#Mod not working

29 messages · Page 1 of 1 (latest)

slim thicket
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I tried to edit a mods helmet armor values, from 0.9 to 0.7 and it doesnt work now, i reuploaded it the same way I did before but this one mod doesnt want to work after changing anything and reuploading, I did it several times checking from the original working mod and it just doesnt work, doesnt work meaning it doesnt want to spawn

thorn cloud
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Based on what you mentioned in the modding chat

yo, I tried to edit a mods helmet armor values, lets say from 0.9 to 0.7 then I saved it and reuploaded it back with the same directory before that worked and now it doesnt work, whenever I try to spawn anything related to the mod It doesnt spawn
and
I didnt change anything else I only changed the values I did this many times before without a problem on a another mod but now it doesnt want to work

I am assuming you created a similar .dat file with similar folder structure as a mod with just tweaked values, or that you tweaked the .dat file and uploaded it as is straight from that directory.

Is better to do the first option, and within the .dat file itself add both lines of
Bypass_ID_Limit
and
Bypass_Hash_Verification

This way you can have that modded file, when in use, bypass the original file's values. (Both guid and id being the same as original)

future update might break this though, can use this instead : https://docs.smartlydressedgames.com/en/stable/assets/redirector-asset.html#redirector-assets

This makes whatever you made a new item that can be separate from the original.

Unturned

Redirector Assets are a special asset type only used when resolving asset references (GUIDs and legacy IDs). When an asset reference points to a redirector, the asset system instead returns the ass...

valid ether
slim thicket
# valid ether Have you checked that there isn't conflicts with ID or uid?

The original mod works well nothing is conflicting, the second I changed the armor values and reuploaded it as a completely new mod and uninstalled the previous one completely even had my friend test it who only installed the new version with the new armor values it didnt work, nothing was spawning

slim thicket
valid ether
slim thicket
slim thicket
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Could it be that changing armor values would break scripts? that are tied to the lets say 0.9 value?

valid ether
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are you using unit3d file or master bundle ?

slim thicket
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masterbundle

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the same thing before

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that worked

valid ether
slim thicket
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no just the armor values

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nothing else

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I re did it like 3-4 times

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checking everything

valid ether
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can you try doing it with a unity3d file to see if it work ? (just so we know if it come from the bundeling or the .dat)

slim thicket
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I dont think its the masterbundles fault

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you mean a new unity3d file? or in the not working one

valid ether
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@wicked thicket turn off the stalking mod allready 💀

wicked thicket
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how bout your fatass focus on class

slim thicket
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Ill try it later

valid ether
valid ether