#Updates per second

11 messages · Page 1 of 1 (latest)

tall monolith
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I want to know if any other servers are experiencing the same issue with 100 players; the uptime drops drastically. I know of another server that has the same problem, but I don't know if others are experiencing this with the California 2.0 map.

fringe forum
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Definitely having low UPS on my servers with just 20 Players, I think its a mix of CPU single thread bottlenecks and the map optimization

steady tundra
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it goes 7 - 10%

tall monolith
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And at least they have reported this problem I reported the error to Agust but nothing happens and I don't see them motivated

vast nimbus
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there's a good chance there isn't much the map devs can do, but yeah the behaviour is pretty consistent

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lowering limits for things that run on the main thread (and player caps), or alternatively getting a better (single-thread perf) cpu would be the main things that can be changed fairly easily in terms of this

tall monolith
vast nimbus
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try a 9800X3D cyberlul

tall monolith