#NPC Welcome
4 messages · Page 1 of 1 (latest)
@wanton viper
for future reference this'd be better suited for #1020661613491146812 but the way to do this would be to have the NPC's dialogue be conditional to a bool flag, if the flag is false, for example, you give the unique dialogue and set the flag to true as a reward, if the flag is true you just use the normal dialogue instead
the way it essentially works is kind of like this:
if flag is False:
use unique dialogue
flag is True
if flag is True:
use normal dialogue