#ZDC Concussion Grenades
1 messages · Page 1 of 1 (latest)
Yes it should be lowered
For context go to #581673106662359041
Lowered as in fewer goblins spawning or a longer reload time for them?
yes it needs to be lowered
Is it they throw too fast or is it that there are too many of them throwing them at once?
Bit of both. Having 3 goblins and 4 witches all shoot at you at the same time, multiple times, drains your health pretty quickly.
For me it isn't a health issue, but it's when your screen turns white and you can't see a thing that bothers me
does the knockback radius bother anyone?
I don't think they really drain health that much unless you are already really really low. I think they knock you for 25-40 hp a hit if that.
Anytime I hear an RPG launch I try to jump and/or strafe in the hope that the shot will fly by me.
The main drawback of the RPG/Concussion grenades is how they knock your screen around and knock you off ladders/the tank.
As a strategy I try to focus on the witches/goblins first to keep it manageable. If you let them accumulate it will hurt.
There is also the shield and agro abilities. The shield prevents your screen from shaking and the agro means most Witches/goblins will not attack you while it is active. Save the shield or agro until there are a lot of them and then use it. Kill the witches/goblins before it wears off.
Many of them definitely gets you killed
I've seen that the Goblins have a 2 grenade shot. One shot, 2 nades
That can be lowered
JoJa's point has to be kept in mind
They do make it difficult but the knockback of 4 nades hitting you at the same moment is too hard to settle.
It gets you in the middle of a swarm of blinds you.
There is a kind of thing that after the nades almost blinding you, you get a jump boost until you hit a vertical object or get damaged. The jump boost is almost 2x. The bad thing is, it makes you slower...
It mainly makes it easier for the other enemies to close the gap and deal the real damage, by messing up your aim and movement.
Yeah, Joja is kinda right. These Goblins+Witches are incapable of killing you unless your hp is under 100. The problem is they disorient you, or slow you down, letting the horde of melee mobs catch up and destroy your health, and when that happens, either the Goblins and Witches kill you, or the melee mobs kill you outright.
But shield helps a lot. I have a strategy built around it.
Yeah, RIP to anyone who have epilepsy.
I think the rate of them could be decreased for the very first part of the game, maybe the first 300-400m. Very few players seem to make it past about 100m.
They don't actually kill many players, but they are almost always the reason players are killed.
They have the most assist kills in the game because of it I bet
just deal with it
bruh if someones gonna get a seizure cz of it, they are probably gonna get seizures for other little things too, since its an unprovoked seizure
its not flashy enough to actually cause damage
which means they just randomly get seizures
You didn't watch my stream did you?
Do you have a link to your stream or any clips from it? I would like to see what you are seeing. I have no problems playing and do not recall lots of flashing but that does not mean there is not a problem.
idk, before i think they did, now i cannot find any
maybe u have to be a subscriber now to watch past streams?
It's a setting you need to enable
You could probably take a look at my streams because it happens plenty there, I do recall being flashed often, with times of just blank white screens
Your streams will stay on your twitch profile for a while before disappearing, but you have to make a highlight of it in order to have it stay there permanently.
Ah
Well, that's how I've been archiving my streams since, there's probably another way for that to automatically save but I prob don't know it XD
Look in your settings for the save Vod option
You do that and the stream will be saved for 14 days and then automatically delete
Ah
I would argue that a linear increase in goblins and witches adds a greater than linear increase in difficulty because the more you have the more it diminishes your ability to kill any single one of them, much less more than one.
its not that much of a problem tho, just play right
its a slightly annoying inconvenience, but its very doable
When you're alone, yes. When there are more plyers and more witches and goblins, not really.
The ratio of witches and goblins to players is not as balanced as JoJa intended
its still fairly ez
one guy moves the tank and the others kill enemies
I dont see a point to make it easier when its pretty ez to get item crates over and over
It's way too easy as an individual and I would say too hard at 3+ players on a scale getting worse the more players are added. I would go back to my non-linearity comment.
Actually, I would argue it should be made (much?) harder for individuals and made easier for larger groups.
...and just to be clear easier =/= easy
still ez either way, but yes, it would be logical that it should be easier with larger groups
It should be hard with larger groups, but it should be easier than it is now.
i disagree
i know.
should be the same for larger groups as it is now
harder for individuals
than now
agree to disagree
no sense in making it too ez
easier =/= too easy
easier = too ez
its challenging enough for large groups
should stay that way
its still very doable
You're welcome to that opinion