#how do i fix zombie pathfinding inside of bunkers?

42 messages · Page 1 of 1 (latest)

cinder wave
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What kind of bunker is it?

stiff lynx
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Idk, it's one level with the ground so you can just walk into it through the side of a hill. No ladders or stairs

cinder wave
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is it a vanilla object?

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i suspect some of the bunkers from elver do not have a navmesh

stiff lynx
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I think one was pbs other one was called player bunker

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Ill boot my system up and double check if they are vanilla or not

cinder wave
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prefix from escalation

stiff lynx
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I know

cinder wave
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if it was called player bunker it also probably isnt vanilla

stiff lynx
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I've used lots of escalation assetts for my map

cinder wave
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"player" implies its meant to be used by a player as a base, so its possible it has no navmesh

stiff lynx
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So I should use another bunker if I want zombies?

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Preferably vanilla?

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the 2 assetts in question, most definitly escalation.

cinder wave
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how does the nav mesh look when you generate it?

stiff lynx
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like it does inside any other structure

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im halfway through redoing the bunker with different assetts that I used for a floor of another building so I know it works

stiff lynx
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@cinder wave its not the navmesh, I spent 2 hours remaking everything with an asset i tested above ground and the zombies pathfind perfectly. do you know of any other reason why the wouldnt?

cinder wave
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no clue sorry.

stiff lynx
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ok

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theres the nav baked

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in the remade bunker

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heres it in the first bunker

stiff lynx
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^update still couldn't find a fix, it's not an asset issue as I tried using vanilla assetts and it still wouldn't bake good enough for the zombies to nav to you

zenith jewel
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Meaning you are using objects to make one object, e.g. the bunker.

stiff lynx
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It's 2 big assets

zenith jewel
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This is just a horrible idea to begin with.

stiff lynx
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The other bunker is 1 giant asset and no nav in there either

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I attempted with vanilla bunker and it still didn't work

zenith jewel
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Some assets have navs that are not meant for that or do not have them at all.

stiff lynx
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Can I add a nav mesh to it and re upload it as a separate asset?

stiff lynx
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current troubleshooting proccess involves smoothing terrain and moving nav bake around to try and get them to respond better

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fix still unkown

stiff lynx
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they nav indoors now, just no agro