#Problem with drawing vehicles

42 messages · Page 1 of 1 (latest)

chrome python
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That looks like the regular render distance

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Although you can make it render further if you want to

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Thing is, its a car. You dont need it to render that far away. People wont be able to see it from super far away anyways because the terrain will obstruct it, its fine. If it was a plane or maybe a boat then sure, no problem but I dont see why it needs to render so much further away

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Although if you care more about the distance it draws than about performance, sure ill explain how to do it for you

ripe grove
chrome python
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Show me your LOD Group

ripe grove
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Why doesn't vanilla transport disappear and is visible all over the map, but my helicopter disappears?

ripe grove
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@chrome python sorry ping, you know fixed problems?

chrome python
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Alright so first make it not have a cull distance by dragging it all the way to the right

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then find the model you want to render further away in your Vehicle prefab and set its Layer to Large

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easy as that

ripe grove
chrome python
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uuh looks like your Layers and Tags might be messed up

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get them from the example ProjectSettings.unitypackage

ripe grove
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hmmm true?

chrome python
# ripe grove

not the Vehicle but Model_22 should have tag Large

ripe grove
chrome python
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does it just clip through the ground or does it spawn inside the ground?

chrome python
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Did you change the Layer of the Vehicle Prefab back to Vehicle? @ripe grove

ripe grove
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wait

chrome python
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Because you did accidentally change it Large

ripe grove
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ye Large

chrome python
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Change it to Vehicle

ripe grove
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true?

chrome python
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Model_22 should be Large tho

ripe grove
chrome python
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so

chrome python
chrome python
ripe grove
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aaa

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okay

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thank you

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you top men

chrome python
# ripe grove

also idk if it matters but it should be Vehicle with a capital V