#Implosion Grenade Feedback

1 messages · Page 1 of 1 (latest)

tranquil pendant
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We are going to be having an update for the game on Feb 1st. In that update we plan on adding an implosion grenade. You might ask, "What the heck is an implosion grenade?". Well it is similar to a concussion grenade except instead of blowing you away from the grenade it sucks you towards it. Such a grenade is useful for pulling people out of corners as well as parkour tricks. Before we released it though I wanted to get players feedback on such a grenade.

Concussion Grenade:

  • Shakes the screen for people near the explosion.
  • Blows people away from the grenade.
  • Causes light damage.
  • Creates a bright flash.
  • Can be thrown quickly at high velocity compared to the fragmentation grenade.

Implosion Grenade:

  • Will not shake the screen.
  • Sucks people towards the grenade.
  • Will cause no damage.
  • Will not create a flash.
  • Unknown yet at what speed it can be thrown.
  • You press fire to throw it, then fire again to detonate it.
fleet crag
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I think you got the date wrong

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Wens 25 is tmr just so no one gets confused

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Seems like a really cool grenade!! I can’t wait. I think it should be thrown at normal grenade speed. And I can’t wait to hopefully use it! This’ll be good for stopping spawn campers and other annoying ppl that hide places.

serene trellis
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Can you make it so that the implosion grenade would only work at short distances, say 10-15 meters? It would be annoying for someone to use the grenade, throw it from a far away distance, and suck someone toward it, possibly making the unfortunate player an open target.

surreal sonnet
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I think it should shake the screen somewhat in the opposite direction that the implosion is from you and cause your screen to go dark around the edges, like you’re blacking out

fleet crag
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Yes.

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Or have a warning msg when one is coming towards you.

fleet crag
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Yeah.

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It should be at same distances as normal grenade.

surreal sonnet
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Also, it should be thrown slightly faster than the frag grenade and not implode on impact

surreal sonnet
fleet crag
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Ok

surreal sonnet
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This would ruin the element of surprise

fleet crag
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Yeah. I agree with u

surreal sonnet
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You can hear it when it’s nearby if you play with sound, since grenades bounce and “clink”

fleet crag
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Yes

serene trellis
surreal sonnet
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The regular grenade is the frag grenade?…

fleet crag
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Also I don’t play with sound and I have enough time to run

serene trellis
fleet crag
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: )

main schooner
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is this my idea?

fleet crag
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No?

surreal sonnet
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Make it take 7 seconds to detonate so it can travel further, but still make it cookable

main schooner
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i suggested this 1 hour ago

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oop on the 24th

surreal sonnet
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This is not the same

main schooner
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ok

fleet crag
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It’s not this has been in the works for a while

main schooner
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oh no damage

serene trellis
main schooner
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yeah

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tahts a good timeframe

fleet crag
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Not bad idea. Yeah

main schooner
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tahts

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how powerful would the implosion be?

fleet crag
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Pulls everyone within 10 m in

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On enemy team

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Maybe also on your team…

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Is what I think

serene trellis
fleet crag
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Yeah. Prob bad idea

main schooner
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nah, friendly fire, otherwise it be breaking the laws of physics bruh

fleet crag
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No

serene trellis
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No

main schooner
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no?

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okey

fleet crag
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I agrée with alpha here

main schooner
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dokey

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:(

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ok

fleet crag
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You can suggest it. I just don’t think it would be best. But idk

tranquil pendant
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I forgot to mention that you press fire to throw it, then press fire again to detonate it. So it does not detonate on impact.

serene trellis
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That's nice

fleet crag
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Ooo. Special. That is cool

main schooner
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smart

fleet crag
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That’s very nice

serene trellis
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Good for scaring players and still making them fall victim to the trap

main schooner
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would it detonate when u switch weapons, or wud u have to go back to it

fleet crag
main schooner
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and click

main schooner
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is it today?

