#How to make the barricade work in unturned
60 messages · Page 1 of 1 (latest)
if you're using a masterbundle then I'm pretty sure exclude_from_master_bundle is NOT supposed to be there
^
and your folders need to line up 1:1 from where your masterbundle is and where the root bundled folder is in unity
and they need to be called a specific name (Item, Barricade, Clip, etc)
still the item dont apper in the game
i missing something?
your bundles got exported wrong too
make sure you have the Linux and Mac Build Support (Mono) modules installed in unity hub
alternatively just dont do multiplatform bundles, which i think is okay for barricades
as long as ur not using any custom shaders or particles
Oh it could be because your master bundle name doesn’t end in ‘.masterbundle’

masterbundle.masterbundle
?
ok
but i cannot place
weird
why this happen?
for some reason is using the item model
its whatever is in Barricade, but the mesh is probably too small
try scaling the mesh by 100 in the import settings of the fbx