#Updates per second
11 messages · Page 1 of 1 (latest)
Definitely having low UPS on my servers with just 20 Players, I think its a mix of CPU single thread bottlenecks and the map optimization
yes mine (asia server) and syntale as well experienced this
it goes 7 - 10%
And at least they have reported this problem I reported the error to Agust but nothing happens and I don't see them motivated
there's a good chance there isn't much the map devs can do, but yeah the behaviour is pretty consistent
lowering limits for things that run on the main thread (and player caps), or alternatively getting a better (single-thread perf) cpu would be the main things that can be changed fairly easily in terms of this
I have a Ryzen 7 7700 5.3 GHz and 8 GB in the ram 💀 And it's a dedicated machine that was ordered 3 days ago
try a 9800X3D 

Next update => Fix game performance so that community maps run smoothly