#Self-destroying barricade issue
11 messages · Page 1 of 1 (latest)
Are you testing this on a single player world?
If so, try adding the “Unsavable” line to the barricade’s dat file
It makes sure the barricade doesn’t save when the world is unloaded
multiplayer test server
correct
i have a grenade script attached to the parent of the barricade and it does run
but on reload all the barricades are somehow back
i haven't tried this yet though so I'll get back to ya later when I do