#Add a League System

1 messages · Page 1 of 1 (latest)

narrow linden
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There are many good and well known games with a similar style to WB, like Valorant and CSGO, etc, and they all have a league system.

I feel like there is very little incentive in matches to force players to win over the other team, and not just "lets just willy nilly slaughter as many players as we can". While I'm aware there's an XP system in place, I don't think its enough.

I propose to create a series of "leagues" such as iron, bronze, silver, gold, platinum, etc, that would show up on users' stats page and on the match leaderboard. By winning/losing a certain amount of matches, the users's league would increase/decrease.

That way, I believe the quality of gameplay would improve and more people would want to play and stick around.

Edit: This change doesn't have to be compulsory, but instead be included as a separate gamemode.

mint gull
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bruh that's just comp

karmic merlin
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Pls no

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It wouldn’t be as fun

flint ferry
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now if it was OPTIONAL i would say yes

narrow linden
flint ferry
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just like it was before

narrow linden
mint gull
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4vs4 used to be comp

flint ferry
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2v2

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it was a blast!

high sorrel
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So it's basically elo but with ranks and less accurate? (since this "league" system does not check what players did you win)

neat scaffold
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If it's optional it would be useless

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and it doesn't need to replace elo, it simply works in the background

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Ranks are determined by elo, but groups you in broader catagories (1400-1600, 1601-1800, 1801-1900, 1901-2000, etc) and displays the rank instead

neat scaffold
static rover
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stats originally were counted

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it was only after frequent complaints about players using 4v4 to quickly bot farm for stats inflation that stats were removed from the mode

neat scaffold
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Both can be true at the same time, but it's because of joja's beliefs

karmic merlin
flint ferry
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I would like to see the return of 2v2 without the gun pickup mechanic

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Me and many others had so much fun with that mode. When we got bored of classic and BR we would play Comp for fun. Not for stats. I really want that to return

flint ferry
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Yeah, the original mode operated like this:

Both teams consistented of two players per side. The selection of maps were the maps that are in 4v4 right now that don't look like your in a preschool playroom. Then the timer ticked down and both teams started with nothing, you had to pick up weapons scattered throughout the map with limited ammo. What I liked about that is that the weapons that were scattered around changed every round. Then once one team was completely killed the other team won. You also couldn't heal which I thought was a nice touch to add to the intensity of the mode.

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@karmic merlin

karmic merlin
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thanks

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cool

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that seems really fun

flint ferry
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It was!

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It was my favorite mode

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It was also fun to spectate the matches too

karmic merlin
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nice

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id like that to be reimplemented

flint ferry
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Indeed

hot flax
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yes

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@flint ferry how about a suggestion

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sadly they will probably say it won't work

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but it is worth the try because I think almost everyone liked it

static rover
pseudo ore
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I think this would be a great addition to the game

pseudo ore
static rover
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old screenshot of the server

pseudo ore
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classic austrailan comp experience

static rover
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yes coronalol

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I would have played it more often if it weren't only in NA

pseudo ore
# neat scaffold Ranks are determined by elo, but groups you in broader catagories (1400-1600, 16...

I really like this system. It incentivizes you to play well, if a rank of sorts is something you prefer. If you don't care about elo and whatnot, that's fine, you'll just be placed in a lower rank. This means that there is room for those who strive to climb and improve and those who are happy enough to stay where they are and play around. Both are valid pathways. It also should not be optional as it would be useful, like tank's said.

pseudo ore
pseudo ore
static rover
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Pistols

pseudo ore
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do you have the ss with the tower of pistols

static rover
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no I don't have that handy

neat scaffold
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Were there ever even bugs with weapon spawning?
Especially on hangar, I never found that they were unequal, and it was fairly easy to memorise all the layouts

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I know in dungeon since it wasn't symmetrical that weapon spawns were unfair, as one side could reach them faster all the time

pseudo ore
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I remember it being pretty bad in dungeon, sometimes an issue in quarry (both mostly pistols spawning and unbalanced weapon spawn), but hangar having few issues.

flint ferry
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I remember the .50 cals spawning only, THAT was fun