#stop nerfing the rifles

1 messages · Page 1 of 1 (latest)

eager robin
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For people who know how to use the sniper, you would understand that it is OP. If I take good peeks, there is literally nothing I can do about me unless another sniper takes good peeks as well. Rifles almost never successfully counter a good sniper, no matter the rifler. This nerf came out of the blue. No one suggested anything about nerfs before hand. Nobody wanted it to be nerfed. This just feels like the devs don't listen to the community feedback. I would actually like a rifle buff, not a nerf. Can the devs please ask us for opinions before doing things like this.

fluid storm
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From what I understand, the nerf was implemented because people were using a single rifle for everything. Nerfing them gives less frequently-used weapons like the LMG and the SMG family more reason to be used.

eager robin
fluid storm
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SMG Family

eager robin
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Brother

fluid storm
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SMG

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VEK

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VSS

eager robin
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Neither r underused nate

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Mate

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Zinc is a vek guy

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Banana is a vss guy

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Neither are bad at it

eager robin
fluid storm
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LMG got at least 2 buffs over the past couple months

eager robin
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If u want more people to use LMG, either buff it or nerf all the guns

eager robin
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Just buff it mofe

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More

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Plus it's meant for anti vehicle

fluid storm
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In what way?

eager robin
fluid storm
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LMG got its round capacity increased to 40 from 20, then got a massive anti-vehicle damage boost, then got a reduction in recoil

eager robin
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And if it's still bad, there isn't a problem buffing it again.

fluid storm
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so it's very different from its original state, and with this new nerf it gets an edge over the other rifles in certain conditions

eager robin
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Past decisions should not influence current ones in this case

eager robin
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You have now also buffed the smgs ,shotguns, and snipers

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Do u not understand what I'm saying here

fluid storm
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why is that?

eager robin
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Do u not understand what I'm saying

fluid storm
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a nerf to one weapon ≠ a buff to another

fluid storm
eager robin
eager robin
fluid storm
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How so? At range an AK will still beat an SMG

eager robin
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And the range got smaller

fluid storm
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It just prevents people from using the rifles in every single possible scenario.

eager robin
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Agent broker and joja literally uses the hunting rifle and the smg in every single map

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Joja runs it on skull islabd

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Should we then nerd the smg?

fluid storm
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i.e. now using the AK in cqc will not be as successful as before

fluid storm
eager robin
long cradle
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AK was a substitute for SMG

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it was a low fire rate smg, 3 headshot kill and good accuracy, the recoil could be negated close range

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now it is forced to be used at a further range

fluid storm
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Also had decent range to reach out past the damage drop of other weapons

eager robin
long cradle
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it has a faster fire rate and is meant for close range

fluid storm
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Higher fire rate

eager robin
pseudo pelican
long cradle
long cradle
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are you not the person who suggested changing the meta? This forces a change to it, I'm sorry it happened to not be in your loadouts favor

eager robin
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Because the long range guns r better now too

pseudo pelican
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If anything the .50 cal was needed against vehicles and aircraft

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And it got nerfed

eager robin
long cradle
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on the contrary, I think it may allow for more variation in loadouts, such as people using vek and lmg, or hunting and vss

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i think it makes the sniper more obsolete, as now rifles will be used less, and a rifle is the perfect pair to sniper

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rifles will be chosen because of their larger magazines, but now will have to compete against lmg and hunting, that do more damage, but have more recoil and less ammo

wintry kraken
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cross posting the link to the graphs I made since it's relevant
#wb-chat message

amber dagger
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FPS games tend to be more aim oriented, not weapon loadout oriented

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having meta weapons is never a bad thing

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making weapons overpowered on the other hand is

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but that is different than making a weapon meta

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the rifles never seemed overpowered to me

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the original damage dropoff was already a good way to balance the rifles with the other classes

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at short range an smg or shotgun would of vourse be more viable, and at long ranges a sniper would of course be more viable

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and the rifles fit their role of being medium ranged weapons

wintry kraken
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^

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thing about this change is that it really doesn't do a whole lot, except make the AK way less viable

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rest of the rifles aren't affected too much

amber dagger
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welp time to run double sniper only

frail bane
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In games like valorant and I assume csgo, there are weapons that everyone choses because they're just good.

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Some guns are side grades and are better in some situations, but there are always guns that are just reliable.

drowsy salmon
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The nerf is not massive. If I pick up the lowest damaging of the three rifles, the SCAR, I would still need to hit 4 head shots at minimum to kill.

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The damage nerf just means that the further ranges that are considered effective still will no longer be the case. This will allow weapons like the LMG or Hunting Rifle to be considered more for a player to use which I think is great, while still allowing the rifles to act next to exactly the same as before.

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The only real difference players will feel is that AK is now 4 head shots at minimum rather than the old 3.

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The main benefit to that is the SMG, VEK, and VSS have further incentivised usage for the closer ranges, and AK gets pushed out to its appropriate ranges. Before this the AK could still make a decent substitute for closer ranges.

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There's also possible good room for the 4th AR Joja has talked about to come in as a burst AR with a 3 head shot kill, and it would balance in nicely with how a burst vs automatic choice plays out.

wintry kraken
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How will the two other (presumably) close range guns fit in then?

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Going down this path we'll have 4 ARs and 5 SMG type weapons

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That's a lot of niches to have

drowsy salmon
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I'm not sure. I previously likened the SMG to the AR of the SMGs, and the VEK as the SCAR of the SMGs. The AK74U I can at least liken to the AK... but the MP7 I have nothing to work off for me to try guessing how it could work

wintry kraken
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VEK is more of a mix between AK/Scar

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Higher damage drop off like with the AK but smooth handling as with the scar

drowsy salmon
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I use it as SCAR because of the faster fire rate, higher magazine, and lower recoil

wintry kraken
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mhm

drowsy salmon
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easier to use, but overall less DPS than the others

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the AK74U I could then assume to have a higher power and higher recoil...

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but it's a little more complex when we're trying to balance it all together with things focused on one range group

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so I don't know what Joja has in mind for that

wintry kraken
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less dps is only 5 lower than the smg

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so not a whole lot

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I just find that it's getting crammed

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Valorant splits most weapon choices into 2 options

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that works great

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4 for each is a lot

drowsy salmon
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I don't think it's all too bad for there to be options that are available for basically the same thing, but it does make each of them feel less unique

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it's just a "choose what colour you want" sort of thing when that happens

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and not a "choose a sword or a mace", each thing having a different purpose

drowsy salmon
eager robin
eager robin
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It's why I still don't like the LMG

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It does not have a big niche

drowsy salmon
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No it does, LMG is a fine weapon choice

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I'll take LMG on Desert

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LMG + Sniper

eager robin
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Also another thing

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Now that the rifles r nerfed

drowsy salmon
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I used the SCAR as the example since it has the lowest damage, and we're talking about a damage drop

eager robin
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The ak is useless compared to the ar

drowsy salmon
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so if the lowest damaging one can still act fine, everything above in theory would too

eager robin
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The ak has a slow fire rate

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Post nerf it's a slower ar

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With recoil

drowsy salmon
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that's a comparison within the three rifles, rather than comparing to the other weapons in the game

eager robin
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And more dage drop off

drowsy salmon
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the AK's fire rate has not changed

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it's not a slower AR post-nerf

eager robin
drowsy salmon
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I wouldn't say pointless

