#The material in Unity and in Unturned is different

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idle nacelle
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what material you using

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grass shader?

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try standard?

sour bluff
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Your texture needs to be set to alpha is transparency

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And then in material you select standart(specular) and change the mode to cutout

idle nacelle
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duplicate the faces and flip in blender

junior cargo
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orientacia faceov y tebya v blendere esli hochesh to dobav eshe odin face

languid mortar
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Use a 2-sided shader, such as foliage, set it's movements to 0. Make sure you add "Asset_Bundle_Version X" to the .dat file or masterbundle file. X is a number corresponding to your unity version. 5 for 2021, 4 for 2020

lilac cave
lilac cave
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In Blender, check 'Face Oritentation' often prior to importing your model into Unity.