#How to make image icons look better?

24 messages · Page 1 of 1 (latest)

frigid pivot
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Also if anyone has any tips on how shade in Blender that would be greatly appreciated.

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*Ignore the big white box in the "nearby" items part, idk what happened there

pine perch
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what do you mean look better?

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you can try rotating and moving "Icon" in unity to make it have more depth

upbeat kettle
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well the game uses an ortographic camera and flat lighting so things dont always look good if they are 1 color

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you can take a base color, add a few darker shades of it to the palette and work with that to bring out details in your model

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as far as changing the icon size, you can start by removing "size_z" from your dat because you dont need it if you have your unity set up right

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and in unity, just align the icon to face your model however you see fit and make sure the item prefab and icon gameobject are all scaled to 1, not more, not less

frigid pivot
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Thanks

frigid pivot
pine perch
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you have to put from what masterbundle you take sound

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PlacementAudioClip **core.masterbundle:**Sounds/WoodenPlacement.mp3

frigid pivot
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ohhhh

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thanks

upbeat kettle
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yeah what he said

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unless you are using sounds from the same masterbundle that your item is in cause i nthat case you can just have the sound itself in the dat

frigid pivot
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ah

frigid pivot
pine perch
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every program works the same

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rather pick colors with low saturation

frigid pivot
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alr thanks