#Spawns in some maps are dumb

1 messages · Page 1 of 1 (latest)

solar ivy
#

Some spawns like the ones in skull island remagen or desert are great. However, there are maps like kichen or area 15 bunker that have incredibly frustrating spawns. For kitchen, how is it fair that we are able to shoot from our own spawn, into the other teams spawn? I can shoot at pretty much everywhere on the map while having 10 seconds of invincibility. And the enemies won't even know that I am invincible until they peak me, which they would probably die, because spawn prot lasts much longer then the time to kill in this game. One suggestion is to put spawn behind the cabinets and boxes, so I lose it if I peak out to shoot someone. This will make it so that we have an advantage over others only when we are spawn-camped. As for area 15 bunker, make it so that we make spawn in places where People Actually Spawn. The entire map is either your spawn or the enemy spawn. So all the contested areas are in spawn! Which means that everytime you turn a corner and peak someone, you have a chance of getting obliterated by a invincable player. Even if you don't die, you still risk taking damage. I have lost count of the times where I got killed by a guy with spawn prot, and I wasnt even in the place where they spawn (like the control room). So the rule of thumb is, don't put spawn in contested places, and don't put spawns in places where I can shoot at the the other spawn. Make it so that when we are in spawn, we can only shoot at people, that are in or close to our spawn.

flint void
#

If you were to start limiting the Kitchen spawns then it'd be easier to set up a camp on someone. Your proposed solution there does not appear to fix the issue you complain of either... I assume you're working under the assumption that you lose spawn protection after leaving your own spawn.

#

You have me confused on bunker. "Make people spawn where they actually spawn" is a sentence I can't seem to understand, as this is an auto-spawn map and people will be spawning at their spawns..?

#

While the whole outer map is marked as a spawn, it's not all areas where players can spawn. Are you saying it should be cut back to where players are spawning?

solar ivy
solar ivy
solar ivy
#

Cuz many spots, you can actually run from ur own spawn to the others spawn in under 10 secs

flint void
#

Really the spawn protection should end the moment they enter enemy spawn

flint void
#

I've seen some REALLY bad camps on Kitchen before, and restricting the spawn would have made it worse

solar ivy
flint void
flint void
solar ivy
flint void
#

And on the attack side, there were very little issues from those with spawn protection.

solar ivy
flint void
#

Well don't be in the open I guess

#

there's a lot of cover to work with, travel smart and fast between them

#

I've thought Kitchen's had fine spawns since release

#

Area 15 Bunker I think is horrendous on spawns though

solar ivy
flint void
#

my biggest issue of course being the fact I can have an enemy walk into my spawn in the middle, and start killing us while THEY have spawn protection in MY spawn

solar ivy
#

This is area 15 bunker and kitchen

flint void
#

normally the pink health comes up quick too

solar ivy
flint void
#

I have not once felt frustrated about spawn protection on Kitchen

#

once again, there's cover

#

I don't stick around in the open parts

#

I make my ways to the sides and between elevations

solar ivy
solar ivy
flint void
#

if you've been peeked on and they are quick enough to land the single shot needed on you

solar ivy
#

The kill time with the AR is .4 seonds

flint void
#

I don't think you would have won the encounter anyway

solar ivy
#

There is a difference

flint void
#

if they're not super fast, then having taken smarter cover should have been fine

#

because idk about you, but I don't tend to go into the open with low health

#

if you wanted to get technical, you can fire into the enemy spawn from your spawn on Remagen

solar ivy
flint void
#

Desert too from the mountains

solar ivy
flint void
#

Area 15 Base feels like it's between spawns half the time

flint void
solar ivy
#

They are all super far qpart

#

Apart

solar ivy
flint void
#

you can be on the mountain and aim down across the map into the enemy spawn

#

you can right click on them

solar ivy
#

Again. Real far apart

flint void
#

just marking one spawn, but I have all that to work with

#

and can easily shoot at their spawn

#

Moonbase technically has good spots for it too

#

Somme has it

solar ivy
flint void
#

idk, I feel like you can do it on a lot of maps, but all the maps have some degree of cover

solar ivy
flint void
#

I'm confused what you're trying to say there

solar ivy
#

When the game starts, u spawn in the open

flint void
#

because my point appears to still stand

#

Again. Real far apart

and can easily shoot at their spawn

solar ivy
#

All the ones you have listed are really far apart.

flint void
#

my point is that you can shoot into their spawn

#

is that still not true?

