#Team Balancing potential fix

1 messages · Page 1 of 1 (latest)

viral sluice
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A reason why team balancing is hard is because many people leave game mid-way. Ice bear has complained many times about this. Last night, me, wolf, ice and VorteX was playing, and VorteX went offline after the game starts. This forced ice into a 1v2 against me and wolf, and so he lost pretty bad. I think the game needs to do a better job encouraging people to stay for an entire game. The only punishment for leaving game is losing games elo, something no one cares about. We can fix this by maybe displaying both the kills and the games elo on the scoreboard to put more emphasis on games elo, so people are more encouraged to stay for a game.

rose plume
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A lot of players won't even know that the game even tracks elo - much less one for games and one for kills. Making it much more visible by default would be a good thing.

covert hill
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They will have to know what elo is first

sterile jacinth
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you could have a time out for leaving games. like they can't join another server for 30 minutes if they leave a game.

signal tartan
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I don’t like this at all

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As a streamer and as a player the ability to change the gamemode to my situation is what i love about war brokers

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And If I only get a five second chance to change game mode or get banned for 30 minutes is just ridiculous

sterile jacinth
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but when you start a game and then switch it screws the game for the other players that remain. its brutal on kill elo for those that remain

signal tartan
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To compensate they added a timer speed up if they are really losing significantly enough

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But its someone’s choice to play with you or with anyone else

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When you start forcing people to play with each other it just causes problems

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Valorant I don’t play anymore because it requires a hour of time commitment that I can’t make

sterile jacinth
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i get that too, so maybe if a plus 1700 player leaves a game, then ELO should be frozen

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then you can play the game without elo consequence or you can quit without elo consequence, but when you carry a 1700 elo your starting and quitting carries a lot more weight than when a newb does it. especially if you are playing with a friend like you do from time to time and if they go with you and were on your team, it has major consequences for that game. there just needs to be something that entices people to stay.

signal tartan
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I still think that is unnecessary

sterile jacinth
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yeah it doesn't matter that much to me either, i enjoy chasing elo, but i think the potential problems might be worse than their solution. so im not really advocating to change anything, im just spitballin, but it would be nice if pros would stay in a server and not hop, i hate cqb with pros cause they slaughter me so bad, but i do my part to play through the game even though its not my favorite map, im willing to eat the elo drop to make the game more fun for others and then hope for a wider map next go round

signal tartan
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The game is about having fun

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If your fun is tied directly to your ELO then you are probably focusing on the wrong thing

sterile jacinth
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agreed. but it's no fun for one guy to play against two pros and i think that's the heart of the suggestion.

signal tartan
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If a game is so skewed maybe a pop up on the right side for both teams that everyone can vote for that says
-Rebalance teams?-
F1 yes
F2 no

If the amount of yes’s are greater then 50% of players from both teams then the words
-rebalancing teams-
Appears in the middle of the screen (maybe it starts the game at five minutes and equal score ) and everyone on each team after rebalanced appears in spawn

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But only for the more extreme situations 🫤

steady grotto
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Aight I just read the suggestion, I disagree adding more stuff to an already congested UI without a rework. Not to mention if people care about stats more than having fun then why play a game, it gets more boring and frustrating when you hit a ceiling of ELO you can't pass if that's all you play for. I used to play for Stats and let me tell you it's NOT fun. Which is why I switched. I do think there should be a rework in how teams balance, maybe do it how Battlefield 4 does it, but use ELO. Halfway through the match you balance the teams based on ELO, so when you die and the system selects you to change teams to balance out you switch to the other team.

sterile jacinth
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i think playing for stats is a normal progression of the game. i am playing for elo right now, and still find it fun. i am a 1625 player at best right now. i played for missions, then played br like crazy, then played classic til i got decent skills and i find watching my elo to be a challenge, maybe when i get as good as you guys i'll not care about elo, but i think it's a part of a players development in the game to play for elo and stats

viral sluice
viral sluice
signal tartan
viral sluice
viral sluice
viral sluice
signal tartan
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they worked hard to make and release those

viral sluice
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Fixed it

viral sluice
viral sluice
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Why not?

