#Events

10 messages · Page 1 of 1 (latest)

sharp violet
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Is there a website or list of all existing events for Rocket?
example -
// U.Events.OnPlayerConnected += OnPlayerConnected;
// U.Events.OnPlayerDisconnected += OnPlayerDisconnected;

// UnturnedPlayerEvents.OnPlayerUpdateHealth += OnPlayerUpdateHealth;
// UnturnedPlayerEvents.OnPlayerUpdateFood += OnPlayerUpdateFood;
// UnturnedPlayerEvents.OnPlayerUpdateWater += OnPlayerUpdateWater;
// UnturnedPlayerEvents.OnPlayerUpdateStamina += OnPlayerUpdateStamina;
// UnturnedPlayerEvents.OnPlayerUpdateVirus += OnPlayerUpdateVirus;
// UnturnedPlayerEvents.OnPlayerUpdateBleeding += OnPlayerUpdateBleeding;
// UnturnedPlayerEvents.OnPlayerUpdateBroken += OnPlayerUpdateBroken;
// UnturnedPlayerEvents.OnPlayerUpdateOxygen += OnPlayerUpdateOxygen;

// UnturnedPlayerEvents.OnPlayerDeath += OnPlayerDeath;
// UnturnedPlayerEvents.OnPlayerRevive += OnPlayerRevive;
// UnturnedPlayerEvents.OnPlayerChatted += OnPlayerChatted;
// UnturnedPlayerEvents.OnPlayerUpdatePosition += OnPlayerUpdatePosition;
// UnturnedPlayerEvents.OnPlayerUpdateGesture += OnPlayerUpdateGesture;

vernal imp
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Or at least the majority of them.

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Most of the time we are better off using events directly from PlayerLife.

sharp violet
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I just don't think this is a good fit -
OnPlayerUpdateStat
OnUseableChanged_Global

sullen heath
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there's this thing called

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decompiling the .dll and looking for urself

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orrrrrrrr unturned-dataming git repository

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most of the times find a class, then type a dot and look what it offers, them yellow things most likely would work gl hf