#The blue blank is not transparent
1 messages · Page 1 of 1 (latest)
Model_0, Model_1, etc.
So the gameobjects need to be named correctly is what I am saying.
Really? Because it sure seems like it is called Gun_Small.
I'm not talking about the actual mesh names for the model that was exported from Blender.
I mean the literal names of the gameobjects that have the meshes attached.
Does your mesh have more than one material?
Pretty sure it just uses the first material, not entirely sure still
That's most likely the problem, Iirc Unturned turns blue only the first material of every mesh. If you join all in one material or separate into more models, it may work, not sure
Yeah only 1 material get overridden