#Spawn protection should disappears once a player has done enough damage.

1 messages · Page 1 of 1 (latest)

balmy root
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I will try and be less critical and more formal this time. I think spawn prot should disappear after you have done a certain amount of damage. You still have a great advantage against spawn campers, cuz you get the first shot. But I think it will make spawn prot a lot less annoying. If someone stays in their spawn, they can shoot at me freely. They are basically given free map control. Make it so that they get an advantage, but still need to work for map control. I think spawns should also be smaller in some maps. A lot of spawns are very close to key points in the map. Like are 15 bunker. An example of a good spawn is in office, where fights in key points are balanced. A bad example is area 15 bunker and kitchen. In area 15 bunker. It is not good because the entire map is a spawn, so a guy can be invincible pretty much everywhere, including important key points. In kitchen, a guy in spawn does not need to risk anything to force enemies from peeking and gain map control. Yes we can just find better cover, but by doing so we give them map control and we become less useful for the team, because a guy with spawn prot has forced us behind cover, and we lost hard fought ground.

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@exotic patio this is kinda a continuation of our discussion a while ago. It's just more points I forgot to make, a revised suggestion, and a more respectful manner

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Also. I would like to know how much damage is enough to remove spawn prot. I would say 200 or so. But this number could be tweaked

prime pumice
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I would say that you should lose spawn protection instantly if you do any damage. Spawn protection should let you get first shot if you're getting spawn-camped, but once you decide you're ready to fight, you're ready to fight.

exotic patio
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Is this from the attacking side?

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So once a player that is attacking with spawn protection has inflicted enough damage to others, they will lose their spawn protection?

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If so, 200 is too low as spawn camping is still the reason it's provided to begin with. Normally in a bad situation you have multiple enemies and losing the protection partway into one enemy is going to be dreadful. Next to pointless.

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It's an even bigger issue if it's after they receive what would be 200 damage, the protection is removed.

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I think we were able to deduce that we don't quite agree on Kitchen, that's fine.
Area 15 Bunker though... that issue comes down to where the spawn protection is allowed. The solution is to fix where a player loses it.

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My theory is that the game is coded to remove the protection after you enter neutral ground. Area 15 Bunker does not have that, but rather has two spawns next to each other covering the entirety of the map. This means that an enemy might be able to spawn and run into the enemy spawn with spawn protection still up.

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It should be added into the logic that entering enemy spawn also removes spawn protection. After that simple fix, the issues I believe are all resolved.

topaz iron
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In my opinion, most maps are just fine. I agree that Area 15 bunker might need some work. But for the other maps I am more likely to say to stay out of enemy spawn if spawn protection bothers you.

red ibex
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I think once the player with spawn starts shooting, their spawn pro. should go away

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because it is meant for people to not die before they load, and to not get killed while they are not ready however if they are shooting they are clearly engaged

balmy root
exotic patio
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I could argue the same to not charging into a hall with five players.

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You're not pumping out the impact, but it's plain dumb to go there still.

exotic patio
balmy root
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Maybe we can make so it shows who has spawn. Prot and who doesn't. So like the pink outline will show immediately after peeking

exotic patio
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If you're pulling off proper peeks, you're fine. You would have likely died regardless if you really did get killed from a good peek.

balmy root
exotic patio
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You're not going to be peeking if you just spawned...

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You'd have to be on a map where you choose where to spawn, and the spot you want is within the spawn range.

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Let's say the shelf in kitchen.

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Any veteran would know to watch the candles up there for any players and to be aware of spawn protection. The thing here is, if they're spawning in then they don't know where players are at yet.

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They have to go looking before they can open fire.

balmy root
exotic patio
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Exception is kill cam.

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Ok. But u don't need a good peek to get a kill when you have spawn prit
Does this not describe someone who has spawned and is getting a kill?

balmy root
balmy root
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They run for cover

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Instantly decreasing team impact

exotic patio
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A veteran is already situated in a good spot, or is in the process of travel.

balmy root
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Cuz now there is a guy up their taking half the map. We just lost a big chunk of map control

exotic patio
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You might make a pot shot as you travel, but you're not leaving yourself open like that.

balmy root
exotic patio
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You lost me at "half the health gone"... if you made a good peek and they've just spawned in, they don't know where you are yet. The first they can learn of you being where you are is following the peek.

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If you're losing half your health, you were in the open too long.

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This is where I think we may differ in opinion. Playstyle options.

I get the feeling from what you put forward that you are all about fast-paced action to pump out numbers, and that anything that slows you sown and results in you having to lie low and disengage is bad.

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To me, it is an integral part of a player's arsenal to be able to make the tactical decisions on when to engage and when to disengage. It's what can allow you to still get a kill on a full health enemy on 34 health left.

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It's a minor slow down to let a group pass through, to get a better end result on the other end

balmy root
exotic patio
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You don't clearly, that's why you made the shot.

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Then after you shoot, you see it.

exotic patio
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I'm saying you don't know. You wouldn't be shooting if you knew they had it.

balmy root
exotic patio
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They also don't know where you are though. What you end up with in the worst situation I can imagine is that you make a good peek, you see them, shoot, find out they have spawn protection. They now know where you are because they saw your peek. You wait out the spawn protection and maybe change position, maybe not. You both know your positions and it's down to any normal encounter where you both know each other's position.

balmy root
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Here is the thing. Spawn protection should protect people from being peeked. Not to give them an advantage in fights. if I knew the guy had spawn prot. I would have peeked. Maybe making the spawn prot more obvious will do the same thing. Either way the dude doesn't die

exotic patio
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I don't think it has ever given an actual unfair advantage. The only advantage they have is minor and correlates to defending their spawn. The sole exception is the issue with AR15 Bunker and having spawn protection in enemy spawn. Unintended.

balmy root
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So they know where I am. I know wheret they are

exotic patio
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Minimap doesn't give the y level.

balmy root
exotic patio
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It gives a general idea, not very precise.

exotic patio
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If you think that you are going to be safe in a spot by staying there, I would call the person silly.

balmy root
exotic patio
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If a sniper is in a tower in Escape and kills five players, where is the first place those killed players are looking?

