#Object reward

16 messages · Page 1 of 1 (latest)

sand gulch
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You can try to do something with events. Upon clicking button the event starts and in unity you make doors track that event. With that you can make so that unity plays animation attached to doors when the event is active. I don't know exactly how to do it since I've never done that but I'm like 90% sure it's possible to do with the method I told you

trim gulch
sand gulch
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just make it a standard object without any special lines in .dat file

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in unity it can look however you want

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the function of this object is determinated via .dat file

trim gulch
trim gulch
sand gulch
sand gulch
trim gulch
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These are the scripts I put in. If I remove "Interactability Binary_State" from the config, this system stops working.

trim gulch
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fair mica
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@trim gulch have the npc global event hook open the door when the event is triggered (animation)

And set the button's interractability to reward said event

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You won't need the IOBS event hook

trim gulch
fair mica
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You can make an animation and put it in an animator, then trigger the animation via the animator component in the npc global event hook

trim gulch