signal tartan
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why add any time at all

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you and wolf play extremally competitive and this is a chill place for people to hang and have fun

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that FORCES people to stay

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its not encouragement its discipline

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Stay or be punished

viral sluice
signal tartan
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I don't

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but i want to play the game

viral sluice
signal tartan
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extending the round isn't really a good option

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why can't people leave at anytime

viral sluice
signal tartan
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you are taking a freedom that everyone EVERYONE uses and saying extending the time between* rounds will fix it

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and it won't

viral sluice
signal tartan
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it doesn't

viral sluice
signal tartan
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just because you say something doesn't mean its true, if the people in charge did a poll of that situation how often it happens and whether people are actually bothered by it then i would take that

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but YOU can't say that with out having proof

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and Fixing ONE round that sometimes happens at the expense of a Freedom that EVERYONE uses is just unreasonable

viral sluice
signal tartan
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Man im going to step back from this, I don't wanna get to heated in this

viral sluice
signal tartan
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I just think this is a bad idea

signal tartan
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not needed

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doesn't help

viral sluice
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He was clearly fustrated

signal tartan
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you don't have proof

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you can guess but there is ZERO proof

viral sluice
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Because Vortex had to leave. But the game kicked him out after the round started. Even though he left in between

signal tartan
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again lost terribly to me and wolf

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why would you add that

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seems more like you are trying to brag

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then fix the problem

viral sluice
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If he didn't lose then I wouldn't be making this suggestion

signal tartan
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"Ice bear uninstalled because the team balancing"

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this is a guess

signal tartan
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you can't prove this happened

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only guess

viral sluice
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This is not

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He stated that in the AI server

signal tartan
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do you have a photo?

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can you PROVE it

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and if he did, did he explain why

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or are you guessing his intentions also

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either way

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im out

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take this up with someone else

viral sluice
viral sluice
# signal tartan im out

Why would u make arguments, but no bother waiting to see my side? Isn't that not really fair?

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@wheat horizon we're u not frustrated by team balancing?

viral sluice
wheat horizon
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Jeez what’s going here

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Pls calm down you two

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You both are cool folks

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Make friends

viral sluice
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Because Vortex left and ur team sucksd

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And apparently I'm bragging rather then fixing problems

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Cuz that's my only source of self worth amirite?

wheat horizon
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Ah that was a joke, I didn’t actually uninstall. I do agree however, that the team balancing wasn’t pleasant. What I lack here is a solution, because the game rightly attributed me to one side (higher ELO), and you both to the other side (relatively lower ELO).

viral sluice
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Why should I even put suggestions and bring up evidence when everyone is gonna flame me for bragging at the slightest turn

viral sluice
signal tartan
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Bottom line, I agree team balancing is a problem, I think the suggestion as a potential fix is not what we need

wheat horizon
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Yeah but Vortex prob had some thing irl, I personally don’t blame anyone for leaving as much as it makes my game more difficult to play

viral sluice
wheat horizon
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Then I’ll die even more to you both NotLikeThisCat2

viral sluice
wheat horizon
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Hmmm like if people join in during the round?

viral sluice
signal tartan
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Panzer had a Good idea

faint bridge
viral sluice
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Maybe u do it if u agree with jt

coarse sequoia
signal tartan
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And again if your incentive to get people to play the game

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By disciplining them

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Thats not a huge incentive

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I agree that team balancing needs to be done and it will be a big challenge

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But for a chill game that is non toxic and low competitive

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i think trying to add a punishment is the wrong way to make people play more

rose plume
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And adding more time between rounds slows things down for people who just want to play. We have 20 seconds.

coarse sequoia
rose plume
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Usually a carrot is better than a stick. Perhaps give some kind of reliability rating for staying in rounds without quitting mid-round, and maybe give bonus skins for people who keep that high enough.

signal tartan
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skins or broker bucks is a no

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that is a place of income

rose plume
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The other option is simply allow people to vote on rebalancing if it gets sufficiently unbalanced and rebalancing would improve it. (of course, if you have one really good player online, it may not be possible to have a balanced team)

signal tartan
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giving that Away for playing the game is just no

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I think panzer made a good point and need another look at

rose plume
signal tartan
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huh

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gonna need someone in charge to make THAT choice but i think that could work

rose plume
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For example, if you could have a special hat, with various tiers, you're still gonna want all the other skin options in the shop.

