#Make Tribute roofs accessible with ladders

1 messages · Page 1 of 1 (latest)

spark hull
#

I would not recommend this

#

Part of the fun in tribute is that all of them are accessible without kadders

#

It's a map for people with good mlvement.

#

If we add ladders there is not skill required anymore

#

The game should force people to get better and learn the jumps, rather than make the map easier

candid berry
#

Don't know what happened to original post, but...
Make the rooftop playing surfaces that distinguish Tribute from Cyber Tribute more obviously accessible to newer players and those whose tech lags and makes parkouring difficult by adding ladders to all the places marked by the red arrows.

(ignore this part for voting below) Also, I added the green arrow as a suggestion to make those spawning in the boxed area more difficult to trap in said spawn box.

candid berry
#

I want this map to be thought about differently, treated differently, to be played differently than the the Cyber version...not just by a small percentage of players, but by everyone.

#

And there are plenty of maps to learn to jump around and do what you describe (city point, dessert, flooded, pacific, heist, escape).

tepid sun
#

i can't even like this e.t.c XD

spark hull
#

and I think it should be this way

spark hull
spark hull
#

and I want other people to experience this as well

#

I don't want the whole game to be just people climbing ladders

#

whats the point of the map if all the good spots are just handed to the players for free.

candid berry
#

I don't disagree with anything you're saying about wanting players to learn and improve their movement and parkouring and yet don't agree that this change to this single map would really hinder those things from happening. I nor you nor others would likely use the ladders as it's faster to jump. Others would still see that and could still be motivated to learn.

I just still think Tribute should be more distinct from its evil twin Cyber and that this change would improve the average gameplay on it.

#

Not to mention, I don't think people not parkouring is always a skill issue. Often it can be a tech issue. It can be very frustrating trying to double jump with bad connection/computer, so it isn't just that people haven't learned to jump up on surfaces, I think many can't access those areas...and given they are fundamental to that map (in contrast to Cyber), I think making them obviously accessible is better than not.

candid berry
#

Dessert and city point have much better examples of what I might call "good spots". Plenty of places and paths you can find to give you an edge, but on Tribute these spots are what make that map and should dominate the gameplay.

spark hull
#

It's only the bottom 5 percent that dont

#

Like even 1550 elo players know to get on top if the green building

#

The movement to get to these spots make it fun

#

And ppl need to learn how to earn it

tepid sun
#

I mean switch for conc to jump the wall

candid berry
# spark hull It's only the bottom 5 percent that dont

I can't speak to the sample of Tribute lobbies you've played in over time, but based the set I've played in, if I had to guesstimate how many players on average ever climb up to any of those roofs (in any given match), I would say it's probably well below 50% and likely below 25%. I play plenty of matches where nobody else in the (mostly full) lobboes never climb up on a single roof for the entire match. The vast majority of matches, me and 1 or 2 more people might climb up. Very rarely do I play in matches where most players climb.

candid berry
#

I would knock that whole wall down if I could.

spark hull
#

We should force people to get better or get killed

#

That's how everyone learns to play, and it shouldn't change

candid berry
#

IHMO, if those rooftop areas are what make Tribute a distinct map from Cyber, access shouldn't have to be earned or learned, and we should have glaringly obvious and very easy accessible ways to get to them.

nova loom
#

too much to read coronalol

#

just something to add, while I saw complaint of movement being put aside because you now have ladders, we mustn't forget that ladders are also limited in speed, make sound, and limit where the player can move while on it

#

this means that learning to move separate to the ladders still provides benefit

#

not so sure I could see ladders fitting in though, hard to imagine it and that may just be because I'm so used to seeing it the way it is

tepid sun
vocal lake
#

i think this is good

dreamy moon
#

i think its better to make new players to learn parkour cause its really important skill in wb. They need to learn how to climb up high hills with RPG or impact grenade.

candid berry
#

People need to learn parkour in general, but there are plenty of other maps where that can be incentivized more. That goal should not be prioritized at the expense of the accessibility to what I would call fundamental areas of this one map. And there would still be the incentives to learn it on this map even with ladders. It would still be faster and more quiet to jump up instead and the ladders only get people up to these main roofs. There is still roof to roof parkouring to be learned.

candid berry
#

The set of ladders I proposed give access to all the roofs people use, but do not cover all the existing parkouring paths to get to them, so these would be additional remaining incentives and opportunities to learn to parkour.