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though I know what you mean

eager robin
drowsy salmon
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it's about the 8 vs 8.1

eager robin
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Lambda said it

drowsy salmon
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yes

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AK is 8

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AR is 8.1

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SCAR is 9.4

eager robin
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Yeah

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So now there is no reason to use ak

drowsy salmon
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for those ranges where you would use the AK, it's really just going to be "who clicks first"

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the speed benefit the AR has in time to kill is 0.005 seconds

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less actually

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cause I rounded the AR down to a flat decimal

eager robin
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Let's not forget the dmg drop-off

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And the recoil

drowsy salmon
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0.005 seconds is pretty insignificant, it'll still be "who clicked first" when looking at who will get the kill

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the drop off and recoil was always there

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we always knew AK was for closer

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and AR you would take for longer

eager robin
drowsy salmon
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the damage drop now means that they can't go AS long as they used to

eager robin
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The time to kill is the same

drowsy salmon
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which is good for other weapons

eager robin
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Even for closer ranges

drowsy salmon
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like the Hunting

eager robin
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Bro

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The DPS ak still wins. But time to kill is the same

eager robin
drowsy salmon
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I'm talking all three rifles...

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all three can't be used as far

eager robin
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I know

drowsy salmon
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the ranges that the AK would normally be used in slightly drops

eager robin
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But u have yet to disprove my point that AK is useless. The nerf killed the gun

drowsy salmon
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the effective range that it is active in though is still "who clicks first" compared to the AR

wintry kraken
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A 60m drop isnt a slight one

drowsy salmon
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AR you can use from longer

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but also has a slight drop

drowsy salmon
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60m I do consider slight

eager robin
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Because I would also have to control the spray more

drowsy salmon
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considering just how heavy a range the AR especially had

eager robin
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It's not who clicks first

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It's not valorant

drowsy salmon
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ok, that's equally true for both the AR and AK

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you have to control the recoil

eager robin
eager robin
drowsy salmon
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I'm not saying I like the idea of the AK being less TTK, even by 0.005 seconds

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and that I like that the AK feels like STATISTICALLY it is lesser to the AR

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but practically, it won't actually matter too much

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yes I feel like it means it's not going to be getting as much love

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because you can now just use the AR for the AK ranges

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and perform like you would with the AK

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for less recoil control

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I don't like that aspect

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but I'm not going to pretend that 0.005 seconds and a tiny bit more mouse movement is going to stop me from using the AK and still performing against the AR in the AK's respective range

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because at the end of the day, that makes little to no difference

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yes I think the AK needs a slight buff now

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but the overall nerf I think is good

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AK just now needs some tweak to give it more of an edge to the AR

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_ _
pick up the Hunting

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it's a good medium weapon

thorny perch
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Good gun

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Very fun to use

drowsy salmon
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too many players overlook those longer weapons

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this 60m drop as tanks said means these weapons like Hunting will be more relevant

eager robin
drowsy salmon
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I suggest a combo of SMG + Hunting for example

eager robin
drowsy salmon
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SMG + Hunting I did trials with to counter AR + Sniper and AK + Sniper sets

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on Southwest

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and had great results

wintry kraken
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@eager robin Guess which smoothbrain move I pulled for the third time today
got the previous graphs wrong
aYAYa
anyways redid them with all new damage values, the AK no longer 3 shot kills at any range

TTK graph: https://www.desmos.com/calculator/azy0em5air
HTK graph: https://www.desmos.com/calculator/hhglfryzza

Order of tables is as follows:
Old AR, AK, Scar -> New AR, AK, Scar

(To enable graphs, click on the blank circles/check boxes, see highlights in bottom image)

eager robin
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@wintry kraken I think u messed up the ar

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its a nerf not a buff

wintry kraken
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which y tables did you turn on

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AR is 1 and 4

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AK is 2 and 5

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Scar is 3 and 6

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1,2,3 are pre-nerf
4,5,6 are post-nerf

eager robin
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the graph shouldn't intersect

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it should be worse for all ranges

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wait nvm im dumnb

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jkjk

amber dagger
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sacrifice the usage of 1 already commonly used weapon for 2 niche weapons

drowsy salmon
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AK vs AR is currently "who clicks first" for the AK's respective range

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it's more than two weapons that benefit

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I simply named the LMG and Hunting as lesser used options that tend to be overlooked

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overall rifle nerf - pretty beneficial all around
AK compared to AR - could use some tweaking but not broken by any means, just unfortunate

wintry kraken
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Who clicks first only applies to 100% accuracy

drowsy salmon
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which is often how you compare weapons

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because if you miss plenty, then of course you're probably going to lose anyway

wintry kraken
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Since the AR has better handling, it's going to come out on top in most situations

drowsy salmon
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it probably would in the hands of someone unfamiliar with AK

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it's not so big a control difference in mouse movement for closer ranges

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AR typically already was better to be used at those longer ranges on the AK already

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if there's a way to now make the AK top the AR properly in close ranges like it did before, that would be ideal

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otherwise at the moment it's basically tied, and doing worse than AR

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I like the nerf as a whole though

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the rifles in the overall meta

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I understand the AK vs AR thing

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but people seem to be ignoring rifles as a whole in the meta

eager robin
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i don't know why you still think that

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the numbers don't lie

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yes it can outcompete it

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but

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2 players duel each other 100 times

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the ar will win more

drowsy salmon
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0.005 seconds advantage to the AR

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I am not pretending that such a small number is big

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it's still who clicks first if you control the recoil

eager robin
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holyyyyyyy

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the recoil mannnn

drowsy salmon
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have you read what I've said?

eager robin
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its slower andddd it is harder to control

drowsy salmon
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I know the AK has more recoil

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I know the AK seems useless to the AR

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I want the AK to be buffed now

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I'm just not pretending that the AR is somehow overpowered on the AK

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because the difference is not large

eager robin
wintry kraken
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I don't think anyone claimed the AR is op now

eager robin
drowsy salmon
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no, not that it's op

wintry kraken
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Just that there's no reason whatsoever to use the AK over the AR

drowsy salmon
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but that compared to the AK...

eager robin
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something large to me may not be to you

wintry kraken
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And you seem to keep arguing that it doesn't matter

eager robin
drowsy salmon
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mostly yes, it mostly does not matter on the field for the AK's respective range

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the AR does have the slight advantage

amber dagger
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i think the recoil difference is pretty significant

wintry kraken
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This is what I'm saying

drowsy salmon
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but it's so minute that practically for the AK range it doesn't matter all too much

wintry kraken
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But it does

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You keep saying it doesn't

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But the handling

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Recoil

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Spread per shot

drowsy salmon
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maybe I find the handling easier

wintry kraken
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All of it is worse

drowsy salmon
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who knows

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we all have opinions on the control

wintry kraken
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The spread especially

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And it isn't opinion based

eager robin
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plok. its worse in reoil, speed, and range. These things add up. Yes i can still beat people up with it, but there isn't a reason for me to do so with the AK

drowsy salmon
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I just don't think it's much movement on the mouse for the ranges where the AK is best used

wintry kraken
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The AK missed way more shots standing still while I was testing the damage at farther ranges

drowsy salmon
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the AK's range is still going to compete with the AR

wintry kraken
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While both were standing still

drowsy salmon
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will I pick AK vs AR?

