#how do i fix zombie pathfinding inside of bunkers?
42 messages · Page 1 of 1 (latest)
Idk, it's one level with the ground so you can just walk into it through the side of a hill. No ladders or stairs
is it a vanilla object?
i suspect some of the bunkers from elver do not have a navmesh
I think one was pbs other one was called player bunker
Ill boot my system up and double check if they are vanilla or not
pbs is not vanilla
prefix from escalation
I know
if it was called player bunker it also probably isnt vanilla
I've used lots of escalation assetts for my map
"player" implies its meant to be used by a player as a base, so its possible it has no navmesh
So I should use another bunker if I want zombies?
Preferably vanilla?
the 2 assetts in question, most definitly escalation.
how does the nav mesh look when you generate it?
like it does inside any other structure
im halfway through redoing the bunker with different assetts that I used for a floor of another building so I know it works
@cinder wave its not the navmesh, I spent 2 hours remaking everything with an asset i tested above ground and the zombies pathfind perfectly. do you know of any other reason why the wouldnt?
so it works above ground?
no clue sorry.
^update still couldn't find a fix, it's not an asset issue as I tried using vanilla assetts and it still wouldn't bake good enough for the zombies to nav to you
Well, you are using compound objects.
Meaning you are using objects to make one object, e.g. the bunker.
It's 2 big assets
This is just a horrible idea to begin with.
The other bunker is 1 giant asset and no nav in there either
I attempted with vanilla bunker and it still didn't work
Some assets have navs that are not meant for that or do not have them at all.
Can I add a nav mesh to it and re upload it as a separate asset?