Some spawns like the ones in skull island remagen or desert are great. However, there are maps like kichen or area 15 bunker that have incredibly frustrating spawns. For kitchen, how is it fair that we are able to shoot from our own spawn, into the other teams spawn? I can shoot at pretty much everywhere on the map while having 10 seconds of invincibility. And the enemies won't even know that I am invincible until they peak me, which they would probably die, because spawn prot lasts much longer then the time to kill in this game. One suggestion is to put spawn behind the cabinets and boxes, so I lose it if I peak out to shoot someone. This will make it so that we have an advantage over others only when we are spawn-camped. As for area 15 bunker, make it so that we make spawn in places where People Actually Spawn. The entire map is either your spawn or the enemy spawn. So all the contested areas are in spawn! Which means that everytime you turn a corner and peak someone, you have a chance of getting obliterated by a invincable player. Even if you don't die, you still risk taking damage. I have lost count of the times where I got killed by a guy with spawn prot, and I wasnt even in the place where they spawn (like the control room). So the rule of thumb is, don't put spawn in contested places, and don't put spawns in places where I can shoot at the the other spawn. Make it so that when we are in spawn, we can only shoot at people, that are in or close to our spawn.
#Spawns in some maps are dumb
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If you were to start limiting the Kitchen spawns then it'd be easier to set up a camp on someone. Your proposed solution there does not appear to fix the issue you complain of either... I assume you're working under the assumption that you lose spawn protection after leaving your own spawn.
You have me confused on bunker. "Make people spawn where they actually spawn" is a sentence I can't seem to understand, as this is an auto-spawn map and people will be spawning at their spawns..?
While the whole outer map is marked as a spawn, it's not all areas where players can spawn. Are you saying it should be cut back to where players are spawning?
What I am saying is why is the spawn the whole map when players only spawn in some select points
This is untrue. Even if they camp you, you still get spawn protection. Plus. From behind the cabinet, you can still shoot at whoever is inside or near your spawn. You just won't be able to shoot across the map
Yes
Cuz many spots, you can actually run from ur own spawn to the others spawn in under 10 secs
Really the spawn protection should end the moment they enter enemy spawn
an effective camp would not have you in sight for those players to get a shot at you, you'd have the cabinet surrounded and have them trapped there and periodically shoot in or lob a nade
I've seen some REALLY bad camps on Kitchen before, and restricting the spawn would have made it worse
This is fine. If you are trapped like that. You can just fight harder and get better aim. But if they have spawn prot. Ur kinda screwed
I think that's because it has to be one spawn rather than multiple spawns
Actually I was on the side that was doing the camping. I normally find a spot to dance on because there's nothing for me to do.
Ok then make the box away from the center. So make it look like a rectangle with a larger hole in it
And on the attack side, there were very little issues from those with spawn protection.
