#Problem with drawing vehicles
42 messages · Page 1 of 1 (latest)
Although you can make it render further if you want to
Thing is, its a car. You dont need it to render that far away. People wont be able to see it from super far away anyways because the terrain will obstruct it, its fine. If it was a plane or maybe a boat then sure, no problem but I dont see why it needs to render so much further away
Although if you care more about the distance it draws than about performance, sure ill explain how to do it for you
Yes, I really need to do this, since I have a military server, aircraft and other vehicles really need rendering. I would be grateful if you tell me how to do this
Show me your LOD Group
Why doesn't vanilla transport disappear and is visible all over the map, but my helicopter disappears?
@chrome python sorry ping, you know fixed problems?
Alright so first make it not have a cull distance by dragging it all the way to the right
then find the model you want to render further away in your Vehicle prefab and set its Layer to Large
easy as that
I didn't quite understand where to set "Large"
uuh looks like your Layers and Tags might be messed up
get them from the example ProjectSettings.unitypackage
hmmm true?
not the Vehicle but Model_22 should have tag Large
thank you
I managed to do the drawing according to your advice, but now my transport constantly falls under the textures? @chrome python
does it just clip through the ground or does it spawn inside the ground?
wait i send video
Did you change the Layer of the Vehicle Prefab back to Vehicle? @ripe grove
wait
Because you did accidentally change it Large
ye Large
Change it to Vehicle
Model_22 should be Large tho
so
Tag Vehicle Layer Large
Tag Vehicle Layer Vehicle
also idk if it matters but it should be Vehicle with a capital V