#How to make the barricade work in unturned

60 messages · Page 1 of 1 (latest)

jovial pike
#

[I new to the unturned modding] I watched tutorials and checked the #modding-resources channel, still don't know how to make the barricade work in unturned.

I already made the masterblunde, configurated the object in the unity and in the unturned folders, senting prints for more information

#

barricade

#

masterblunde

#

config

#

also this error

novel ravine
# jovial pike config

if you're using a masterbundle then I'm pretty sure exclude_from_master_bundle is NOT supposed to be there

supple violet
#

^

supple violet
# jovial pike

and your folders need to line up 1:1 from where your masterbundle is and where the root bundled folder is in unity

#

and they need to be called a specific name (Item, Barricade, Clip, etc)

jovial pike
#

still the item dont apper in the game

#

i missing something?

supple violet
#

the underscore is missing

jovial pike
supple violet
#

make sure you have the Linux and Mac Build Support (Mono) modules installed in unity hub

#

alternatively just dont do multiplatform bundles, which i think is okay for barricades

#

as long as ur not using any custom shaders or particles

jovial pike
#

still not working

supple violet
#

Oh it could be because your master bundle name doesn’t end in ‘.masterbundle’

jovial pike
#

masterbundle.masterbundle

#

?

#

ok

#

but i cannot place

#

weird

#

why this happen?

#

for some reason is using the item model

supple violet
# jovial pike

its whatever is in Barricade, but the mesh is probably too small

#

try scaling the mesh by 100 in the import settings of the fbx

jovial pike
#

already in 100

#

🤔

supple violet
#

the import settings

#

also you cant scale up the root object for prefabs if thats what you did i cant tell

#

as in this value

jovial pike
#

trying to fix that

#

Also the item just fall of the terrain

#

going to the void