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unlikely

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I will probably just take AR

amber dagger
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it's pretty obvious that the AK recoil is worse 💀

wintry kraken
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Then stop arguing in a roundabout way that it doesn't matter

drowsy salmon
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because it doesn't to me

amber dagger
drowsy salmon
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0.005 seconds realistically doesn't matter

wintry kraken
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Skull emoji x7

drowsy salmon
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slight mouse movement to me realistically doesn't matter

amber dagger
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would a new player use the AR or the AK now?

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of course the AR!

drowsy salmon
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I already graphed the time to kill

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my bad

drowsy salmon
eager robin
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ok. plague, go ask people what they prefer post nerf

drowsy salmon
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so likely yes

eager robin
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if an overwhelming amount say AR

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then the AK is pointless

wintry kraken
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Where'd you get your numbers for the graph?

amber dagger
drowsy salmon
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you're missing my point

eager robin
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the numbers don't lie

drowsy salmon
amber dagger
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but now that that damage difference is practically gone...

wintry kraken
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It's different than what I got from in game

drowsy salmon
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Joja himself

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the exact damage drop range for start and end

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and the rate of damage decrease

eager robin
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@drowsy salmon yes the AK can still kill. But the AR does it better in all scenarios. Even a bit is better. If I was to 1v1 myself. The AK will lose 9 times out of 10

drowsy salmon
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that's why I don't show much labelling there, because I shouldn't disclose those numbers

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other than the time in seconds on the y label

wintry kraken
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another complaint I have about the game lol

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disclose the numbers

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like seriously

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it helps everyone

eager robin
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w h y a r e w e s o s e c r e t i v e

drowsy salmon
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idk

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not my choice what is and isn't okay to share

eager robin
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the wholre reason i am so mad is cuz no one told us there was a nerf

drowsy salmon
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I just respect the choices

eager robin
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no one asked for one

drowsy salmon
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hey, I only found out basically yesterday myself

wintry kraken
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but how do you get a TTK under 4 for the AK at above 220m

eager robin
drowsy salmon
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realistically it may not be at 4 seconds as it may be hard to land all shots

eager robin
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plssss

wintry kraken
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I'm talking about 100% HS accuracy

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which is what your graph also appears to show

drowsy salmon
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haven't had time to format these

wintry kraken
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Think it's a rounding difference

drowsy salmon
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those horizontal lines mark head shot damage ranges

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currently unlabelled

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so they are under the 3 line, above the 4

wintry kraken
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I ceilinged my values, the one you posted probably didn't

drowsy salmon
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initially

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I have a ceiling and floor

wintry kraken
drowsy salmon
wintry kraken
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since I got a TTK of 4, and without the ceiling it would be 3.9

drowsy salmon
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ttk ^

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are you discounting the intitial shot?

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that may be our difference

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I treat the first shot at 0 seconds

wintry kraken
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possibly

drowsy salmon
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I also have not accounted for reloads in that

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so at some point it would go up

wintry kraken
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my TTK formula was (375/dmg)*(1/8.0)

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and ceilinged that

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So for the AK at 220m

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Dmg=12 for a HS

drowsy salmon
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let me try to translate the cells to a formula...

wintry kraken
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TTK = 3.906, and ceilings to 4

drowsy salmon
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(1/8) * Ceiling[(375 - 60)*2 / (60 * 2), 1]

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AK

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8 RPS

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60 damage

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first value is 0.375 seconds

wintry kraken
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I get an error with that
You're using excel though right?

drowsy salmon
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yes, was

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I moved this to sheets

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sheets may have converted what I had

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I really hate google sheets too...

wintry kraken
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fair

wintry kraken
drowsy salmon
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trying to find my csv file

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so I don't have to go plug old PC in

wintry kraken
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ok yeah

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that makes sense

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didn't subtract the first shot difference

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which is why it's slightly higher

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mb

drowsy salmon
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yeah because I treat first shot at 0 seconds

wintry kraken
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mhm

drowsy salmon
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was wondering if that was the case

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gives me the AR at 0.370004...

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AK at 0.375

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and SCAR at 0.3191...

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I took it to Joja before the update went live

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asked about it

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I do hope we get the AK given the buff back to properly compete with the AR

kind marsh
eager robin
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I think most high level players still use SMG, like infy and doki

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its cuz SMG is statiscally better but a bit harder to control

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but I think smg is fine

amber dagger
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like 3 updates ago or smthing

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i think statistically smg is better now, but vek is easier to control as you said

eager robin
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vek is kinda mid no lie

amber dagger
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that update was honestly a good idea

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vek was broken

kind marsh
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We are just not going to agree on much today - kek. Vek tends to rule indoors - can't even remember the last time I saw Doki on Office, Space Station or Bunker. I prefer to carry the SMG, but If I do on those indoor map PPL with a VEK will kill me - might also have to do with the company I see regularly on the indoor maps - I see a lot of the top 10 VEK users daily...

amber dagger
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hey @eager robin at least you got what you've been on your knees begging for for the past month

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no idea if it applies to the browser or steam or both though

eager robin
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same 720p at 70 fps

amber dagger
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maybe just browser then

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ha

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L

near apex
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heh rifle nerfs

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@eager robin You said stop nerfing the rifles, so is this not the first time they do it?

eager robin
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they nerfed it when i think either lucky or beHappy started being so good at it ppl thought the were hacking

near apex
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mhm

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I will go trial these rifles if I have time

unreal mason
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I usually go AR and sniper on outdoor maps, sometimes I take homing if there's aircraft. I've used LMG some too.

Not thrilled with AR getting nerfed, but I guess I'll have to see it in game to see how much of a difference it actually makes.

near apex
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I use the same load out as yours

azure forum
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people main it

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and the quick reload means people don't use any other gun

pseudo pelican
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Additional points:

Change in Rifle Stats Do Produce Significant Differences

  1. The difference between 3 headshots to kill and 4 headshots to kill for me, is huge. I have had my fair share of close calls in getting my last bullet to kill the other player, and being left with under 5hp myself when someone manages to shoot at me. What we see as tiny differences in figures must be drawn to in-game experiences. Any change in numbers will affect gameplay to a significant degree.

AK Rifle is Particularly Shortchanged

  1. The recent adjustment means AR is now on top of the AK for most scenarios. However, it's hard for AK mains like myself to just switch to AR. I am used to the feel and recoil of the AK, and the way I fire and move is also tailored towards winning almost all of my fights with the rifle. What is the purpose of the AK now if it has no exceptional strong point over the other rifles? I ask that we make development decisions not just based solely on making SMG/LMG more viable, but also to consider the implications on players who prefer other weapons. I prefer to stick to the AK because it is useful at distances under 150m. SMG/LMG isn't as versatile.

Communicating Controversial Decisions

  1. As someone involved in multiple capacities related to the game, I do feel there is a lot more which should be done in terms of communicating with the player base. If you are making a controversial decision, take extra effort to lay out the logical basis for doing so before implementing the change - so there will be greater understanding from everyone. Don't implement a change, wait for the community to blow up, and then communicate the thought process. This is a passionate community, but their passion for the game is not perpetual. Communicate and convince why this game is worth everyone's time.

Future of the Game

I highly doubt there will be changes, and the rifles will remain nerfed. Even if changes are reversed, I am still in great doubt that communication processes will be improved. The steps to do so are not difficult.

