#Self-destroying barricade issue

11 messages · Page 1 of 1 (latest)

dreamy flower
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I'm trying to have a barricade destroy itself but upon relog they all reappear? I'm using Grenade.cs

earnest onyx
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Are you testing this on a single player world?

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If so, try adding the “Unsavable” line to the barricade’s dat file

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It makes sure the barricade doesn’t save when the world is unloaded

dreamy flower
earnest onyx
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Hmmm. So it reappears when the player relogs?

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Not when the map unloads and reloads

dreamy flower
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i have a grenade script attached to the parent of the barricade and it does run

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but on reload all the barricades are somehow back

dreamy flower