#Help with Crafting blacklist asset for recipe.

31 messages · Page 1 of 1 (latest)

deep cargo
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SDG.Unturned.CraftingBlacklistAsset

Blueprints
[
{
Item (Myguidhere)
Blueprint X
}
]

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does this need to be a seperate file from master bundle override? or can it be included in the override .dat

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other question is if it cannot be in MBoverride.dat i made can i just make a seperate folder within the MB overrides for the blacklist assets?

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and can someone possibly show me an example of crafting black listing?

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this isn't very clear,

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does it need to be its own dat?

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soo many unanswered questions.

deep cargo
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just need to know the formatting<question 1. do i put the string into the MBoverride dat, or do i need a seperate folder for blacklisting a recipe?

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also because the format of the dat do i need to Masterbundle the blacklist assets for this to work?

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so many questions still unanswered they aren't very clear with instructions on crafting recipe blacklisting.

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just a string and an example.

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how do i setup the file structure is my biggest question along with the format of the dat(s)

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to make things more clear

i am making a masterbundle override for a recipe and need to make a blacklist asset for the masterbundle override to work correctly, otherwise both recipes are still present, i just need some better knowledge on how to achieve this as the instructions i found are very unclear on alot of things.

i understand i need to add the GUID and the recipe # i want to add and i need to use the string they gave me.

what i don't understand is what to do with the strings and the example,
do i make a seperate folder within the Masterbundle override folder "blacklist" and make a dat seperately for the strings?

or do i add it onto the Masterbundle overrides main dat file?

also do i need to masterbundle a blacklist asset for it to work? considering it uses the new masterbundle language?

SDG.Unturned.CraftingBlacklistAsset

Blueprints
[
{
Item (Myguidhere)
Blueprint X
}
]

#

Any and all help is appreciated, the masterbundle override will be for public use, it will be uploading onto workshop when i know it works, its for the "more farming mod" Bricks recipe.

deep cargo
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back to expirementing i supposed.

harsh rune
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// Hypnotic RP NPCs
"Metadata"
{
    "Type" "SDG.Unturned.CraftingBlacklistAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
    "GUID" "3a84f2095bb04012a7ca11b0daa4fa6b"
}
"Asset"
{
    "Allow_Core_Blueprints" "true"
    "ID" "8765"
    "Blueprints"
    [
        {
            "Item" "54ebe428a6e34922b8764ca40a95d165"
            "Blueprint" "0"
        }
    ]
    "Output_Items"
    [
    ]
    "Input_Items"
    [
    ]
    "Asset_Bundle_Version" "4"
}
#

Heres an example

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So the Item in this case is fertiliser, and then the blueprint of fertiliser im blacklisting is 0 its first one

deep cargo
#

yo

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thank you it works

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however there is multiple recipes i wanted to blacklist, as they are duplicated from my override, (4 recipes in 1 dat for materials) and i was wondering how i could add blueprints 2 3 and 4

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4 is the most important one which i have it funtional

harsh rune
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@deep cargo just duplicate the item and blueprint and change the number

deep cargo
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Schweet

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thanks brother.

harsh rune
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🫡

deep cargo
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your a fucking legend bru

deep cargo
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the bottom one is clearly for the guid of the dat

harsh rune