#

Somme is closer than the gap to cover in Kitchen

solar ivy
#

And even though kitchen has cover. When a person spawns into a new lobby they are in the open, with spawn prot

flint void
#

yes, and they can use that protection to move out of the open and into cover

solar ivy
#

They have to peek you

flint void
#

half the fight is from spawn to spawn

#

the other half is over mid

solar ivy
solar ivy
flint void
#

if they have the option to spawn in and start firing at you, then you were in the open too much

#

which if it's cross-spawn, you should have plenty of time to work with

#

if it's not cross-spawn, then all maps face that

#

stay away from enemy spawns

solar ivy
flint void
#

they can't shoot everywhere though

solar ivy
flint void
#

let's say they spawn here, all they can see is within this range

#

without taking into account any objects in the way

solar ivy
#

That is like half the map

flint void
#

well I look at that and see plenty of cover to work with

solar ivy
#

The 2 lines form an area that is half the map. You peek him, u get dinked twice. U kneel and heel for the next hour

flint void
#

and someone who can't shoot at all the map

#

it's not hard to say... take cover behind the flowerpot for 10 seconds

#

if they are focused on you

#

chances are though, unless they are targeting you... they will move away or look for other targets to shoot

solar ivy
#

The carrots are not tall enough to crouch behind

#

None of the things on the table are actually. Because all the utensils are so small that a good nade will drive you out.

#

In remagen, the cover r also small, but are more densely packed, so You can rotate easier without getting picked off in rotation

#

In kitchen, to go between carrots and bowls is very hard, and the small bowls only cover your front. U are not protected from the side and back

#

It's not impossible to escape this situation, but it is much harder in kitchen then in other maps. In desert, there is an unbelievable amount of cover. The vehicles, the wall the buildings. The huts

#

In kitchen. There are chairs with large holes

#

There are a couple of shallow bowls that expose you on the side. There is a very hard to access tunnel

#

There is a cabinet on the left with 3 open planes. And a skull island tank that will expose urself to the tall cabinet.

#

To BOTH tall cabinets

flint void
#

this is about cross-spawn combat, right?

#

your issue is that you can fire into the enemy spawn from your own

#

with spawn protection

#

if we're talking the map in general, the table is one of the worst places to be in terms of cover

#

it's fine to get a flank on someone and move around, but I would never expect to stay on the table for long without issue

solar ivy
#

In spawn there is even less. The blue box, the tipped over flower pot. The cabinet

#

And to go between them is a mad dash

flint void
#

I suppose we'll each have out opinions on it then

#

because I think it's plenty, and there's time to work with

#

but that doesn't mean it's good cover to everyone else

#

on Area 15 Bunker though, I'd honestly just like to see spawn protection removed if you go into enemy spawn

#

that's the primary issue I have with the map

#

it's otherwise a map I enjoy

solar ivy
solar ivy
#

Wowww my finger aches

flint void
solar ivy
#

Tell me some good spots that would protect you from invincible turrets.

flint void
#

from the bottom perspective, I switch between these key points

#

he bottom two are on the way over to the tank

#

I rarely go up the ladder

#

and then on the way back to the stove area

solar ivy
flint void
#

where I check the cabinets and the sink area

#

if I were on the top side...

#

then probably between these key points

#

I don't see people go to that TV very much

solar ivy
#

Ok. Imma get back to you. I have a math class

flint void
#

ok

amber briar
#

hi

tulip zephyr
# solar ivy Some spawns like the ones in skull island remagen or desert are great. However, ...

