#Made Resource Models Have no clue how to import them into Unity/Unturned
45 messages · Page 1 of 1 (latest)
you already got it into unity(idk if its correct)
but if you wanna export it into a mod then export as a masterbundle?
dont rlly understand the question here
show the dat files and the prefab content https://discord.com/channels/324229387295653889/1241939335750619236
use version 5
Will that break my other mods?
still doesnt show up
any errors in error logs?
nothing in there at all about it besides it showing my masterbundle loaded
you sure?
hol up
is this objects window?
i think resources are in foliage
no its resources
hmm
yeahi think so
@graceful perch did you make an asset file?
Hey Tiway! Thanks for the response, Do I just put the asset file in the same sub folder as the where I have my resource.dat?
bro you are a saviour
thank you so much keep up the great work you do for this community ❤️
Tiway, Do you know how to change the item drop of metal nodes?
GUID d2e9d358584c438ab18d86ec1a10ec95
Type Resource
ID 39504
Health 1200
Radius 4
Scale 0.3
Explosion 52
Reward_ID 518
Reward_XP 6
Reward_Min 3
Reward_Max 7
BladeID 2
No_Debris
Reset 1000
Has_Clip_Prefab false
The reward ID says its leather pants? but it drops metal?
it is the ID of a spawn table
Ohhh okay! Thank you
Im able to walk through this? i have the mesh collider set
Are you sure it is the right prefab you are showing? the colors do not match and you have the yellow one in the background