#I'm having trouble. When I configure my Unturned model, it doesn't appear in the editor.
49 messages · Page 1 of 1 (latest)
My access path is like this
Unturned\Bundles\Objects\bote_test (my mod)
https://www.guidgenerator.com the page I used for the guide
Free Online GUID / UUID Generator
Well here is your first issue.
Why are you putting your own Object with Unturned's Bundles files?
You are supposed to be utilizing the Sandbox folder for anything custom that is being tested.
I saw it in a video where someone was doing that.
oh
So this folder here needs to be in the Sandbox folder by itself.
Could you link the video so I may review it? I would like to see if it is just outdated or simply incorrect.
But yeah, definitely don't mix custom files with the official ones, bad idea.
The folder name should also be 'bote' aswell.
In every scenario, the folder that contains the .dat file needs to have the same name as the .dat file
The .dat file for the mod (most of the time when I'm referring to the .dat I mean bote.dat) should have Exclude_From_Master_Bundle one of its lines.
So, the names are fine like this.?
okey
I already put it
I also put the folder in the sandbox.
nice
but it won't let me put it
@calm summit Hey, I know YouTube has the ability to insert text into the video after publication. Or you can edit the description.
Could you edit in a disclaimer on:
https://www.youtube.com/watch?v=HvptMBGgZHo
https://www.youtube.com/watch?v=sFqxsOIDzdE
https://youtu.be/qCQng0EQJIY
We should always be advocating for the separation of vanilla assets from anyone's custom assets. If someone tries to apply the idea of using the game's 'Bundles' folder to masterbundles, then they'll have another masterbundle in the same space at the core one.
Additionally, by using the Sandbox folder, the creator doesn't have to click through multiple directories just to access their one test asset.
that's good?
Almost, what Unity version are you on?
2021.3.45f2
Alright you also want Asset_Bundle_Version 5 in that file too.
If it still doesn't work, then actually follow #1241939335750619236 message rather than describing it.
Because at that point it would indicate an issue in Unity.
will do
Thanks, I know those videos are relatively old. Now that YouTube allows collaboration videos, I might partner with the community to make a new playlist. Appreciate it man.
@chrome carbon Did I have to use this to import it?
No.
okey
👆
I think I've already figured out the problem: I never made a prefab for it.
Well, that would do it.
The important thing is that it's like this.
Yeah that ain't working at all.
Most of the video is correct. Just follow that to make the prefab.
that's good?
No.
In this tutorial, I will show you how to make an object for Unturned using SketchUp for modeling, Blender for Texturing and Unity for bundling.
You can join my discord here : https://discord.gg/XhP97FU
Link to Unity Setup : video incoming
Official Object Documentation (contains dimensions and other useful information) : https://steamcommunity...
In the video, it is called 'Object'
The game searches for a prefab called 'Object'
Also if you aren't going to include the additional 'Clip' prefab then you also need Has_Clip_Prefab false in the .dat