#Custom Vehicle Not Spawning On Server
37 messages · Page 1 of 1 (latest)
Restarted the server already
This has been an on going issue for about 3 days
And it downloaded the most recent version of the mod?
@sand grove Pretty sure the missing asset thing mentions the .DAT name instead of the vehicle name right?
Because if so, it might be because he is using an actual space rather than an underscore.
I could be totally wrong though, but I doubt Nelson has some switch to use vehicle or item names in those errors.
Okay, so what do I?
Uh tbh with you no idea
Could you perhaps tell what to do to sort it out 🥲
@ripe prawn You need to generate the GUIDs before uploading
How do I do that?
make sure you have the GUIDs in your files before uploading, otherwise server and client won't have the same
launch your game while loading the assets (the easiest way is to put them manually inside a Bundles folder in a map)
Create a Bundles folder inside a map, paste the mod files there (make sure you are not subscribed to the mod or have them in your workshop files)
then launch your game
after your game is fully loaded, take the files from the map and upload those (from another folder, not from the map), then get rid of the files in the map
From the map?
I'm sorry I'm quite confused
Okay, so from my understanding I've deleted the mod entirely off of the worksop, unscubscribed, made a file in maps, PEI and created a file called bundles
Put the modded files there, I have noticed a GUID was created after loading into Unturned
and now I've uploaed the mod now
I've removed the mod into a different file now
So i am currently waiting for steam to verify it
Don't suggest maps.
If the mod is unrelated to a specific map it should be put into the Sandbox folder for testing.
I've seen people have issues when putting stuff in the sandbox folder while it was working in map folders
Should be no issues, the Sandbox folder works in the same manner as the Maps stuff.
Okay thanks