot you as soon as you spawn is not an ideal situation. You start to shoot at one while moving out of the way of three snipers and keeping an eye out for the other around the corner nearby. If spawn protection were lost on the first shot, then a death is guaranteed. Worst part about the trade is that the enemy player then just parachutes in on another guy and is right back at your spawn again.

#

Self-defence is always an option for players if they are shot at when it would properly count as it. Being in their spawn zone is not really self-defence. You've pushed far enough back to be fighting there? Your team has the advantage and is likely flogging the enemy side. It's not self-defence at that point, it's trying to escape karma as the enemy team undergoes their self-defence.

#

When Elo starts to be brought into consideration, I can only think that farming of it is in consideration.

#

By that I mean a fear of losing it and a focus on gaining it rather than a focus on the game at hand.