  1. Consult the moderation team who have significant ties with the community, and know what's popular and unpopular. They are the eyes on the ground, and can provide early sensemaking on what decisions need extra care in communicating. Utilize this.

  2. Elaborate on change log beyond line items. Why was this change made? What is the targeted outcome? What are the alternatives if the change is not well received? Yes, this requires more time investment, but it is worth it - especially when the community is passionate in scrutinizing every detail of what is posted.

  3. Consult the community in a townhall every three months. Learn their likes and dislikes over current features, and which are the ones they would like to see - and then share whether they are plausible. This builds engagement with your community, and establishes a common thread of understanding over the state of the game.

Tagging the key participants of the thread in case there's interest to continue on the responses, thanks.
@eager robin @amber dagger @long cradle @drowsy salmon @wintry kraken

drowsy salmon
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Appreciate being tagged

#

townhall idea I think is a great idea

#

higher level of communication as a whole is greatly beneficial for everyone

#

and as I have stated above, I too am in favour of tweaks to buff the AK from where it is

#

my opinion only differs to the level at which I feel the changes have had an effect on

#

65 > 60 has meant 3 HS to 4HS which breaks the proper balance AK did have to the AR, and I think that is the best way the game could have handled it

#

while I don't mind a damage drop, I would not dare to let the AK drop from 3 HS range

#

which would mean you couldn't go lower than 63

#

_ _
I think if Joja is looking to change up the ranges of these weapons, a better approach may be the damage drop rather than the base damage

#

make the weapons start damage drop earlier

#

that's an alternative that provides a similar end result

#

_ _
I disagree on the statement on your doubt to changes

#

I think Joja will note the changes' effects on the community and either simply revert the changes, or tweak it to improve balance

#

he's previously shown he is capable of listening to feedback and undone things in the past that caused a massive uproar

#

primary examples being the tweaks to the grenade throwing, and some of the vehicle changes

#

Let’s give it a try. It is trivial to change weapons back. Sometimes it is good to try new things. People get used to one set thing and it can be uncomfortable to try change. If the community does not like it we can change it back.

  • Joja15
    #wb-chat message
pseudo pelican
# drowsy salmon I think Joja will note the changes' effects on the community and either simply r...

I disagree on this on the basis that there isn't evidence of a concrete plan; it resembles more of a very rudimentary "wait and see" which I think is dangerous of slipping into forgetting about the issue altogether. The grenade tweak was extremely broken, to the point that grenades did not feel usable. This isn't the case for rifles, they are still usable so I'm not sure of the scale for comparison. That said, I do hope that if changes are made, they are made as quickly as what we saw for grenades.

pseudo pelican
# drowsy salmon > Let’s give it a try. It is trivial to change weapons back. Sometimes it is goo...

This response is exactly what I am concerned of; it's a "let's wait and see" without any further elaboration - and suggests that there isn't a plan.

What is the plan here?

"I will assess the community's interaction after a week, and gather everyone's opinions. I will then see if the move was popular and if people's gameplay experiences have been improved or weakened because of this change. Thereafter, I will decide on whether I should reverse or keep the change."

Now this is a concrete plan which will give folks faith that there is a real commitment to listening and taking action on feedback. This will be more comforting.

drowsy salmon
#

I would perhaps suggest that Joja—who currently makes these remarks currently in the #wb-chat—bring it to the wider view of the community through the #📢announcements/#📋changelog so that everyone is aware rather than the few people online and reading at that given time.

#

It's a bit like the #faq but more of a live update thing. If there are common concerns, announce for everyone to see so that it is covered for everyone.

#

This is me talking about communication after the fact, rather than a warning ahead of time.

eager robin
thorny perch
#

I enjoyed the community town halls where the devs would host it and we would listen. Occasionally they would have us come up one by one and ask a question and go into it in depth. I think we need another one of those about future changes and content drops coming to WB so then we as the community can better voice our views and opinions on that direction.

rustic shard
rustic shard
long trench
#

All rifles should be put back the way they were

#

SCAR could even use a very slight buff

fervent trout
amber mortar
long trench
#

No

#

Mid-range

#

But sniper scope

quick radish
#

yes

unreal mason
#

One issue is that we have a lot of different guns, and it's very hard to make them all have their own niche while keeping them all balanced. So long as community opinions are taken on board, some level of experimentation isn't necessarily a bad thing.

near apex
#

We don't have that many different situations on maps for every gun to show their best advantage, especially when we're talking about winning every other guns

fading turtle
fading turtle
#

why? idk, mb the actual feel of the BAR doesn't have the same punch if u know what i mean

maiden otter
#

There's too much recoil to use it on auto, and it's weak enough that you have to click too many individual shots.

grand tinsel
#

Yea

fading turtle
maiden otter
#

Maybe recoil isn't the right word. Too much jumping with every shot...and it's possible my aim is crap because the scope is not good.

pseudo pelican
maiden otter
#

I mean the scope view, with the gun blocking out your view below the dot and that jumping up and getting in the way of your target's view with each shot.

kind marsh
#

Want a real Thompson with strong recoil and big damage.

#

Having some fun trying Auto sniper as my run'n gun - Auto pistol, Auto Sniper, Sniper is fun. Auto sniper paired with mini gun or homing can work well on SW.

kind marsh
#

AR takes a decent pull down on Auto, LMG just a bit more 🙂

maiden otter
#

Auto sniper, auto pistol and RPG for when there's APCs around.

rustic shard
long trench
#

@rustic shard I think 100 is much too excessive for the gun. 40 seems to fit fine; if it really must be increased, 50 - 60 would suffice.

pseudo pelican
#

If it's 100 ... please kindly increase the reload time to the same duration of the minigun

fluid storm
#

Or just allow 100 rd mags in BR/DEC and keep it as is right now?

near apex
#

100 is a bit.. ridiculous

fluid storm
#

Not for a weapon that's supposed to be providing suppressive fire...

pseudo pelican
#

This doesn't say anything

#

Say why it's good, which area it excels in

#

Provide valuable inputs

grand tinsel
#

LMG is a good midranged gun. Deals good damage and is easy enough to get a kill with you if can handle the recoil, which isn’t very hard. It is very good at killing enemy veichles and I think that 100 round would be better, but if it were to be increased to 100 there should be less damage per round.

pseudo pelican
#

💯

kind marsh
rustic shard
fading turtle
#

AHH

#

please no! don't butcher that poor gun!

#

its ot the wrong name, the wrong mag model too that isn't even supposed to be used by a standing man on his own!

#

don't make it even worse! please!

fading turtle
#

AHH

fading turtle
#

are we tryin to kill the effiectiveness of the minigun XD you can't do this!

fading turtle
# rustic shard I agree at 100 rounds the damage may need to be reduced. Same goes for damage vi...

its a lready a supressive highly versatile weapon that is probs gunna actually see use now as a rifle, suppresive fire was its purpose, but then ur kinda jsut throwing the entire idea of the BAR out the window, it technically isn't even a LMG, more like HCAR/SAW, if ur want a actual, proper, thru and thru suppresive fire LMG, add a 70 round M249 with a special amin feature desighnerd for it instead of making the BAR a second minigun for some reason

maiden otter
fading turtle
#

its ok when not crouched either, a toned down hunting rifle 3 shots to the head

#

also u can speed crouch too

fading turtle
fading turtle
#

the minigun! the minigun!

maiden otter
grand tinsel
#

IF the Lmg had 100 rounds. IF

fading turtle
#

im a wartime gun fanatic and this entire convos is litterally triggering me so hard RN

grand tinsel
#

why?

fading turtle
#

physically shaking in pure rage of this illogical!

