#Gun Hook Misunderstanding

24 messages · Page 1 of 1 (latest)

turbid trail
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You dont need hooks for reload if you are using apur

@orchid kernel can i see how the item is built? Also did you remember to rename the item in unity to the hook id you chose in blender? Did you remember to parent constraint the magazine empty to the magazine bone?

Also remember to set Replace in the .dat file when importing it into the game 0.1 is probably what you would be using for the value in this instance

trail fulcrum
turbid trail
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Theres a method that involves hooks, just not this one

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Its not a great method tho lol

trail fulcrum
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I did moving gun parts animation with vanilla rig and it worked fine

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without any mod hooks

turbid trail
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No theres a third thing you can do

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And its not useful in 99% of cases

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Realistically only the shoot animation should be done with the hooks is what im saying unhappied

orchid kernel
turbid trail
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@orchid kernel your gun armature needs to be in the Item to

orchid kernel
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Like that

turbid trail
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@orchid kernel yea that should be right

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just rename item to the id you named the empty when aniamting it and slap it on the preview and see if it worked

orchid kernel
turbid trail
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oh make sure to parent constrain the Magazine empty to the right spot to

orchid kernel
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in unity?

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do you mind explaining how to do that cause honestly 0 clue 😭

turbid trail
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sec

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@orchid kernel rename your gun like this (but to the Id you named the right hook empty within blender)

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then put it in here in the preview to test it

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if it works then just masterbundle it (Name it back to item again) and it should work in game