#Adding a motorcycle to br.

1 messages · Page 1 of 1 (latest)

wintry cargo
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A motorcycle shouod be added to br. Most likely spawning in stadium, del gato and reactor. This would make player able to move around more and they would be allowed to shoot from it. More jnfo on the veichle itself is below.

random void
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agree

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or in all modes

wintry cargo
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one sec. I have to get the specs quick

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i thought i copied them…

gray snow
random void
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yrah

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yeah

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survival though wuld be fun

wintry cargo
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  • one person veichle
  • you are able to shoot from bike but only with secondaries or smgs (vek vss smg)
  • the bike has 200 hp
  • there will be glass on the front of the bike and if shot will break dealing 10hp to the driver (this is because you are going so fast it flys into your face)
  • it has 3/4 the gass tank of a car.
  • max speed 1.5x the max speed of an apc
  • acceleration of 1.5x the car’s acceleration ( if car has 10m/sec bike would have 15m/sec
  • there is another thread to discuss this idea but it is that you have a gas tank object that replenishes some of the tank. (Learn more in the thread)
  • is found in stadium, del gato and reactor
  • when turning the bike leans over
  • the player is kicked off from the bike when the bike explodes and is sent tumbling (maybe given the effects of a flash bang)
  • when bike hits wall it explodes
  • if the bike suffers an impact from a grenade (normal grenade or nade launcher) it instantly explodes ( as a nade hitting a gas tank would destroy a bike instantly irl) dealing the player 50-75 damage
  • im NOT sure if this is possible… but maybe have the tires as seperate hitboxes so if some hits a tire with a sniper gun (sniper hr 50. Cal or auto sniper) the wheel flattens and the bikes max speed is reduced by 1/4

I am not done. Will think of some more and add them. Also i will get a vet to attach a pic of an idea for the bike later

terse galleon
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I would love to do this but it would require a new physics simulation for the motorcycle as well as a new method for us to render players on vehicles.

wintry cargo
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ah i see

exotic jewel
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the mighty JoJa15 has spoken.

wintry cargo
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yep

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but maybe it would be possible if other people help

exotic jewel
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oh, i would love to help test it out ||if that's what you mean LOL ||

wintry cargo
terse galleon
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Motorcycles behave differently then cars. Motorcycles have two wheels a car has four. The physics equations to simulate the motion of a motorcycle are different then the physics equations to simulate the motion of a car.

wintry cargo
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ah ok yeah

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so would that just have to be the whole game's physics changed? or just make a new rule for that specific thing

median rune
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so adding the player model as a cosmetic

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to the bike?

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so that player model would be a cosmetic to the bike?

wintry cargo
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yeah

median rune
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does the current BR car and the APC have a kill block in front of them Offy?

trim gazelle
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@cyan bridge you had some interesting ideas, care to share them here?

wintry cargo
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but idk if the idea of having a material bullet that scans for p block or b block to hit bike or player

trim gazelle
wintry cargo
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prob eould work

median rune
wintry cargo
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maybe

median rune
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how much fuel

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compared to the BR card

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like half of it

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and what speed

wintry cargo
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uh

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Theres a list of bike attributes if u scroll up a bit

median rune
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these are some things you could mention in your suggestion

wintry cargo
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that i made

median rune
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to the suggestion

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not the thread

median rune
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you can edit your suggestions

median rune
wintry cargo
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to which part

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It wasnt accepted

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for physics problems

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i can make another list for train

median rune
wintry cargo
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train working:

  • kill block in front like br car to prevent from running over ppl like the tank does
  • would be able to physically attach but the system could change to being like the tank where player crouches on top and train is just programmed to follow track itself
  • etc
median rune
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you mentions vek and smg

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it would be op too

wintry cargo
wintry cargo
median rune
wintry cargo
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also this wasnt accepted as the physics would have to be completely changed as bike is diferent from car

median rune
wintry cargo
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Ok

wintry cargo
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but would my idea of deceting blocks work for dmg?

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detecting

cyan bridge
# trim gazelle <@751101008066904145> you had some interesting ideas, care to share them here?

Sure. As far as I can understand, the issue with adding vehicles where the player is visible, is that the vehicle model just replaces the player model. I wonder if something like this could work:
• Vehicle model still replaces player model.
• Player models (and their cosmetics) are handled just like vehicle customizations, added in a fixed position relative to the main model.
• Damage to the fake player model would be calculated separately from damage to the vehicle by adding an invisible default guest (no skin/cosmetic customization) model over the fake player as a hit logger. Damage would be displayed in a second healthbar, and any damage received prior to climbing on would be factored into it.
• Physics would be the same as for the other vehicles, except for the addition of tilt when turning at higher speeds.

Here's an example of how this would work:
I find a motorcycle somewhere in BR/DEC and decide to test my luck and go for a joyride. "Entering" the vehicle (same method as with others) does a few things at once –

  1. My player model is deleted and replaced by the motorcycle model.
  2. My current player cosmetics are logged and a fake model is generated with the same customization (so it looks like me from the side/3rd person). This is fixed in relation to the motorcycle.
  3. An invisible damage logging hitbox is added in the shape of the default player model (without any customization/cosmetics), and takes note of any damage that hits it.
  4. A second healthbar is added.
    Let's say I take some hits from a trigger-happy bot. Those bullets that hit the vehicle get counted against the vehicle's total hp, same with those that hit the player. Damage remains the same against a player, regardless of whether they're on a vehicle or not (i.e. if someone got a headshot on me with a Sniper Rifle while I was riding without armor, I would be dead).

Certain things like available weapons, impact damage, etc. can be fine-tuned for balancing.

fair fiber
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this wouldbe awesome

cyan bridge
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It sure would be.

fair fiber
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look at the top of suggestions

cyan bridge
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what's more exciting is that if this works, we very well may see open-côckpit/cabin aircraft in the near future

fair fiber
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shoot

wintry cargo
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yeah that

fair fiber
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sr, some bot deleted my message

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I thinks its because I said c o c k pit

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like in a heli

cyan bridge
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With panels and gunsights and everything!

fair fiber
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yep

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a, lets talk in chat insted of here

compact tundra
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YES!

cyan bridge
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(not the original suggestion itself, just the framework in my message)

terse galleon
wintry cargo
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Cool!

steel bolt
terse galleon
steel bolt
cyan bridge