#

AHH

grand tinsel
#

Also I don’t know anything about guns

#

IRL

fading turtle
#

why 100 rounds? theres no need! WHY! AHH

maiden otter
#

I don't care about guns nor how realistic the ones in the game are. It's about gameplay for me.

fading turtle
#

one of my favorite wartime guns is being butchered by my favorite game!

grand tinsel
#

Unfortunate lol. Also it’s not sure yet

fading turtle
grand tinsel
maiden otter
#

The only value in it I see right now is versus vehicles.

fading turtle
#

the reload is fine now with 40 rounds along with the DMG and general userbility, why make it useless?

#

100 rounds with nerfed DMG would jsut b so bad, ud have to b in the line of fire, crouched, constantly firing at a guy with chip damange!

fading turtle
grand tinsel
#

If they were to change to 100 rounds it would be counterbalancing to lower dmg

grand tinsel
fading turtle
fading turtle
grand tinsel
#

Idk why I’m even talking about this I was just giving my opinion on a gun that I like

#

Il be back in a bit

fading turtle
#

i don't understand why theres any need for a low dmg 100 round gun

maiden otter
#

Like I wrote earlier. If there are vehicles, I prefer auto sniper+ auto pistol+ RPG. Mini gun is too heavy. Being slow is also how you die.

grand tinsel
#

Agreed

#

Lmg is like a better minigun. The mini is practically obsolete rn

#

It’s a heavy slow gun

fading turtle
#

hard for a minigun not to b in a way

#

id like it more if it was liek a TF2 minigun ngl

#

then thatd b the oppresive fire option with 100 round that people seemingly want

grand tinsel
#

Lmg could become new turret type thing which I like as long as it doesn’t get heavier

fading turtle
#

without also making the BAR obselete

grand tinsel
#

?

maiden otter
#

I'm not contributing to any thing constructive here, so I'm out. Good luck with the LMG. If you make it better in a way I like, maybe I'll use it.

grand tinsel
#

Sounds good. Cya red

fading turtle
#

and the reload is so minimal it barely exists

#

like the VSS reload e.t.c.

maiden otter
rustic shard
grand tinsel
#

But even without crouching the recoil really isn’t very bad

near apex
#

yea

#

though I'm not very used to its recoil

grand tinsel
#

Yeah. But if you play it for a while you get used to jt quick

#

Although maybe I’m just good with recoil

gritty sail
#

Recoil in this game is really low

grand tinsel
#

For some

maiden otter
#

I know I said I was out and am commenting again, but I find it hard to accurately track a moving target everytime to gun jumps up and blocks it.

grand tinsel
#

For others not true

grand tinsel
near apex
#

like almost an up and down straight line

grand tinsel
#

Yes

gritty sail
#

yeah true but i think in general its quite low

#

depends on the weapon though

near apex
gritty sail
#

Yeah i am used to PUBG recoil

grand tinsel
#

I find it extremely low too.

#

I play krunker and warbrokers as my only two fps games really.

near apex
#

I only play wb and still can't handle it kek_cry

grand tinsel
#

In wb I find it remarkably easy to control. But I have good fps and play on good sense that I’m used to so I think it’s just me that can handle it and has gotten used to it

gritty sail
#

but tbh i think the weapon sway is way too much

grand tinsel
#

Yeah. But I think it’s good. Weapon sway is helpful at times.

gritty sail
#

for example?

grand tinsel
#

Sniper

near apex
#

You practice controlling the sway, use it to make the bullet fly in the direction you want it to go

grand tinsel
#

Idk. I just find sway nice to have.

#

It’s all about practice

#

I’ve pretty much got the sway down on the guns I play

gritty sail
#

Yeah i can handle it but it just annoys me if im being honest

grand tinsel
#

Lol. Yeah it annoys most sometimes

amber dagger
#

the sway is annoying but it is the perfect way to balance the sniper in this game

#

gotta make the gun difficult in some way when there is no movement inaccuracy, no jumping inaccuracy, and the sniper is 1 shot head shot

gritty sail
#

I havent used the sniper in a while i mostly use the 50 cal to snipe

gritty sail
#

Its so satisfying

amber dagger
#

fr

maiden otter
amber dagger
#

i think the sniper mechanics are pretty balanced

#

you aren't going to hit a majority of your shots

#

maybe they could slow the movement speed with sniper

#

but otherwise in medium and close range a sniper can easily lose to a rifle

gritty sail
#

I prefer the 50 cal because its behaviour is quite familiar for me because it has no scope. I trained with snipers without scopes in PUBG and i just cant use the sniper to quickscope in cqc due to its heavy weapon sway

grand tinsel
#

I used to use it. Then I got out of practice

gritty sail
#

Same for me with the sniper xD back in the day i could hit everything

grand tinsel
#

Now I use smg and Lmg. Thoses r my true calling

grand tinsel
#

Now I’ve realised that the only thing I’m accually ok at is smg and Lmg

amber dagger
grand tinsel
#

True lol

gritty sail
#

I think in general the TTK for the AR's is way too high

amber dagger
gritty sail
#

on mid to long range definitely

amber dagger
grand tinsel
#

h ok

amber dagger
#

but yes after the new update at least for the AK mid range ttk is one headshot too slow lol

gritty sail
#

yeah but i think like 10 headshots and more is quite much

#

I am mostly underwelmed from the M4 and the AKM because i am used to them being really strong

amber dagger
#

pubg player lol

#

honestly yeah if WB is looking to any other games for inspiration for gun mechanics, it should be PUBG

#

or COD

eager robin
#

And NOT cs-go

gritty sail
amber dagger
gritty sail
amber dagger
gritty sail
#

PUBG has Deagle too

amber dagger
#

only the recoil is the same

gritty sail
#

yeah the recoil is crazy

amber dagger
#

if joja was trying to make this game like csgo he would not have nerfed the AR and AK

gritty sail
#

Fast clicking with the Deagle is like MK14 spraying with 8x XD

#

But i think the deagle is quite bad for its heavy recoil

eager robin
#

And tbh, it sounds like the whole intent of the nerfs is to make the LMG more popular, so why don't we just buff the LMG?