To get trapped like this is more of a team balancing issue. But when an enemy peaks ur spawn with spawn prot, it gets frustrating
Well don't be in the open I guess
there's a lot of cover to work with, travel smart and fast between them
I've thought Kitchen's had fine spawns since release
Area 15 Bunker I think is horrendous on spawns though
This is a very invalid take. Because even if you intend to take the fight, you don't know if they have spawn prot or not til it's too late
my biggest issue of course being the fact I can have an enemy walk into my spawn in the middle, and start killing us while THEY have spawn protection in MY spawn
This is area 15 bunker and kitchen
I've never had an issue with moving to a better spot before fighting players, and then once there I don't have issues getting in shots to players who may or may not have protection
normally the pink health comes up quick too
In kitchen u can shoot into a very open spawn from ur own spawn. Essentially the same thing
I have not once felt frustrated about spawn protection on Kitchen
once again, there's cover
I don't stick around in the open parts
I make my ways to the sides and between elevations
Sometimes you are low. And a guy bot peeks you. He has spawn prot. You did, cuz he only needs to hit ur toenail. U lose 5 elo
Not quick enough
if you've been peeked on and they are quick enough to land the single shot needed on you
The kill time with the AR is .4 seonds
I don't think you would have won the encounter anyway
U have a low percent chance. But spawn prot makes it 0
There is a difference
if they're not super fast, then having taken smarter cover should have been fine
because idk about you, but I don't tend to go into the open with low health
if you wanted to get technical, you can fire into the enemy spawn from your spawn on Remagen
But there is much more cover then kitchen
Desert too from the mountains
You don't spawn on the mountain
Area 15 Base feels like it's between spawns half the time
you do if you choose to
You parachute there
you can be on the mountain and aim down across the map into the enemy spawn
you can right click on them
Again. Real far apart
just marking one spawn, but I have all that to work with
and can easily shoot at their spawn
Moonbase technically has good spots for it too
Somme has it
Much harder to do in desert cuz they are far apart
idk, I feel like you can do it on a lot of maps, but all the maps have some degree of cover
U have yet to address this point
A lot less in kitchen
I'm confused what you're trying to say there
When the game starts, u spawn in the open
because my point appears to still stand
Again. Real far apart
and can easily shoot at their spawn
It doesn't. Because it's much harder to hit a 600 m target then 200 m target
All the ones you have listed are really far apart.
my point is that you can shoot into their spawn
is that still not true?
Somme is closer than the gap to cover in Kitchen
And even though kitchen has cover. When a person spawns into a new lobby they are in the open, with spawn prot
yes, and they can use that protection to move out of the open and into cover
But Somme, u can't shoot into another's spawn
They have to peek you
U did not get my point. They spawn in the open, with spawn prot. And they can obliterate u with no cost
Which is not good if one side has spawn prot
if they have the option to spawn in and start firing at you, then you were in the open too much
which if it's cross-spawn, you should have plenty of time to work with
if it's not cross-spawn, then all maps face that
stay away from enemy spawns
Ok. So it's my bad that there is an invincible turret that can shoot at everywhere
they can't shoot everywhere though
You still take damage
They kinda can. They spawn. On the cabinet, and immediately the table and the sides cabinets of the map is off limits. You get half the map under control by one spawn
let's say they spawn here, all they can see is within this range
without taking into account any objects in the way
Is this not big enough for u?
That is like half the map
well I look at that and see plenty of cover to work with
The 2 lines form an area that is half the map. You peek him, u get dinked twice. U kneel and heel for the next hour
and someone who can't shoot at all the map
it's not hard to say... take cover behind the flowerpot for 10 seconds
if they are focused on you
chances are though, unless they are targeting you... they will move away or look for other targets to shoot
U say that there is a lot of cover, but there really isn't.
The carrots are not tall enough to crouch behind
None of the things on the table are actually. Because all the utensils are so small that a good nade will drive you out.
In remagen, the cover r also small, but are more densely packed, so You can rotate easier without getting picked off in rotation
In kitchen, to go between carrots and bowls is very hard, and the small bowls only cover your front. U are not protected from the side and back
It's not impossible to escape this situation, but it is much harder in kitchen then in other maps. In desert, there is an unbelievable amount of cover. The vehicles, the wall the buildings. The huts
In kitchen. There are chairs with large holes
There are a couple of shallow bowls that expose you on the side. There is a very hard to access tunnel
There is a cabinet on the left with 3 open planes. And a skull island tank that will expose urself to the tall cabinet.
To BOTH tall cabinets
wait hold up, that's not in a spawn
this is about cross-spawn combat, right?
your issue is that you can fire into the enemy spawn from your own
with spawn protection
if we're talking the map in general, the table is one of the worst places to be in terms of cover
it's fine to get a flank on someone and move around, but I would never expect to stay on the table for long without issue
In spawn there is even less. The blue box, the tipped over flower pot. The cabinet
And to go between them is a mad dash
I suppose we'll each have out opinions on it then
because I think it's plenty, and there's time to work with
but that doesn't mean it's good cover to everyone else
on Area 15 Bunker though, I'd honestly just like to see spawn protection removed if you go into enemy spawn
that's the primary issue I have with the map
it's otherwise a map I enjoy
Okay what spot would you suggest
We can agree on that
Wowww my finger aches
to be when fighting on the map?
