The jets are rather weak against ground targets. They can do OK against APCs, and repeatedly battering a tank will eventually take it down, but they're hopeless against infantry.
In fact, jets are most useful against... jets.
The 2-fin jet used to be able to kill an infantryman in a couple attack runs with the unguided rockets until those got nerfed. The unguided rockets of the 1-fin jet are even weaker.
And this led to a thought: why not give the jets a weapon that is highly effective against all ground targets, but that requires skill to use effectively? And, the obvious answer, is the unguided bomb.
The unguided bomb would, when dropped, start with the initial velocity of the jet. It would then be pulled down into the ground by gravity, in a parabolic curve similar to the grenade. It would explode on impact, or perhaps have a 1-second delay fuse so you don't destroy yourself when bombing at very low level (even better if the delay could be optional, but that might be excessively complex to interface).
The exact level of damage would need fine-tuned for balance in play-testing, but it should be effective against both infantry and vehicles. Realism suggests that a direct hit should one-shot a tank; that might be a bit too OP, but given the difficulty of a direct hit on a moving target with an unguided bomb, it might actually be OK. A very near miss should probably insta-kill infantry. Maybe the damage should be comparable to Airstrike?
Hitting a target precisely, however, would be difficult. You can't point the nose and shoot like you can with a rocket unless you are flying exactly straight down. You could, with a lot of practice, get good at bombing runs so you can hit targets effectively, but I would expect to see many, many poorly-aimed bombs that did little or no damage.
Thus, it would be a powerful weapon that is very hard to use effectively.
Balance could also be achieved by giving it a slow reload time if needed.