Maybe a hat isn't the best example, but something like that.

sterile jacinth
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are games balanced by kill elo or game elo

viral sluice
green cove
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now what happens is when I have a brief downtime, I am restricted from playing for 30 mins

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completely out of my control

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_ _
there are two sides to the same coin in what you are suggesting

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one is to punish people for leaving

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the other is to reward people for staying

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they are effectively the same thing, but have a slightly different focus

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not saying this is how it should be done, but let's say you get a coin for every round you sit through fully

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players now have something that incentivises them to stay

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but they still have the freedom to leave without being punished for it

covert hill
rose plume
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I was in a round on Cologne yesterday and we got spawn-camped so hard. I could get out and get some kills, but the rest of the team was getting squashed, and I had a lot of deaths too. By the end, it was something like 4v8 because people on my team gave up and quit.

I don't know what the balance was like at the start, but by the end it was really bad.

signal tartan
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look at what panzer said yall

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he made a great idea so look at that

sterile jacinth
# green cove first thing I think of is when I have a lag spike and get disconnected briefly

i meant 3 minutes, not 30 minutes, but i didn't correct myself because it was buried so far back in the convo i didn't think it would matter, but 3 minute delay still seems reasonable for chronic game hoppers. maybe one freebie then 3 minute delay or something. still i think panzer had a good idea, and i really like the one coin for every completed game idea you had, there needs to be a way to earn some more coins anyways, one coin loyalty incentive is an awesome idea

green cove
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some people hop between a few servers looking for a server to play in

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they look for a decently populated server with what looks like a good selection of players

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this would hurt the people who check a few servers before settling

sterile jacinth
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i assumed they were balanced by kill elo, what if they were balanced by game elo? game elo gets penalized for leaving early anyways. switching game balancing to game elo instead of kill elo might be a super easy fix, then you could tweak the penalty for leaving even harder against game elo without upsetting kill elo. and it would actually be a legit metric.

green cove
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I believe it was

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then it switched to kills ELO

green cove
frozen walrus
rose plume
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Actually, kills elo probably shouldn't be adjusted in game modes such as vehicle escort where the objective is incompatible with going for a good kill ratio.

I get a lot of cheap kills when the other side is escorting, and then a ton of deaths when I'm escorting. These kills and deaths aren't really reflective of my skill in terms of getting kills and avoiding being killed, since the game mode forced everyone to behave in a way that makes one side or the other easier to kill.

hearty swallow
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Good suggestion. ELO needs to be recognised a bit more for the comp scene to actually start working again

vital vale
vital vale
frozen walrus
rose plume
green cove
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it doesn't change if you join at the end of a match

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MJD took in player's concerns back in the day

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both for players who like to swap between servers when looking for one to settle in, and for players who join late

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(MJD is the dev who implemented the ELO system in WB)

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you can verify that your games ELO doesn't change through the POMP's Mod setting

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you'll need to play a whole round to have any changes

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_ _
At the very least, games ELO on modes that aren't TDM makes sense. I have seen people type in chat to vote for modes like tank so they can get more kills. Players are treating other modes like TDM. These modes shouldn't have the focus on kills rather than completing the objective.

rose plume
# green cove _ _ At the very least, games ELO on modes that aren't TDM makes sense. I have se...

I just made a suggestion that should fix that.

If kills elo isn't adjusted in those game modes, cheap kills won't boost your elo. Then the only thing you have to go for is games elo, which means you actually have an incentive to play in a way that helps the team, rather than going for cheap kills that may or may not help the team. You also have an incentive to play both halves of the escort battle.

viral sluice