Having played about a half a billion matches, i do believe spawning and spawn protection are a bit more nuanced then generally presented in the discussions and there are occasionally conflicts between where ppl spawn and spawn protection duration. Somme and Moonbase can get disorienting if they get camped hard enough - they both seem to have some tertiary spawn sites and ou can spawn almost anywhere - outside the wire on Somme and perhaps even the enemy base on moon. I run into something regularly in office when you spawn in the parking area exit to the elevator hall, often seems I get no spawn protection, (or don't get control of myself until its gone.)

compact gazelle
# tulip zephyr Having played about a half a billion matches, i do believe spawning and spawn pr...

When you are about to spawn you will see a green square. The green square is formed by the farthest spawn points. So imagine if you had to draw the smallest green square possible that covered all of the spawn points. That green square represents your spawn protection area. So if you cross that line you instantly lose spawn protection. Spawn protection is basically 7 seconds or if you go outside the green square, whichever happens first.

tulip zephyr
compact gazelle
tulip zephyr
# compact gazelle You should never see an enemy near your spawn with spawn protection on them. If ...

I have a sense of it happening very rarely on space station and office. After thinking about it, it is slightly more common to just spawn on the wrong side. It happened to me in the last month on OFFICE. Pretty rare thing: Occasionally when joining a match in progress you will spawn on the enemy side, but only the first time. (I have to encounter an issue a bit before I think it is the code and not my machine - I am short on RAM).

blissful bough
flint void
#

read what I said again

blissful bough
#

It is counted as a spawn area and they still have spawn prot because they're technically still in they green area and in their red area.

#

Bruh I show u most annoying spawn where you can still get spawn shield on the inside of map.

flint void
blissful bough
#

Bruh I can't even post picture.

#

Oh, that's the one.

#

But other way around.

flint void
#

when you go in the door here

#

and into enemy spawn

#

you should be losing your spawn protection

blissful bough
#

Yeah, but if you're in the window spot u can still shoot a few ppl.

flint void
#

but that is not what I was talking about to the thing you replied

blissful bough
#

Oh.

#

I think that is what Tundra meant tho.

flint void
#

the sentence given was "make people spawn where they actually spawn"

#

however people DO spawn where they spawn

blissful bough
#

Ok.

flint void
#

it's in the sentence

#

you can't spawn somewhere you don't spawn

#

it's a confusing thing to say

#

so I wanted clarification on the point

blissful bough
#

But still, I hate it when I go up the stairs only to find some players with spawn shield there all with shotties or sniper or crossbows ready to shoot anyone that passes by.

flint void
#

if I walk into this centre with spawn protection, it is not stripped from me and that is an issue

blissful bough
#

Then they just walk to the doorway and kill u whilst keeping prot because they technically still on their side.

#

Yeah, see what I mean ?

flint void
#

and that could be down to all this being spawn

blissful bough
#

You get spawn prot inside if ur fast enough.

flint void
#

but it should be stripped from touching the enemy spawn regardless

blissful bough
#

Yes, that is definitely what I meant.

#

Bug ?

flint void
#

I wouldn't call it intended

#

so kind of

blissful bough
#

That is the only thing wrong with the map.

#

Everything else great.

#

And btw the tank side-gun needs nerfing. Didn't get nerfed with vehicle nerf. U can still go sicko mode with good driver communicating with u.

flint void
#

vehicles aren't nerfed anymore

blissful bough
#

Also don't blame me for saying something unrelated, I've been muted for having 3 capital letters in a post.

flint void
#

is was reverted in v478

blissful bough
#

Wait they aren't ?

flint void
#

#📋changelog

blissful bough
#

Then why apc no 2 shot everyone ?

#

That not fully reverted.

flint void
#
  • Vehicles vs Players rebalanced back to how they used to be.
blissful bough
#

So why tank gun stay the same ?

#

apc 5shots I think.

#

Used to be able to camp from desert spawn in apc and 2shot everyone.

#

Why still possible with tank gun ?

flint void
#

don't ask me

blissful bough
#

Who ask ?

#

Joja ?

#

I thought no dms.

#

Also are missions 248-250 coming soon or not ?

#

They've been coming soon for over a year now.

#

Are they even coming ?

#

Are they going to be vek/autopistol/lmg/semiautosniper ?