#Bug with .dat in my bush
96 messages · Page 1 of 1 (latest)
ASSET
"Metadata" { "GUID" "bd6cbb73574f47e69181de051c16029b" "Type" "SDG.Framework.Foliage.FoliageResourceInfoAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" } "Asset" { "ID" "0" "Density" "3000" "Min_Normal_Position_Offset" "0.5" "Max_Normal_Position_Offset" "1" "Normal_Rotation_Offset" { "X" "0" "Y" "0" "Z" "0" } "Normal_Rotation_Alignment" "0" "Min_Weight" "0.5" "Max_Weight" "1" "Min_Angle" "0" "Max_Angle" "60" "Min_Rotation" { "X" "0" "Y" "0" "Z" "0" } "Max_Rotation" { "X" "0" "Y" "0" "Z" "0" } "Min_Scale" { "X" "1" "Y" "1" "Z" "1" } "Max_Scale" { "X" "1" "Y" "1" "Z" "1" } "Resource" { "GUID" "" } "Obstruction_Radius" "4" }
DAT (NOT GENERATED GUID :C)
`
Type Resource
ID 7780
Health 1000
Radius 3
Scale 0.1
Has_Clip_Prefab false`
Name CRP_Planta_Pantano
Let me see your material @stiff wasp
Check this option and try again
It's a resource, so I'm not sure if will work
Do you have your model_0 in LOD 0?
Oh, your .dat didn't even generated a GUID
Did you try to generate one by yourself?
now generated
It won't show in-game if you don't generate a GUID, because you .asset need it
i make this and the guid is generated
Put that guid in your .asset
nothing D:
wait, im trying this xd
yess
The resource itself it's supposed to be working, it just isn't showing the model
May be the lod
nothing D:
Can I see your Lod 0?
i use the example bush xd
2020.3.38f1
okey
Nevermind, your texture seems fine
D;
Can I see your .asset again? Just to be sure
yeah
1 sec
"Metadata" { "GUID" "bd6cbb73574f47e69181de051c16029b" "Type" "SDG.Framework.Foliage.FoliageResourceInfoAsset, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" } "Asset" { "ID" "0" "Density" "3000" "Min_Normal_Position_Offset" "0.5" "Max_Normal_Position_Offset" "1" "Normal_Rotation_Offset" { "X" "0" "Y" "0" "Z" "0" } "Normal_Rotation_Alignment" "0" "Min_Weight" "0.5" "Max_Weight" "1" "Min_Angle" "0" "Max_Angle" "60" "Min_Rotation" { "X" "0" "Y" "0" "Z" "0" } "Max_Rotation" { "X" "0" "Y" "0" "Z" "0" } "Min_Scale" { "X" "1" "Y" "1" "Z" "1" } "Max_Scale" { "X" "1" "Y" "1" "Z" "1" } "Resource" { "GUID" "ed0179e8e48a44dfaf92f569407d87d7" } "Obstruction_Radius" "4" }
`GUID ed0179e8e48a44dfaf92f569407d87d7
Type Resource
ID 8880
Health 1000
Radius 3
Scale 0.1
Has_Clip_Prefab false`
dat
i try this and nothing
Your path doesn't seems to be right
i export the masterbundle in other folder and later i move to the correct folder
Show me your masterbundle.dat
`Asset_Bundle_Name crp.masterbundle
Asset_Prefix Assets/CRP
Master_Bundle_Version 3
`
the masterbundle working i know cause i have objects and the objects its working
mmm
But it shouldn't work, unity didn't identified a .dat
let me prove
Try to select the folder with your .dat again
Your resource .dat and .asset seems to work fine, otherwise I don't think red dots would appear
It's something in Unity
So it was something regarding Unity
Yeah, I share that feeling
It was a pain in the ass to figure out resources my first time
Glad to be of any help
you are a angel
ðŸ˜
really thx
@spark rose do you know any of plugins?
i have other error with a plugin haahsa
nah