#The blue blank is not transparent

1 messages · Page 1 of 1 (latest)

fallow bear
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All meshes should use the Model_X naming system.

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Model_0, Model_1, etc.

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So the gameobjects need to be named correctly is what I am saying.

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Really? Because it sure seems like it is called Gun_Small.

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I'm not talking about the actual mesh names for the model that was exported from Blender.

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I mean the literal names of the gameobjects that have the meshes attached.

wide bison
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Does your mesh have more than one material?

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Pretty sure it just uses the first material, not entirely sure still

wide bison
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That's most likely the problem, Iirc Unturned turns blue only the first material of every mesh. If you join all in one material or separate into more models, it may work, not sure

young totem