#Vehicle origin point
1 messages · Page 1 of 1 (latest)
since moving the vehicle implies moving the whole vehicle prefab, it's not possible without plugins.
though if you figure out a way to make a child gameobject of vehicle move instead of the main prefab, you could make it go back to the vehicle prefab position
ic
i originally was trying to use an animation to do something like that
not sure how to setup animations for vehicles though
the whole situation is making my drone teleport back to the seat or else it'd change the vehicle position upon relog
@mild fossil you could make the drone be a turret and have it move while vehicle and the player stays at the origin point
You see like
I did this
That's how it works atm
When the player exits the vehicle, they stay in the same place
But if you or someone else were to die or log in, the seat and control area would move to where the drone is
and in some cases fall through thin objects
how did you set it up?
Do you mind I dm you the Unity files later
It'll be easier to have you look at it directly
@mild fossil You made it so the drone is the main vehicle and the table stays independant from it, but moving the drone move the vehicle prefab, which is not ideal for a reset, i'd advise making the vehicle prefab not move and have a sub gameobject move, but this means not being able to use standard controls
I see
well uh
that would be problematic
do you have any other ideas
the only thing that comes to my mind wouldn't solve your issue, but particles are independent from prefab if they're set in the "world" reference, and you can have 3d particles, but i don't know how to interract with this particle so it's only for visual purposes
ic