#

The smgs aren't underused

#

The shotguns are fine

maiden otter
eager robin
#

Why don't we just buff the LMG

#

Instead of nerfing the rifles

eager robin
amber dagger
#

but i guess it is true that it is unlikely that people will work together just to take down one sniper in a casual game like this lol

grand tinsel
#

Teamwork is very nice in game. Hard to accomplish alot of the time but when it happens worth it usually

grand tinsel
gritty sail
#

It would be cool if you could get prone and have fun with your LMG

#

then it would also make sense to add like a M249 or a MG3 or something

#

but i heard that there are problems with animations for those weapons

grand tinsel
#

Prône would be nice

eager robin
grand tinsel
#

Yes

eager robin
#

But I do agree with u

#

The only counter to a compy sniper is another sniper

gritty sail
#

or a cracked DMR player

maiden otter
#

I think I played for at least a year before figuring out how to get to the menu to change from the AR and the other default weapons. I thought they needed to be purchased or unlocked somehow.

amber dagger
#

LOL

gritty sail
#

It took me like 2h to find it out xD

grand tinsel
#

Yo

maiden otter
#

This was the first FPS I ever played more than a few times. Quickly addicted.

grand tinsel
#

Yes lol

#

First fps for me was krunker. I got kranked at smg there then carried over that skill to wb

#

although it’s extremely different cause no fast movement like bhoping

amber dagger
#

Source Engine-style bhopping in WB when

gritty sail
#

at the beginning I played bot Krunker and WB, but like a year ago i switched over to pubg, now when i play i bring my pubg skill to wb

grand tinsel
amber dagger
#

i played a lot of krunker but it wasnt even my primary game lol

#

i have some decent skins in that game

grand tinsel
#

I did

#

Too

#

I play sooooooo much

#

I had amazing stuff

#

Then got scammed

#

3 times

#

But don’t need good stuff to make my enemies fear me

amber dagger
#

oh i was scammed a dye once

#

since i didnt know at the time that dyes were really good

grand tinsel
#

I got a brown dye

#

I had a full set up

#

Then got scammed

amber dagger
#

literally all i care about in that game is a good karambit and a good sniper skin

grand tinsel
#

Yessir

#

My friend played it

#

Was accually the best shotgun player in world

#

Beat aflack

#

I doubt you know who that is tho

fading turtle
amber mortar
#

Can it just be reverted ? It takes a tiny bit longer for me to beam people in kitchen and somme. Also hunting rifle and sniper in moonbase is best combo, the hunting IS relevant.

grand tinsel
#

Just get used to it. Try it out. This is maybe temporary maybe not

frail bane
#

Why should we get used to a change that the vast majority of people don’t like? Why shouldn’t it be reverted?

thorny perch
azure forum
#

personally i think its the smg that needs the nerf

#

but i kinda think that the nerf was needed i can't lie

#

maybe I'm biased seeing as I'm an LMG user

grand tinsel
#

I play smg and Lmg both. There both as easy to kill with pretty much. Smg does not need any nerfing. Before the rifles were nerfed it was balanced now it’s just a tiny bit better

eager robin
#

I have not seen an increase in LMG usage. Just smg, a already balanced weapon

grand tinsel
#

Agreed

thorny perch
grand tinsel
thorny perch
grand tinsel
#

Yes

thorny perch
#

:/

eager robin
#

Didnt

thorny perch
#

Yeah can't say I agree with this decision

grand tinsel
#

Same. I’m getting killed by ak more

azure forum
#

i love lmg anyway so i hope it doesn't get nerfed at all

#

is its hip fire accuracy rubbish or is it just me that finds it way harder to hit shots hip firing with LMG than other weapons

grand tinsel
#

What’s hipfire

thorny perch
#

Or as the kids back in 2009 used to say,

"NO SCOPE!"

grand tinsel
#

Oh ok

#

It’s not very bad in cqc

kind marsh
eager robin
#

bro wether or not a gun does damage to a vehicle barely matters. Joja already killed the vehicles

eager robin
kind marsh
eager robin
eager robin
#

and airstrike

#

keep in mind there is eight per team

#

The only map that actually has a ton of vehicles is are 15 base

#

and in that case many people just use an rpg

grand tinsel
#

15 and kitchen

eager robin
#

other maps like desert only have 1 apc, and lets be honest, the apcs cant climb up buildings or go between them

grand tinsel
#

yeah

eager robin
grand tinsel
#

they shohuld be able to.

eager robin
#

apcs do nothing

grand tinsel
#

climb buildings

eager robin
#

and lost braincells

grand tinsel
#

lol

#

my bad

eager robin
#

all good

#

wolf revived me

grand tinsel
#

good

fading turtle
#

the LMG isn't too gud as a substitute rifle, the SMG handles better at those adverage ranges, then a sniper will pick off the rest

#

the LMG is a gud gun, but usless pretty much

frigid salmon
frigid salmon
drowsy salmon
#

that was a bug, not update

#

the update removed a player's velocity from the grenade's

#

so you could no longer throw as far

frigid salmon
#

Yeah, kinda thought it was that bug, didn't seem like any other thing other than thatcoronalol.

maiden otter
fluid storm
#

HR is still much quicker in short-mid range...

maiden otter
#

What? The time between firing?

fluid storm
#

Yes.

#

It's honestly closer to a slow-firing Assault Rifle than a sniper

maiden otter
#

The only time I'd prefer the HR now, is if I got caught in a situation right up close with someone, but I'd avoid that with both anyways. Mid-range I'd still prefer the AS, and mid-close, I'd be indifferent.

maiden otter
#

I'd almost say that's true of both, but the AS has a much better range.

maiden otter
#

The HR is noticeably faster, but you only need 2 to 3 hit with the AS, so at medium and mid-short range the AS is fast enough that it doesn't matter much.

drowsy salmon
#

Hunting and Auto Sniper will both need 2 headshots

#

Hunting has 4 RPS

#

Auto has 2 RPS

#

for those medium ranges the Hunting is just too fast for the Auto

eager robin
#

Disagree

eager robin
eager robin
#

There is no crouch icon

eager robin
rustic shard
maiden otter
maiden otter
#

The much greater upsides to the auto sniper at longer ranges means I'm pretty much always going to choose it though.

#

Because the difference at medium ranges is marginal and situations are rarely as equal as what I described above.

maiden otter
frigid salmon
#

Hunting can be an effective weapon if a user is consistent with their recoil control and tracking. The auto sniper can be deadly in the hands of a user that knows the bullet drop, and can handle the heavier recoil, and also can track.

drowsy salmon
frigid salmon
#

Oh?

#

Hmm I'll make a mental note of that for next time when I'm playing.

young plover
#

My counterpoint opinion.
Rifles needed the 5 dmg nerf, since they (as others have said) have become the universal weapon. Other weapons basically are never used. The smg and vector should see play on smaller maps, although something likely needs to be done to up shotgun usage for CQC.
To your other point, Sniper probably should get a scope-in time nerf, since its being currently used where the 50 cal should be: as a close/mid range hand cannon. It fills the long range role nicely (great scope magnif, one shot headshot) but its usage in CQC is a bit heinous. I personally think it should play more like an AWP, where you either hit a nasty counter-strafe + crouch no scope (which takes a good deal of practice and skill, and is punishing for a miss), or are hard scoped into an angle/need to hit a great flick. The hard scoped angles also would see counterplay via smokes or flashes (or other forms of displacement).

drowsy salmon
#

While most of what you say there is indeed a good part of the nerf, it does miss the main point of concern which is the balance between the AK and AR.

#

I would disagree that the Sniper imposes on the .50 Cal or that the Shotgun needs more usage. I would not change either shotgun as they both work well, some bugs to fix aside.

