#How much does texture resolution affect performance?
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It does affect it, in general you dont need a big texture; in same cases you do but for example you dont need to have a 1024x1024 texture for boulders (happend on buak)
Yeah, so generally use as small a texture as you can get away with without losing detail? Depending on the object type of course.
Yes
also if you have a lot of objects on the same palette try to share the same material
@sullen parrot What do you mean by that exactly?
Like if you have many houses using the same color don’t make a new texture and material for each one, just map them all to the same texture
ah makes sense
thanks 👍
@sullen parrot Btw, on another note, what are the limitations of unturned for material types and settings, will it display materials with specular, clearcoat or transmission for example or can it only handle 2d texture files?