Yeah
Tell me some good spots that would protect you from invincible turrets.
from the bottom perspective, I switch between these key points
he bottom two are on the way over to the tank
I rarely go up the ladder
and then on the way back to the stove area
Wait so are u in the side closer to the bottom
where I check the cabinets and the sink area
if I were on the top side...
then probably between these key points
I don't see people go to that TV very much
Ok. Imma get back to you. I have a math class
ok
hi
Having played about a half a billion matches, i do believe spawning and spawn protection are a bit more nuanced then generally presented in the discussions and there are occasionally conflicts between where ppl spawn and spawn protection duration. Somme and Moonbase can get disorienting if they get camped hard enough - they both seem to have some tertiary spawn sites and ou can spawn almost anywhere - outside the wire on Somme and perhaps even the enemy base on moon. I run into something regularly in office when you spawn in the parking area exit to the elevator hall, often seems I get no spawn protection, (or don't get control of myself until its gone.)
When you are about to spawn you will see a green square. The green square is formed by the farthest spawn points. So imagine if you had to draw the smallest green square possible that covered all of the spawn points. That green square represents your spawn protection area. So if you cross that line you instantly lose spawn protection. Spawn protection is basically 7 seconds or if you go outside the green square, whichever happens first.
I am mostly talking about maps that auto spawn - moon base, Somme, Office, Space Station. Pretty sure people don't spawn in areas currently being viewed by enemy if possible. It also seems there is a facet of spawn protection tied to being in line-of sight from enemy. Seems I have encountered enemy with spawn protection still on near my spawn in Office ....
You should never see an enemy near your spawn with spawn protection on them. If you see that make a video clip or take a screenshot. That should NEVER happen.
I have a sense of it happening very rarely on space station and office. After thinking about it, it is slightly more common to just spawn on the wrong side. It happened to me in the last month on OFFICE. Pretty rare thing: Occasionally when joining a match in progress you will spawn on the enemy side, but only the first time. (I have to encounter an issue a bit before I think it is the code and not my machine - I am short on RAM).
Bruh, press n, the whole area is a place where outside team can change weapon but not inside team.
read what I said again
It is counted as a spawn area and they still have spawn prot because they're technically still in they green area and in their red area.
Bruh I show u most annoying spawn where you can still get spawn shield on the inside of map.
when you go in the door here
and into enemy spawn
you should be losing your spawn protection
Yeah, but if you're in the window spot u can still shoot a few ppl.
but that is not what I was talking about to the thing you replied
the sentence given was "make people spawn where they actually spawn"
however people DO spawn where they spawn
Ok.
it's in the sentence
you can't spawn somewhere you don't spawn
it's a confusing thing to say
so I wanted clarification on the point
But still, I hate it when I go up the stairs only to find some players with spawn shield there all with shotties or sniper or crossbows ready to shoot anyone that passes by.
if I walk into this centre with spawn protection, it is not stripped from me and that is an issue
Then they just walk to the doorway and kill u whilst keeping prot because they technically still on their side.
Yeah, see what I mean ?
and that could be down to all this being spawn
You get spawn prot inside if ur fast enough.
but it should be stripped from touching the enemy spawn regardless
That is the only thing wrong with the map.
Everything else great.
And btw the tank side-gun needs nerfing. Didn't get nerfed with vehicle nerf. U can still go sicko mode with good driver communicating with u.
vehicles aren't nerfed anymore
Also don't blame me for saying something unrelated, I've been muted for having 3 capital letters in a post.
is was reverted in v478
Wait they aren't ?
#📋changelog
- Vehicles vs Players rebalanced back to how they used to be.
So why tank gun stay the same ?
apc 5shots I think.
Used to be able to camp from desert spawn in apc and 2shot everyone.
Why still possible with tank gun ?
don't ask me