#

I have thought about these changes for a long time. Maybe years at this point. I have also thought about placing crates/dumpsters/objects instead of ladders to simply facilitate jumping up...but the reason I chose ladders is that they indicate a path (for new players) and make the playing surfaces and those paths to them known immediately instead of something that will take time (I suspect a long long time) to discover.

candid berry
#

Vote for ladder at green arrow.

spark hull
#

people just need to learn to get good. No one starts off good at the game, you have to figure out the maps and the mechanics, I don't understand why we want to make people start off good

#

take valorant for example, I have a friend who is Immo 3 to 2k i think. He started in silver 1. He learned to get good. the game didn't hand him free wins.

#

no good game ever tried to make everything easy to figure out

vocal lake
#

Yeah but ladders would open up a whole new fighting space

spark hull
# vocal lake Yeah but ladders would open up a whole new fighting space

No it would not the buildings the dmthe devs want us to access r accessible. And in matches with competent players, they r already a fighting space. Again. Why r we catering to the people who just started the game??? If u want people to actually get on buildings. Play with good players like yourselves. Of course it's not fun when playing against low elo players, not because they can't get to where they want, but because they r BAD. They just started. Why do we keep pushing things out that encourage people to stop being good?

vocal lake
#

Ok

spark hull
#

It's like saying. The sniper rifle is hard to use, so we nerf it. When in reality, it just takes time to get use to.

spark hull
# vocal lake Ok

What does this mean. U can't just say a point, and not back it up?

spark hull
#

Alright gamers

#

It's me wolf hunter aka maniac on tundra account

#

I just heard a discussion about my favorite map so I had to check it out

#

I see a lot of good points on either sides, but imma have to agree with tundra here not cuz he is my brother but bc of many reasons

#

(BTW I didn't read everything so bear with me)

#

Why is tribute fun? It's a combination of movement and gun playing. No player can win by simply out aiming, and no player can win by simply moving

#

There r a lot of off angles to play with. The higher points r more exposed, but y can occasionally get kills there bc not everyone expects ppl up top

#

Same with the lower points

#

The best players r not the ppl who can jump on high buildings. No. It's the players who can utilize positioning well, which sometimes include jumping high

#

Bc of this, tribute is not only fun for high level players, but also a good starting map. It introduces players to wht sets this game apart from other games, the movement aspect

#

Yes, there r maps like desert where park our is useful as well, but the park our in desert is much harder and is less rewarding. The incentive to learn parkour will be significantly decreased

#

Tribute is also small, making things less confusing, and its close enough quarters enough that spraying and praying can warrant kills, tho not a lot

#

Ppl not enjoying the game will very rarely be bc they can't get up top in tribute or wut not. That is more likely to happen in colone or smth

#

In sum, I think tribute is a great starting map and a nutshell of wut the game is abt, movement combined with aim. It isn't too complicated, and the lack of movement will not warrant constant beat downs but rather minor disadvantages

#

Adding ladders will simply remove the fun movement mechanics of this game in that map. Who would learn to do the fast jumps when u can climb ladders? It only saves like a second

#

That's about all I have to say. Peace blob_salute

vocal lake
spark hull
#

Wut do u think?