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or no

fleet crag
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Today 24

main schooner
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not where i am

fleet crag
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Ah cool

main schooner
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oop

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lol

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sooo

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tomorrow?

fleet crag
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Hey d’avinée

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Darn autocorrect

scenic flicker
main schooner
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yeah what he said

serene trellis
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Your "About Me" says "It’s so simple to be wise. Just think of something stupid to say and then don’t say it."

fleet crag
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Lol

serene trellis
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God I need food

marble trail
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Me with AK after using implosion grenade: My time to shine

scenic flicker
serene trellis
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K

frozen ocean
main schooner
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ikr?

main schooner
surreal sonnet
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Would it simply pull you t the centrifuge at which the grenade detonated or would it fling you past at high speeds?

frozen ocean
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It is now

main schooner
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lol

surreal sonnet
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d’Avinée

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I love it

main schooner
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lol

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YES!

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perfect

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new status

surreal sonnet
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Have a mod change your name

scenic flicker
crude marlin
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I'm excited for this new grenade

scenic flicker
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Same, it sounds interesting.

main schooner
fleet crag
main schooner
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yo

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drat

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wb dont allow those letters

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d’Avinée

surreal sonnet
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Dang works too

fleet crag
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They r French

surreal sonnet
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I saw the original message in my notifications

surreal sonnet
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That’s crazy

crude marlin
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Crazy French

surreal sonnet
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What is d’avinée, anyways? I know l’avenir is the future

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So is it if futured? That doesn’t make sense

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But based on my French knowledge, it should be

fleet crag
fleet crag
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It’s def not futured lol

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It’s a completely new word

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Anyway this is off topic

neon tendon
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An interesting quality of life feature that comes to mind; it would be interesting to see the implosion grenade suck in things like grenades (thrown and from GL), or even potentially the smoke from smoke grenades.

main schooner
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slurp

surreal sonnet
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Would it work in bodies? That would be cool

grim ivy
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i foresee this being used mostly as a turbo.... throw the grenade... run to it, detonate, it sucks you forward, throw another one, detonate, sucks you forward and so on.

tranquil pendant
tranquil pendant
surreal sonnet
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Yes

tranquil pendant
surreal sonnet
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I'm so glad I decided to get more involved in the community lately

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It's been a blast

surreal sonnet
surreal sonnet
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That's my opinion

neon tendon
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Would the red part be a blinking light to alert players there is an implosion grenade on the ground?

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A light like that seen on the antidotes from Halloween 2021

surreal sonnet
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Ooh

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That would be cool

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And helpful for players who play without sound

neon tendon
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because it looks like it could be supported

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I hate to say it, but I won't be using this in normal ways. I'll be looking for ways to play basketball with it coronalol

main schooner
frozen ocean
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*non-lethal

surreal sonnet
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Until the slingshot feature is implemented and it yeets little Timmy into a wall at 417 km/h

rigid cloak
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Would this be able to move other grenades?

neon tendon
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in response to:

An interesting quality of life feature that comes to mind; it would be interesting to see the implosion grenade suck in things like grenades (thrown and from GL), or even potentially the smoke from smoke grenades.

rigid cloak
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Ah

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And I'm assuming this wouldn't affect vehicles

neon tendon
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excellent question, I don't think it's been discussed over

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I would assume they would be "too heavy" to be affected

rigid cloak
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Flying apcs are the future!

unkempt garden
neon tendon
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and from what we understand of the implosion nades so far, they don't run off a timer/fuse but sit until detonated

unkempt garden
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Ah - I thought they would work like frags with a timer.

neon tendon
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You press fire to throw it, then fire again to detonate it.

unkempt garden
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Yeah, if they sit until detonated it should be possible to destroy them. But that seems like an odd design choice - I would expect a timer.

neon tendon
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well that's still possible to do

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but may hamper the parkour possibilities it currently would have

unkempt garden
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Yeah, I guess the manual control is better for parkour.

scenic flicker
scenic flicker
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In that case, it would be better if you could destroy it. Similar to the laser trip mine.

lunar fog
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Does it also suck the player who threw it out?

rigid cloak
lunar fog
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Maybe I can try to use it as some kind of grappling hook

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But with no rope or hook... broker_smile

main schooner
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is the update today?

marble trail
surreal sonnet
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Next Wednesday @main schooner

main schooner
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lol ik now haha

next mirage
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If it is detonated on second fire command, will I be able to leave it, swith to another weapon for a time, and then reselect Implosion 'nade and detonate it like an IED?

neon tendon
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Would the implosion affect ground items in Battle Royale and Death Match Royale?