#

The addition of the third shotgun, our double barrel, should get players interested in shotguns for a while when it releases.

frigid salmon
#

too bad no one else main the two existing shotguns in cqc maps like me

eager robin
#

I disagree. 1. There is nothing wrong with meta weapons. 2. The smgs and shotguns r underused but not bad. Many just don't know how to use them. Just like at plague. Man is a deamon with that thing. Smgs are also not underused. They are literally the crutch weapon in cqc, the range they r designed for. They fit their niche. There is no need for them to fill other niches. I also don't think the .50 cal is unfair. Look at zinc. He's good with it. I don't think the rifles were at any point op. I think more people used it because they r easy to learn. Once people learn the shotgun, hunting, smg or sniper, they will realize that rifles are always kind of mid. The rifles are always more generic, while the other guns have complicated mechanics

pseudo pelican
# young plover My counterpoint opinion. Rifles needed the 5 dmg nerf, since they (as others hav...

Thanks for giving your two cents!

  1. Some of your points are exaggerated. Each category of weapons retains significant use depending on the map. On smaller maps, as you pointed out, SMG and Vector is used often. Medium maps would lead to the deployment of the assault rifles (and long range weapons start to be used at this stage), whereas sniper/hunting are even more common on bigger maps.

  2. Your suggestion for a sniper nerf isn't logical. It isn't used often as a hand cannon, neither among regiestered players nor guests. Limited observations as it being used as a hand cannon do not warrant a significant downgrade which will impact all sniper users.

3, As Plague pointed out, a serious issue in the development update is the imbalance between AK and AR rifles, such that the AK no longer maintains any significant edge over the AR. This points to questionable planning when the rifles were nerfed. Hopefully, there is a re-look into the planning process of the nerf, and actions to rectify it.

young plover
young plover
# pseudo pelican Thanks for giving your two cents! 1. Some of your points are exaggerated. Each ...
  1. No disagreement there, or real opinion there to be honest. Not sure this is even for me. Why there is no bullet drop on the rifles is beyond me, but thats just my personal gripe and not really worth much.

  2. I disagree, but see the value of your stance. I was not suggesting a massive scope in time nerf, just a pinch longer. Maybe the lobbies Ive seen Zinc and a few others use it with great success were flukes,
    so granted. However, as a player, you feel cheated going for a peek in close range with a rifle only to get quick scoped by the Sniper.

  3. To be honest it doesnt seem like what I put down is being picked up. Might be on me, tbf. I am defending the rifle nerf, to a degree. They should not outclass SMGs or Vectors in CQC maps. We seem to agree on this.
    I am not declaring that Snipers are prevalent at all on smaller maps. Obviously this is not the case: I am concerned with what the quick scope Sniper can do against weapons that should "beat" it (in a fast and loose sense) . 100% accuracy on a fast scope in means players with amazing aim can ego everything at pretty much all ranges. And maybe that is what people want from the game.

#

But I appreciate the thoughtful response, and again, I can understand where you are coming from. I think some bits are misunderstood, and for others I merely respectfully disagree. Not a big deal: this is my opinion.

pseudo pelican
young plover
rustic shard
#

Can I get a TLDR on what people want with the rifles?

My original intention was to move the AR's out of the zone where saw the LMG/Hunting Rifle would be allowed to shine. Right now starting from close to far you have SHOTGUN->SMG->AR->Hunting->Sniper. At least that is what I am trying to achieve.

I do agree that the change made the AK/AR differentiation gone.

eager robin
# rustic shard Can I get a TLDR on what people want with the rifles? My original intention wa...

Personally. I wouldn't suggest you try and force guns into distance niches. I would say the sniper rifle will beat the hunting at all ranges. But. I do think that hunting rifle is broader and much easier to use, but a sniper is better if players now how to position themselves. In general. I would say that maybe instead of trying to balance them by distance, you can also consider usability. Like the auto-snjper. I would say it's bad, but in my experience it seems to be used even more then regular sniper. That is cuz it's easier to learn. This applies to the hunting rifle too. It is worse then a sniper rifle when both r used to it's full potential. But it's easier to reach that full potential for the hunting rifle.

pseudo pelican
long trench
#

SCAR is too underused ATM

pseudo pelican
#

Perhaps your intention is for weapons to be used at various distances. Distances are however, dynamic, and what players look for is a versatile weapon which can operate efficiently at most ranges.

As much as there is an interest to nudge players into moving to hunting rifle and SMG, these weapons are not appropriate for every instance.

Maybe, leave players to decide which weapon they would like to use for each occasion - rather than make these changes?

young plover
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If the rifles are getting reverted, can there maybe be consideration for either very small bloom (tied to RoF) or ballistics?
The first would mean that the rifles could still deal reasonable damage at far range, but would require burst or tap fire. (For the outer mid, and long ranges respectively)
The second would mean that the rifles would require more skill other than "point at the target no matter where on the map they are". Also gives you an extra axis to work with when balancing each of the rifles wrt each other.

Thats just an offhand suggestion though. Neither of those may be wise.

pseudo pelican
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If there are complaints about hunting rifles/SMG being underused, then perhaps have them be the default weapon each new player starts with. It is currently AR and shotgun if I’m not mistaken. It doesn’t provide a guarantee in increasing weapon take up rate, but it makes a lot more sense than degrade the playing experiences of a large segment of the player base who enjoyed the rifles before the nerf.

grand tinsel
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I agree with this last post by ice bear a lot, I feel like if any weapon is underused, maybe there should be a rotation of default weapons every once in a while. It would expose people to new weapons

drowsy salmon
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I actually think that a similar result of the nerf could have been achieved by instead changing the distance for damage drop. Instead of a damage reduction on the base damage, just have it fall off earlier. The end result is still that it can't be used as far, but it doesn't hurt the closer ranges; specifically the niche between the AK and AR.

eager robin
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people thinking that the shotguns are underpowered has never seen Turkey, VorteX or plague play. I use to think they are underpowerd too. and then i started using it myself and found that if used correctly it is ridiculous

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This can be said about guns like hunting rifles too

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DeciseV is a hunting rifle god

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I don't see him yelling for a rifle nerf

grand tinsel
drowsy salmon
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Sometimes it's just a matter of a player trying a new weapon and learning it. Often we stick to what we know works because it's safe for us.

frigid salmon
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Underrated weapons are typically not that much used by the larger majority of the playerbase, so some of their potential gameplay performance go under the radar.

drowsy salmon
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It's where we can communicate to others some of our findings on weapons with good synergy, and maps they work well for.

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I very often tell people to consider dropping the AK/Sniper on Southwest and to instead try SMG/Hunting

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SMG/Hunting can allow you to use the rocky formations to force closer combat where the SMG wins, and you can use the Hunting to outperform the further fights

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and you can work your way around the formations to attack snipers on the outcrops or "pillars" out at each spawn

frigid salmon
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Ayy glad to see someone else use that loadout.

white walrus
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too be honest i just want the Ar back to how it was, it might have been overpowered to some but its a good all round weapon, long range where you can just lasers, i prefer the Normal Ar/sniper load out bc both weapons r good but you cant just use sniper to laser someone you cant use it close range but the ar can if u can hip-fire it right.
id just like to see it back to how it was, bc i dont like using it anymore, bc i cant bare the recoil on the Ak, so either i just need to move on or i just dont play.

frail bane
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shotguns are one of those things that are really OP in certain situations, (because they're shotugns), but quickly fall off after the distance between you and your target increase. I do think the tactical shotgun should be nerfed. Having 12 shots you can spam at somebody is quite strong.

long trench
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I wouldn’t say nerfed, just overhauled

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Less spread, slightly more range and slightly less damage in exchange for 8 shots over 12

young plover
# pseudo pelican I don’t see why there’s a need to nerf rifles. Rifles aren’t overpowered to the ...