vocal lake
#

Lemme finish reading

spark hull
#

Also

vocal lake
#

I completely agree with your summary and with all your points. Very well thought about. And honestly you’ve made me change sides lol. I love the movement and postion parts of this game so I think that tribute should be kept as it is

spark hull
#

Final thing to add. Why should we make tribute like desert if we already have desert? We DONT want to make maps similar. This is mainly for u @candid berry

vocal lake
#

👍

candid berry
#

I stand by my arguments. I still think it is better to have obvious paths that immediately guide all players to these surfaces as these surfaces are ("Rooftops") Tribute (in contrast to Cyber). The vast majority of people treating and playing the map exactly like Cyber until they figure out where to go and how to get there is the problem I am trying to solve with this suggestion. I don't deny that there are some downside tradeoffs that have been mentioned to doing this, but I don't think any of those downsides are fundamentally important, and I still think it would be better to make the change, add the ladders and make those surfaces more accessible and more used.

spark hull
candid berry
#

This is not "everything". It is changes to a single map to distinguish it from another almost identical map.

spark hull
candid berry
#

Tribute is not dessert. The rooftops on this map should be most of the game.

#

You can still access the rooftops with the ladders by parkouring beside them.

#

I'm still going to be parkouring beside the ladders.

#

I won't use them.

spark hull
candid berry
spark hull
spark hull
spark hull
tepid sun
#

No exceptions

spark hull
tepid sun
#

Remove the invisible walls

#

Don't put ladders

#

Problem sorted

spark hull
#

@candid berry name me 1 game that bases their decision for the bottom 20%

#

It's not the end that is fun, but the journey and the learning experience

#

Don't take it away

#

Please

candid berry
candid berry
tepid sun
spark hull
tepid sun
#

We don't need to learn movements

candid berry
#

This suggestion is not about skill. It about guidance. Marking a path....

spark hull
#

We should not cater to them

#

No matter what we do

#

They will still be bad. This will stay true until we optimize the game

tepid sun
tepid sun
spark hull
tepid sun
#

For out like 0.5 working devs

candid berry
#

I appreciate your arguments and feel free to put any more you have here to argue against the idea for the sake of the discussion, but you aren't going to change my mind.

candid berry
#

No. I think the change is for the better and your reasons don't convince me it isn't.

tepid sun
spark hull
candid berry
#

communism? :/

gloomy seal
#

Guys

tepid sun
gloomy seal
#

No attacking people please

tepid sun
#

God I love communism

spark hull
tepid sun
gloomy seal
#

I didn’t say you were I said please keep it civil

tepid sun
#

XP

gloomy seal
#

If you feel it was pointed at you that might show something 😏

spark hull
#

@candid berry I fully support adding arrows to mark the path, but ladders? No.

gloomy seal
#

Otherwise attacking other people doesn’t help

candid berry
#

I understand that some, maybe many, people will not like this suggestion. I am okay with that. It is good to have your points here for people to read.

tepid sun
spark hull
#

Volk u provided no help. No one is attacking anyone. Stop blowing things out of proportion. R u a mod? Do u think I hate redrum because of this? Do u think he hates me?

tepid sun
#

A debate

#

Aggressive? Slightly but we aren't throwing insults left right and center

candid berry
#

Some of the jumping paths are very finicky and are very difficult on bad computers/connections.

candid berry
# spark hull This is just stubbornness. And logical fallacies at this point. The term " u am ...

There is no "right" or "wrong" opinion here. I am prioritizing the playability of this map as a "rooftop" map for the entire playerbase and really distinguishing it from the Cyber version. Ladders should improve it by guiding and facilitating paths to those places which (I think) should be main playing surfaces.

You seem to be prioritizing the learning demands of the map. I appreciate that, but I believe (1) the cost of that priority to the playability of the map is too high, and (2) the incentive to learn that you think will be lost here are present on other maps and other parts of the game. I don't disagree that something would be lost, I just think it is not a major loss and so the tradeoff of putting ladders is positive.

#

That opinion is, of course, subjective...

pine sigil
pine sigil
#

Both ideas sound good to me

candid berry
#

I'm not sure just marking the paths goes far enough, but like I said, it would be an okay compromise towards what I would like to accomplish with the suggestion.

