don't even know where to begin, instructions unclear.
https://docs.smartlydressedgames.com/en/stable/assets/crafting-blacklist-asset.html
#Help with Crafting blacklist asset for recipe.
31 messages · Page 1 of 1 (latest)
SDG.Unturned.CraftingBlacklistAsset
Blueprints
[
{
Item (Myguidhere)
Blueprint X
}
]
does this need to be a seperate file from master bundle override? or can it be included in the override .dat
other question is if it cannot be in MBoverride.dat i made can i just make a seperate folder within the MB overrides for the blacklist assets?
and can someone possibly show me an example of crafting black listing?
this isn't very clear,
does it need to be its own dat?
soo many unanswered questions.
just need to know the formatting<question 1. do i put the string into the MBoverride dat, or do i need a seperate folder for blacklisting a recipe?
also because the format of the dat do i need to Masterbundle the blacklist assets for this to work?
so many questions still unanswered they aren't very clear with instructions on crafting recipe blacklisting.
just a string and an example.
how do i setup the file structure is my biggest question along with the format of the dat(s)
to make things more clear
i am making a masterbundle override for a recipe and need to make a blacklist asset for the masterbundle override to work correctly, otherwise both recipes are still present, i just need some better knowledge on how to achieve this as the instructions i found are very unclear on alot of things.
i understand i need to add the GUID and the recipe # i want to add and i need to use the string they gave me.
what i don't understand is what to do with the strings and the example,
do i make a seperate folder within the Masterbundle override folder "blacklist" and make a dat seperately for the strings?
or do i add it onto the Masterbundle overrides main dat file?
also do i need to masterbundle a blacklist asset for it to work? considering it uses the new masterbundle language?
SDG.Unturned.CraftingBlacklistAsset
Blueprints
[
{
Item (Myguidhere)
Blueprint X
}
]
Any and all help is appreciated, the masterbundle override will be for public use, it will be uploading onto workshop when i know it works, its for the "more farming mod" Bricks recipe.
back to expirementing i supposed.
// Hypnotic RP NPCs
"Metadata"
{
"Type" "SDG.Unturned.CraftingBlacklistAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
"GUID" "3a84f2095bb04012a7ca11b0daa4fa6b"
}
"Asset"
{
"Allow_Core_Blueprints" "true"
"ID" "8765"
"Blueprints"
[
{
"Item" "54ebe428a6e34922b8764ca40a95d165"
"Blueprint" "0"
}
]
"Output_Items"
[
]
"Input_Items"
[
]
"Asset_Bundle_Version" "4"
}
Heres an example
So the Item in this case is fertiliser, and then the blueprint of fertiliser im blacklisting is 0 its first one
yo
thank you it works
however there is multiple recipes i wanted to blacklist, as they are duplicated from my override, (4 recipes in 1 dat for materials) and i was wondering how i could add blueprints 2 3 and 4
4 is the most important one which i have it funtional
@deep cargo just duplicate the item and blueprint and change the number
🫡
your a fucking legend bru
what is the top guid for?
the bottom one is clearly for the guid of the dat
That's the GUID for the crafting blacklist