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I suspect it wouldn't, I don't recall knockback from explosions knocking them around.

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Anyone more familiar with those modes able to confirm or deny that?

scenic flicker
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I don't remember items flying around due to knock-back neither. I play DEC occasionally.

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I will try it later today to confirm.

void widget
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When double grenade slots? It's more and more painful to have to choose just one with so many fun options.

fleet crag
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Agreed

heady cove
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i'm a bit late to this but i feel like an implosion grenade goes against the current theme of the game

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besides the chicken, all of the current weapons in the game exist in real life or have a real life counterpart in some form

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im not saying that the game needs to be "realistic" in terms of mechanics (there already are a lot of unrealistic mechanics in this game), but adding an implosion grenade still breaks a pattern in the game

tranquil pendant
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We looked into the implosion grenade sucking in other items but it was too risky/performance intensive to do so.
We also looked into allowing the player to destroy it. We can make that happen but since the implosion grenade is so small we decided to not do it as it would be hard enough to hit it.

tranquil pendant
# heady cove im not saying that the game needs to be "realistic" in terms of mechanics (there...

I can understand that sentiment. It is similar to how you can double wall jump. Not super realistic but it helps with movement and makes the game more fun. Concussion grenades can cause a shock to people but they do not blow people back like they currently do in the game. You also would not be able to use one in real life to allow your body to fly up onto the top of a roof. We allow it though because it gives the player interesting choices to make in their movement. Can you outthink that opponent by using a concussion grenade to get to a spot they would not be expecting? I think of the concussion grenade as more offensive. You use it to disrupt and enemy you are fighting or to finish them off if they are low on health and run behind cover. Throw the concussion grenade and take their last bit of health. The implosion grenade is meant more to enhance the parkour/player movement in the game. Have a large gap between two buildings? Jump, throw you implosion grenade in front of you, and detonate it to help pull you across the large gap.

surreal sonnet
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Now I want a Just Cause-styled grappling hook

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Though it wouldn't fit the game

serene trellis
surreal sonnet
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Just Cause is a game

serene trellis
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oh

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i never heard of it

scenic flicker
neon tendon
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I personally think it would be simpler to keep it consistent. Trip Mines players can figure out they can destroy easily... whereas with these they may be confused if they have seen them destroyed through an explosive, but can't seem to destroy it in the volley of bullets they throw at it. They may also shoot at it, see it can't be destroyed and then not know that it CAN be destroyed, but only through an explosive.

It's a different type of information barrier to something like which weapons can damage a Tank. Not very intuitive for players to work out, especially with the existing Trip Mines exhibiting a similar but different behaviour.

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_ _
I'd just come in here to say that now we need some fun Easter Egg in a map to give some fun to the parkour aspects. The Temple tomb has been the only one of its kind, and a ledge or room somewhere that players can access via a method such as implosion grenade boosts in something like a cliff face would be a fun little secret to find.

scenic flicker
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I see. I'm still hyped about what the possibilities can be using this weapon. As it does no damage I'm also fine with it not being able to be destroyed.

golden bay
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can you use the concussion grenade to counter the implosion grenade

fleet crag
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im gonna love this nade

neon tendon
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if the velocity changes even out, then I would assume so

grim ivy
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i want to be able to use concussions and implosions. like concussion jump, then implosion jump right after to get on the super tall buildings we never have been able to get on. so can we choose implosion grenades on 6/7?

carmine forge
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quick questionj

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what would happen if the user detonates the implosion grenade in the air, sucking the person into the air?

