#The problem with the turret.
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At the moment, everything looks like this
@eager phoenix the projectile will spawn at the Aim gameobject position, you can either make the projectile offset from its own pivot point so it'll spawn in front of the vehicle, or disable its collider in the first second of it being spawned
Aim is already set aside from technology, as shown in the screenshot.
were you able to solve the problem? or do you need me to help you?
I still need help.
Ok, perfect, tell me your problem
"I tried to set up rocket firing from the driver's seat of the vehicle, but I ran into the problem of the projectile spawning from behind or in the vehicle itself. Barrel and eject, as well as the turret, are specially located away from the model"
Look, I'll explain to you, take the AIM and Barrel out of the turret for a moment, separate the two, then select the barrel and place it in the place where you want the shot to come out, so to speak the barrel would be the tip where the shot comes out. bullet, ready now you are going to place the "AIM" in the place where you want it to look when the person climbs into the turret, this would be, so to speak, the point of view of the person who has it when using the turret
"AIM"
The problem lies precisely in the fact that the "barrel" is in front of the equipment itself, but the projectile appears in another place and destroys the helicopter.
how about the second solution? @eager phoenix
Unfortunately, I do not know how to disable its collider in the first second of it being spawned ๐ ๐
I would be glad if you could help me with this
sorry idk anythint about vehicles 