#.dat MasterBundle help

1 messages · Page 1 of 1 (latest)

violet ore
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Hello, ive made a MasterBundle, but i dont want to follow the exact MasterBundle path/structure, what is the property that links the .dat file to the prefab inside the MasterBundle?

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Master_Bundle_Override & Bundle_Override_Path?

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Facing a new issue.

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found it

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seems like my generator broke

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and im dumb xd

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replaced Master_Bundle_Override with Exclude_From_Master_Bundle

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and still isnt fixed

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(new .dat)

blazing horizon
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Also, file naming is horrible, why is the .dat named after the ID.

violet ore
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so i just made a generator

blazing horizon
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Got it.

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Might be easier to experiement with a module that copies assets and changes their GUIDs, IDs, and names quick.

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But moving on.

blazing horizon
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You have a bundles folder.

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The folder containing the MasterBundle.dat is technically the LDGChristmasEvent folder.

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The 1:1 file setup starts there.

violet ore
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ah didnt know that

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since its not named that

blazing horizon
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your are in dangerous territory with that

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especially considering curated maps use some of the lower ranges.

violet ore
blazing horizon
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Got it

violet ore
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the ids dont collide with the mods used with it

violet ore
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changed the folder's name to the masterbundle folder name in unity

violet ore
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@blazing horizon still coudlnt fix it, did what you told me,looked trought my structure

blazing horizon
violet ore
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LDGChristmasEvent

blazing horizon
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hmm

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if you create a regular item for the thing, does it then work?

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like, not an override.

violet ore
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will

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give me 5mins

violet ore
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you mean following the masterbundle path?

blazing horizon
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what if the 'i' in item is an 'L'

blazing horizon
# violet ore

ChristmasEventItem is nested within the LDGChristmasEvent folder

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just put it in the main one and try that

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since the bundle path designates the main mod folder as the LDGChristmasEvent folder

violet ore
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alr

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will try it out in a min

real portal
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same issue im having

violet ore
violet ore
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<@&553315866146766850> Please help.

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Following the exact masterbundle path as well.

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the item gameobject exists

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naming is correct as well

formal oriole
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Thats a Generic error that could be caused by a lot of things

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What Unity Version are you using?

violet ore
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1s

formal oriole
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Could you show how you set up your masterbundle in Unity and in the file explorer?

violet ore
slender zealotBOT
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The 'preview' branch of Unturned is using Unity version 2021.3.29f1.

formal oriole
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Well

formal oriole
violet ore
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jdance told me the masterbundle has to be in a folder named the same as the one where the assets bundle is attached to

formal oriole
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In Unity

MyCoolBundles (with assetbundle tag mycoolbundles.masterbundle)

Items

Lollipop

Item
Animations
Use

In file explorer

Named Anything

mycoolbundles.masterbundle
mycoolbundles.manifest
MasterBundle.dat
Items

Lollipop

English.dat
Lollipop.dat

violet ore
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alright will try

formal oriole
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Thats how you should set it up

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Its important that the names of the folders such as Items and Lollipop are spelt The Exact Same

blazing horizon
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I think I get it now.

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@violet ore stop putting stuff in the main Bundles folder

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Use the 'Sandbox' folder like a normal person.

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Now that I think about it, that was probably the issue all along.

violet ore
blazing horizon
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And you'll never forget now. griefer

violet ore
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thanks xd

blazing horizon
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Don't ever put bundles within directories of bundles

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it messes stuff up, wish the game handled it better.

violet ore
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alright

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also in what docs is the amount bullets inside the mag found? cant found int in magazine nor caliber docs

violet ore
blazing horizon
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Odd it isn't there

blazing horizon
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I'll make an issue about it.

violet ore
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not every