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would that make it possible for the user to fly?

neon tendon
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used to pull off higher and longer jumps

carmine forge
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cool

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so its a slightly more complicated concussion grenade in terms of mobility

neon tendon
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mobility is the design

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the intent

carmine forge
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yes

neon tendon
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with options to also pull players out from corners

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but primarily for parkour

carmine forge
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yeah

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also

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would it work for the "g" key

neon tendon
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I assume so, it's a grenade after all

carmine forge
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ok

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goog

gray narwhal
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So if you throw the nade over a fence activate it and it pulls you up does the focus point of the suction keep going up and then fall down on to the ground?

tranquil pendant
gray narwhal
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Does the active suckage continue to travel?

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Well no its not really a prolonged thing huh

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Just a boom thing

neon tendon
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just an implosion

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not a black hole that moves along

tranquil pendant
gray narwhal
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Ahh okay my question is moot then

fleet crag
grim ivy
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again, it would be nice to use concussion and implosion both, make implosion a #6 ability

tranquil pendant
neon tendon
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aimed to be

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not a guarantee

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it may also be different depending on your time zone

next mirage
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A bit lost on who it affects- just the user or their team, or all players?

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I also think that blast/explosion/implosion effects should be impacting Mini map display.

neon tendon
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Think about Laser Trip Mines.

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It affects you and enemy players, but will not affect allies.

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Same as all other grenades too.

fleet crag
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yes

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thats good

golden bay
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So you cannot throw the implosion grenades with the quick throw key

neon tendon
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not currently

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I am not 100% happy with the implosion grenade. Need to figure out how to make it work with quick throw. Maybe with quick throw it automatically detonates X feet from you so it can easily be used for parkour. Thoughts?

golden bay
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And the bomb will just remain there if not detonated

neon tendon
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or if you swap to a different weapon, it disappears

golden bay
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disappears?

neon tendon
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which is why the quick throw doesn't work

golden bay
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ah

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but it doesnt use up the grenade either

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why to make it like concussion

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detonation on contact

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match the velocity and range of the concussion

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I did use the implosion grenade for parkour but I found concussion grenades way better

lunar fog
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The pulling force of it is much smaller than I expected

golden bay
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same

lunar fog
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also the range

golden bay
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small

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currently I would use concussion over implosion in any situation

lunar fog
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I thought it would work like concussion but pulling instead of pushing

golden bay
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it does work like that

lunar fog
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can you throw it that far?

golden bay
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but does not detonate on contact

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the biggest drawback

lunar fog
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maybe a bit weaker, but currently it's much much weaker

golden bay
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you throw the implosion grenade in the middle

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and you can easily kill them

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although with the current range and force

lunar fog
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hmm, didn't think about that

golden bay
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yeah but it would work when it pulls with a greater force than the current work

lunar fog
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yea

surreal sonnet
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More range and harder pull

void widget
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I think either the range of the pull needs to increase or give it the throw velocity of the concussion grenade so it's easier to target.

gray narwhal
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Can you increase the strength without increasing the range of the pull?

tough glade
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I think so

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I believe thats the "damage" section of a normal nade

golden bay
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the maximum throw range of implosion grenade is approximately 112 meters

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could increase it to 175-200

fickle creek
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damage increase would be nice icl..

timid copper
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harder pull si needed, i wanna b able to get a big boost upwards liek i can with the conc nade

void widget
lunar fog
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I'm a bit confused now
Does this grenade deal any damage? The first announcement in this thread says it doesn't, but I think someone killed me with it when my health is low

golden bay
fleet crag
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Yes

rigid cloak
next mirage
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Could pull someone into a mine or into the area of effect for some explosion damage from tank, grenade or rocket.

fickle creek
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with the small pull it gives

next mirage
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Oh they''d have to be close - but it would thwart someone crowding a laser trip mine shooting at you l- like the doorway to the target room in bunker.

fickle creek
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thats fair enough actually

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ill try it

timid copper
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keep the DMG the same, but have a boost in actual pull, especially upwards

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liek the same effect of throwing a conc at ur feet kinda?