#

It would be uglier and more out of place looking to have a bunch of arrows vs ladders though and be less effective.

nova loom
#

I've not read much, but an edit log has pointed me here...

#

there is indeed no right or wrong opinion, everyone is welcome to put forward their ideas

#

I believe this was about making Tribute more distinguished against Silk's (Cyber) by putting deliberate emphasis on the rooftop access

#

interestingly... how much of that access though is intended

#

we've already had some kill boxes added in some places after all

#

_ _
I personally don't think ladders will hurt parkour on the map or the ability for players to learn it. It will just give players a deliberate emphasis on the ability to scale some of these heights, while the absence of them on Cyber would visually help many players recognise that you are not meant to go high up without needing to first bump into the invisible walls.

#

I see benefits to it.

#

I however personally don't see it fitting. Not something I can imagine in the map, and I think I've actually already said something about this and how it's probably just because I'm so used to the map over the years.

spark hull
#

I do agree with u that there aren't enough good players to show beginners the moves

#

So we could either do that

#

Or have like a training course when someone logs in for the first time.

nova loom
#

naturally, a training ground or similar concept would be the best case for a player to learn things in

spark hull
#

I just don't want ladders so that there is a lazy option for people to get good at the game without actually learning the mechanics

nova loom
#

I'm not so sure the ladders would make a player good all of a sudden

spark hull
nova loom
#

oh dear

spark hull
#

Zip it

nova loom
#

in my first week

#

pretty much my first time on Flooded

#

I discovered the god step as people called it

spark hull
nova loom
#

aka the extra midair jump

#

jump recovery

spark hull
#

Oh

#

Yeah

#

I love midair jump

nova loom
#

sad that it got patched

spark hull
#

Big sadge

nova loom
#

I always ran along those building tops holding space at the bumps

#

got those long jumps in

#

was a good fun thing to learn

#

never explained anywhere how to do it or that it was there

#

didn't even have someone to watch do it

#

if it were still around, this is the kind of thing the training ground map could greatly benefit from

#

showing off a feature and allowing it to be practised

spark hull
#

Yeah

#

Unfortunately

#

We don't have the time or the budget

nova loom
#

parkour would still get these players off guard

spark hull
nova loom
#

perhaps even more in some cases because they actually have a spot to watch (the ladder) that they think you have to come from

spark hull
#

We just need to make sure they learn properly and not just climb ladders

nova loom
#

as opposed to currently where they may just know you could kind of be anywhere along a building since they keep dying to you up there

spark hull
nova loom
#

They wouldn't have access to every spot... nor would they be able to effectively use the spots a ladder grants to them.

#

I don't want ladders on the map, but I do see a reason for them

candid berry
candid berry
# nova loom I believe this was about making Tribute more distinguished against Silk's (Cyber...

I don't think these rooftops were originally intended to be used, and before the addition of Cyber tribute, it was fine that they were more secrets to be discovered. But now that there is a twin map where they are blocked off, they are what make this map distinct from Cyber. I'm pretty sure they are the reason Tribute was kept after the introduction of the Cyber version, and I think it would be an improvement to emphasize them.

#

I think Cyber Tribute (with rooftops blocked) is designed to be what Tribute was originally intended to be before Tribute's rooftop play was discovered and adopted, and so (I think) Tribute should now really and overtly become "Rooftops" Tribute. I admit it would be major change to the character of the map which is why I suspected there would be some strong resistance to it

arctic raven
#

I find half of the skill of this map is the game-IQ involved to get to the otherwise unreachable places, like the DEC wall.

#

I find with ladders those sought after spots will become overused and otherwise non special.

tepid sun
candid berry
candid berry
#

In the rare lobbies that are full of good experienced players, everyone can and does go on some roofs...and that is not a problem. Quite the opposite, that is what makes those games good.