#The material in Unity and in Unturned is different
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Your texture needs to be set to alpha is transparency
And then in material you select standart(specular) and change the mode to cutout
duplicate the faces and flip in blender
orientacia faceov y tebya v blendere esli hochesh to dobav eshe odin face
Use a 2-sided shader, such as foliage, set it's movements to 0. Make sure you add "Asset_Bundle_Version X" to the .dat file or masterbundle file. X is a number corresponding to your unity version. 5 for 2021, 4 for 2020
This is definitely an approach that works fine.
For this, how the normal shaders work is that only one side of a face is rendered/visible based on mesh normals. By copying the faces and flipping them, you'll have a face for each side.
In Blender, check 'Face Oritentation' often prior to importing your model into Unity.