Here I would have to flat disagree. A skill differential with a rifle has nothing to do with how the weapon operates and everything to do with the users aim and positioning. Every weapon has a "skill differential" for someone with poor aim to someone with good aim. Same goes for map knowledge.

Its functionally hitscan, almost no recoil (especially not with good breath management and counterstrafe), a 30 round magazine, no bullet drop, and an uncluttered scope. It even used to have way less damage drop off, which could be reverted if ballistics and bloom were introduced.
Good players know to counterstrafe, position, and schmove regardless of what the weapon is.

The HR can be nice. I dont mind it, but it has 10 rounds. For basically all fights, Id rather be packing a Sniper and a Rifle for ranges where the HR makes sense. The sniper one shots and means you risk your life less when peeking. In closer ranges, the rifle is both more forgiving and offers greater 1vX potential since its close range and midrange fighting ability are amazing. Hip firing an HR is an iffy business.

The gun is definitely underused; a weapon rotation would be a good idea. That I agree with. However, IMO the HR is too punishing for too little reward compared to what options exist.

I will caveat this (before I get burned at the stake again for disagreeing with someone) by saying that my opinion is based on playing with and against opponents who are not playing like chickens with their heads cut off.
Against players that are my ELO or higher
-> Good players tend to dip behind cover with Snipers and resurface when their shot is up. The range where the HR might be "good" on Skull Island it is instead unplayable
-> the same goes for much longer maps. There, probably the HR is less reasonable though.
-> It is much rarer for good players to just waddle out of cover so you can take their head off (twice, in the case of an HR). You are bound to miss. For that Id rather have a rifle.

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-> Plague makes a good (indirect) point. The positioning makes the weapon good or bad, more or less. The rifle is simply more flexible at nearly all ranges, and the Sniper beats out the longer ranged options for nearly all ranges. (I personally find the DMR to be very satisfying, if still poor against a Sniper). If someone is pushing an SMG or is waltzing into the open to get domed by an HR (or more likely, a Sniper) thats on them, and not really a boon from the weapon. Ive played against that style a bit, and like most of this...you just hold your ground. Take space.

pseudo pelican
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I disagree with you, time for some burning at the stakes. Which pitch fork should I use?

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On a serious note, let me read and write something

young plover
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Thats fine if you disagree. It seems like every time Ive expressed a different opinion the reaction has been needlessly hostile, so this is nice.
Nice rototiller-rake, by the way

pseudo pelican
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Ah it's not mine, I took it from the pitch emporium subreddit. It's meant to mock those who love lynching people for expressing a different opinion

young plover
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Gotcha. Yeah the middle one there is really tough to use. Anyways. Have at it.

frigid salmon
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ooooh. . .umm i would like to retract that statement

long cradle
# young plover Here I would have to flat disagree. A skill differential with a rifle has nothin...

I've had a fair amount of experience in the game, I find rifles to be a powerful weapon, but have seen players do just as well or better with other weapons. While the hunting does take 2 shots to kill, compared to the snipers one shot, I find that a good hunting player is just as good as a good sniper player. I don't mean to brag or say more about myself than I ought, but people have said that I am one of the better sniper players, and I miss many shots, where a good hunting player may not. The auto sniper is now becoming a formidable weapon as well. Not to be hostile, and I hope it is not taken that way, but I think that all the weapons are fairly balanced. I have argued and will continue to do so that the hunting is the best all around weapon. I think no loadout could be better than the hunting and smg if you can master them both, but the hunting is much more difficult to use than the sniper or a rifle, so it is less used

pseudo pelican
# young plover Here I would have to flat disagree. A skill differential with a rifle has nothin...

Thoughts:

  1. I get what you're saying about skill differential. No comments from me; it's a valid point.

  2. I have my disagreement for the 2nd para. The current rifles differ in attributes like recoil and magazine, while balanced against the damage output. This differentiation is enough for me to not be too comfortable with your position which claims that rifles almost have no recoil. That's the case for the SCAR, and perhaps arguably for the AR. For the AK, there's the feeling of significantly more recoil for inexperienced players. Honestly, I don't feel much recoil from it - but I attribute that to my familiarity of how the weapon feels. I am very comfortable in handling the AK, but there's an unfamiliar feeling when I use the AR, which affects my performance.

  3. For the HR, it's a nice weapon. In fact, I used it for quite a few months until I joined Polar, since APOE insisted I use the sniper instead. The sniper produces a great reward by far, but folks like JoJa give us good examples for why the HR is still a very competent weapon. The lack of reduced damage at further distances can elevate the weapon to be as competitive as a player familiar with the sniper rifle. Since this weapon, imo, has always been capable in dealing a punch to other players, I think it's more about marketing HR, rather than degrading other weapons around it.

  4. I read the caveat. I hope when players disagree with you, they express their disagreement in cordial and logical manners. Anyone who is rude should have action taken against them promptly.

  5. For good players, I find that you can still categorize them into different playing styles. Some as you pointed out, love hiding behind cover and shooting at the right moments. You also get a fair selection of players who play more aggressively. The HR works great on them. I do agree that it is less effective on longer maps, but it's a fair trade off for the lack of fall off damage.

  6. Ty for sharing, as always!

young plover
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Ty to both @long cradle and @pseudo pelican for the responses. Not to worry, disagreement doesnt come across as hostile 😅 I appreciate the politeness.

  1. Fair point. The AK is funny in that it feels really bad compared to the AR, and then you learn how to stabilize it where it feels fine.

  2. This actually isnt something I thought about, and a really good point. Perhaps in that regard, I should step out of my personal playstyle and give the HR a chance again.

Thanks again for the responses!

eager robin
rustic shard
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The HR has a high skill ceiling but once you learn it, it is fairly powerful with its two tap head shot.

amber dagger
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an actually intellectual suggestions thread

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crazy

eager robin
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Jk shibaheart

young plover
rustic shard
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I am going to put the rifle damage back to how it was and change the max damage drop off distance to 50 meters less then it was for the AR/AK/SCAR. Damage drop off works such that you have a start distance, and an end distance. The fall off is linear between the start and end distance. Once the end distance is reached the bullet keeps its damage value. So for example say at max distance damage is 20%. If the weapon does 10 damage normally at max distance or greater it will do 2 damage.

pseudo pelican
frigid salmon
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Grenades need to be buffed to kill through walls, you get 15, and deal 6000 damage. This is because I havent ever been able to win a game with only nades.
Milky Way Galaxy sized skill issue, but I definitely wouldn't mind a 250% Grenade buff.

young plover
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Have people actually found good utility from the Implosion over the Frag or Concuss? I havent seen any extra spicy rat spots of late.

grand tinsel
young plover
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Kekw

frigid salmon
young plover
amber dagger
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@young plover just wondering what other games do you play?

young plover
grand tinsel
amber dagger
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i see where the counterstrafing stuff is coming from now lol

grand tinsel
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Lol

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I used to play krunker

young plover
frail bane
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Somebody say VALORANT???

amber dagger
frail bane
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oh

white walrus
young plover
frail bane
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Ok we should keep this on topic lol

rustic shard
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FYI, The rifle change should be going live.

eager robin
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les goo

distant frost
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well we got our damage back but lost our damage ranges