#Adding animations
33 messages · Page 1 of 1 (latest)
where inside unity could i make the animation?
ok but i animated my door to be like the elver deadzone one, it opens and closes in one animation, should it be 2 animations if it should how to make it automaticly close
yeah you need two animations called 'Open' and 'Close' even though they are the same action (opening and closing in one)
ive never done animations in unturned before, i got the two animations and i put the iobs script on the object, how should the iobs script look like i put the open and close animations into enabled and disabled
I dont know much about animated objects, what Im talking about refers to animated object without the IOBS script
how could i make those without the script
👍
when i want to change the close animation it adds a new array element and the old one stays and i can delete it
remove excess animations with these buttons
it removes the one i just added
Just drag and drop the animation you want into Element 0 and Animation
Do not create a new element for it
Simple as that
when i change element 1 it creates a new element
Alright
Remove all but one element
By clicking on the minus several times
Then drag and drop the new Close Animation in to the Element 0 and Animation slots
You can alternatively click on the little circle on the right and select the animation
the thing is i can change any element i add but i just cant delete or change the close element when i want to delete it it just goes and seletes another one to delete
You cant delete a random index iirc
Just reorder it after making it the size you want
Want to have 3 Animations? Then make the size 3 and add them
okay i got it to work just restarted unity