#Survival - Eliminate timer, show current top killstreaks, and make weapons respawn over time

1 messages · Page 1 of 1 (latest)

devout bridge
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The timer in Survival can be annoying. You finally get the gear you really want, and then there's only thirty seconds left on the timer. Or you've got a great killstreak going and then the clock cuts it short.

It would be nice if it was made a perpetual hop-in/hop-out ongoing battle. To do this would just require a few tweaks:

  • Eliminate the timer
  • Make weapons, ammo, etc., respawn over time
  • Cars should respawn over time too if destroyed, just like vehicles in Classic 8v8
  • Make dropped kit from dead players despawn over time to avoid lag from the buildup of dropped items - perhaps 60 seconds would be sufficient for someone to loot your body or pick up something you intentionally dropped.
  • Display the top killstreaks currently active (perhaps the top 5 or 10), and your current killstreak
  • Bonus: display the top killstreak for the day
  • Bonus: add longest survival killstreak to the Stats page

This would turn it into a perpetual ongoing battle that you can drop in and drop out at any time. If you get the gear you want, you won't have a timer cutting short your fun - the only thing that will stop you is getting killed. The clock will never end your killstreak - only dying or stopping will.

The goal would be to dominate the current killstreak leaderboard.

I don't think we would need to worry about someone getting too OP gear and dominating the server. The map is too big for a single player to control, and even with full heavy armour you can still get taken out by a good ambush or by a sniper who head-shots you when you're off full health.

I used to play another .io FPS game that worked like this. It wasn't as good of a game, but the system of a perpetual drop-in/drop-out server was a lot of fun.

lethal dust
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not a bad idea really. very well detailed

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i like it

worthy ravine
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part of me likes the rounds

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but I'm also liking the idea of a continuous round

lethal dust
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yeah

lethal dust
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option

devout bridge
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I know I would play it more if it was continuous.

mighty ferry
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Hm

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24/7 battle

sullen needle
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Sounds interesting

normal fiber
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I had this same idea a while ago. I was thinking of counting cumulative mode kills, but kill streaks could work too. The biggest complication is the inventory and how, when and where it would be respawned.

devout bridge
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Items could perhaps respawn 60-120 seconds after getting picked up. This would mean a timer for every item location - someone grabs the item and the timer starts running.

Alternatively it could be random. A timer triggers every 5 seconds and at every location where items normally spawn, if it's empty, there will be a 5% chance to respawn. Perhaps it only does this if the closest player is at least a short distance away to stop people camping a single location.

The exact timer or probabilities might need some play-testing to get properly balanced. You shouldn't be able to get fully kitted out within 30 seconds, but you should be able to get at least some kind of gun pretty quickly and easily.

normal fiber
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I think filling the inventory is easier than deciding when and which dropped inventory disappears to be respawned.

Eg- You see a big pile of stuff on the road and take a risk going to get it and just before you get there it all vanishes to be respawned.

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If there's a timer to decide when stuff lying around disappears, I think you'd also have to wait until no players were within a specific distance (should not vanish when anyone is close)

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Or at least, things dropped together should vanish one by one over time so big piles don't disappear at once

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Anyways, I like the idea.

devout bridge
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Minecraft has a 5-minute timer for dropped items. Each individual item has its own timer, although when you die the timer gets started for everything simultaneously so the timers all line up with each other. This means that the whole pile despawns all at once.

I think a 5-minute timer would be too long, but the same concept would be fine here, I think. You need long enough to loot someone's body, but you don't want it to take so long that it starts to create lag or excessively clutter up the map.

Presumably it could actually be coded with a single timer, and with a list of item IDs that will need deleted and a time when they will be due for deletion.

dim blaze
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I feel dumb for asking this, but what is survival?

devout bridge
# dim blaze I feel dumb for asking this, but what is survival?

The Dead End City map. You spawn somewhere around a city, and it's a free-for-all with no teams. Like Battle Royale, you start with nothing and have to find weapons and armour around the map, while trying to avoid getting killed by other players. The goal is to get the most kills.

It's time-limited. I'm proposing a change to that.

dim blaze
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Ooh. I've just never heard it called survival before

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Thanks

normal fiber
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Most of the mode names are different on the 2 menus...which is a bit weird.

dim blaze
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interesting

celest rock
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Love the idea, and it might bring back a little more popularity to this game mode.

My only concern about this idea is that people going to play this game mode just to farm for KDr. It is already happening now, but now the game basically reset every 10 minutes, and it will demotivate farmers to continue because they need to loot up again.

But I really like the idea of a "never- ending" game mode. And having stats based longest survival and highest kill streak sounds fun.

woven citrus
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I love the idea I always feel like battle. Royale was too short.

devout bridge
# woven citrus I love the idea I always feel like battle. Royale was too short.

If this suggestion gets implemented, I will later make a suggestion to add a Survival game on the BR map. I've always wanted more time to explore the outer reaches of that map, but the storm always forces you into the middle. But a never-ending Survival game like I've described above on the BR map would be a lot of fun, so long as you had enough bots to keep it active during slow times.

dim blaze
devout bridge
dim blaze
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Ah I understand

inner spindle
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One question, how do new players get going on the map if the top player has full heavy armor, full ammo, best weapons with attachments, and a ton of syringes in their slot? With the map resetting all players start off even. I am not opposed to trying this out I just wanted to bring that point up.

devout bridge
lethal dust
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not if they deciseV...

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cover whole map from skywatch with sniper

inner spindle
lethal dust
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that would be cool

devout bridge
round dome
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I feel like if this happened, there should either be a separate stat section for this or remove the stats for it completely, as it would be easy to dominate the top 10 spots on the leaderboard for kills in round or kills with weapon per round

normal fiber
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There'd be no rounds, so there couldn't be any stats per round.

round dome
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fair enough

devout bridge
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Yeah, the concept of rounds would be eliminated for this. There would still be stats such as killstreaks, K/D ratio, etc.

devout bridge
# lethal dust cover whole map from skywatch with sniper

The map is still too big and has too much cover for a single sniper to effectively cover it. If you keep on the move except when you're in cover, you're generally OK. Moving targets are hard to snipe at long range, especially when they're moving in and out of cover.

Snipers are more of a threat if you stop to loot someone's body out in the open, or if you move in a straight line for too long, or if you stop to try to snipe back, or otherwise get careless.

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I really don't think we have to worry about a single person dominating the entire map. Someone might dominate a particular part of the map, but that already happens, and it's based more on skill than on gear; a really good player with inferior or no armour will often beat an inferior player with full heavy armour, simply because the really good player will actually land his shots while evading many of the shots of his opponent.

worthy ravine
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the issue I see is that you might go in, go 50 kills in

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leave

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come back in a week

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and just pick up from 50

cinder pendant
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well, then perhaps we could somehow delete that streak?

devout bridge
# worthy ravine and just pick up from 50

If you disconnect, your streak ends. If you reconnect, you start back at zero, with no gear, just like anyone who dies. Obviously a brief connectivity disruption would be treated differently, but if you actually disconnect and then later reconnect, you start over.

But even if it didn't, you can't just keep getting 50-kill streaks indefinitely. Eventually someone is going to end it. Even if you average a 50:1 KDR, you're eventually going to run into another good player who might take you down.

But I would assume that disconnecting ends your session and therefore ends your killstreak.

devout bridge
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Since this idea came up recently in another thread...

A never-ending drop-in/drop-out battle on the BR or Dead City map might be a good way to make those maps and game modes get more use.

little pelican
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tue

devout bridge
vivid vessel
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Glad this got brought up again!

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Great idea!