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The tower.

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If I killed five players from a tower, you better hope I'm changing position.

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If I die, I know I was asking for it.

balmy root
exotic patio
balmy root
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And if even a tiny bit of ur head sticks out. I will roll u with a sniper

exotic patio
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I never had that happen, even against BMB players.

balmy root
exotic patio
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I've peeked in front of Hori before. I don't think I have ever seen sniping that is literal aim bot level.

balmy root
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Ok. But even if it doesn't show the y level. We can still take a guess.

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And it still gives us a good chance that we preaimed to the right y level

exotic patio
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Then let's run a situation through, just so I'm getting what you're saying.

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Let's say you are on the minimap.

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Player has spawned in with spawn protection, and they know your general location.

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They have a rough idea of where you could show up.

balmy root
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Yes

exotic patio
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They are pre-aiming and ready to make a shot on you.

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Now... let's remove spawn protection from the equation.

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Aren't you still likely to die?

balmy root
exotic patio
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I'm just struggling to see the issue, that's all. I'm trying to walk through ideas until I can kind of see what you're trying to put forward, or until we've reached some kind of mutual understanding.

balmy root
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And plus. Even if I don't. Likely to die is different from 100 percent death

exotic patio
exotic patio
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The only difference is that you don't have the option of landing a shot, which may have been a faster shot and landed on them.

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But they have JUST spawned, so I don't know why you're going to know they are there and be ready to peek on them.

balmy root
balmy root
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Someone on the team saw them

exotic patio
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Interesting...

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just to separate from the debate a bit

exotic patio
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so we have a bit of a break from it

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and just go for some bonding for a bit

balmy root
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Nah bro I gotta go to chem.

exotic patio
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ah alright

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was going to ask about your playstyle

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separate from this issue at hand

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your style I'm hearing revolves around letting the team spot, and then you come in to kill the spotted enemies

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you'll have to tell me if that's me hearing it right or wrong, or somewhere in between

topaz iron
# balmy root Ok. But here is the thing. U can be killed by a guy with spawn prot even when ur...

Most maps are fine in my opinion. If you have enough experience then you know that how closer you get to the enemy spawn, the higher the risk that you will get in a situation like that. (again, area 15 bunker is an exception.). If you are close to the enemy spawn, you know the risk and maybe you should not keep pushing if you are alone (or camping near enemy spawn). You can just simple avoid those situations.

exotic patio
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His issues lie with maps that are more open, like Kitchen.

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I see no issue, he sees issue.

topaz iron
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But isn't that the same? If you know the situation, you have to anticipate..

exotic patio
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We previously explored it. We both know that we're going to see it different, and that happens.

topaz iron
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If I see someone with protection, I will just avoid the player.

exotic patio
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There are patterns to where players spawn, and I know what to look out for.

topaz iron
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Me neither.. I can only agree with 15 base

exotic patio
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Bunker?

topaz iron
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yeah, sorry

exotic patio
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heh

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I don't think anyone can look at someone coming into your spawn being fair

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I thought Joja was going to fix that though...

topaz iron
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I never got fully bothered by it, cuz the protection never last long.. But yeah, it still happen sometimes.

exotic patio
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I may have to record someone running in I suppose. That should get something going.

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I love bunker.

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It's a minor inconvenience when it does happen, but it's a low occurrence.

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It's nothing like GL on Tribute was.

topaz iron
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Well, there is a spawn, lets call it the outer ring... and 1 spot, is pretty close to the center spawn.. And that's the only one that I know it might happen sometimes

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lemme see if i can point it out

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I think it's this one... iirc

exotic patio
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yep

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this door is where you find them flow in

topaz iron
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yeah

exotic patio
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it's pretty simple to just be careful

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normally because I'm looking down the hall

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but that also means I tend to be more ready if a guy has come into my spawn

topaz iron
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So maybe that part of the spawn should be wiped. There are plenty of other spots to spawn.

exotic patio
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I just think the logic should be there to strip spawn protection in an enemy spawn. I see no issue in adding it as there is 0 reason to have protection in an enemy spawn.

topaz iron
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just as soon as you leave yours.. but I though it was already like that.

exotic patio
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It is. For neutral ground.

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Issue is Bunker has none. It's all spawn.

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So there's never neutral ground to touch and remove it from you.

topaz iron
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Maybe there should be added a neutral ring around the center

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just something like this

exotic patio
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seems reasonable enough to me

topaz iron
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At least will it remove the spaw protection as soon as you get in or out the center

balmy root
balmy root
balmy root
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Sry for all the pings

topaz iron
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I usually don't peek like that. I prefer to secure an area than keep pushing them back in their spawn. If I know I am close to the enemy spawn, then I know I might face the issue that they have protection, so why should I take that risk? I avoid that risk and just secure areas and let them come to me instead. Cuz if they come to me, they are out of spawn and I can kill them, and I have time to think how I going to deal with the enemy approaching me.

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And believe me, you wont lose space if you secure locations and protect them

balmy root
topaz iron
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Everyone plays different. Lets keep it like that.