#Custom Vehicle Not Spawning On Server

37 messages · Page 1 of 1 (latest)

sand grove
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You need to restart the server as well

ripe prawn
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This has been an on going issue for about 3 days

sand grove
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And it downloaded the most recent version of the mod?

ripe prawn
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Yep.

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I uploaded the mod actually

wary mulch
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@sand grove Pretty sure the missing asset thing mentions the .DAT name instead of the vehicle name right?

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Because if so, it might be because he is using an actual space rather than an underscore.

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I could be totally wrong though, but I doubt Nelson has some switch to use vehicle or item names in those errors.

ripe prawn
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Okay, so what do I?

ripe prawn
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Could you perhaps tell what to do to sort it out 🥲

indigo spoke
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@ripe prawn You need to generate the GUIDs before uploading

indigo spoke
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make sure you have the GUIDs in your files before uploading, otherwise server and client won't have the same

ripe prawn
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Sorry man, I'm completely idiotic when it comes to modding

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I need to what now ?

indigo spoke
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launch your game while loading the assets (the easiest way is to put them manually inside a Bundles folder in a map)

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Create a Bundles folder inside a map, paste the mod files there (make sure you are not subscribed to the mod or have them in your workshop files)

ripe prawn
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Okay

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And then what?

indigo spoke
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then launch your game

ripe prawn
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Okay

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So then when I upload the mod, I'll get it from the bundles or?

indigo spoke
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after your game is fully loaded, take the files from the map and upload those (from another folder, not from the map), then get rid of the files in the map

ripe prawn
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I'm sorry I'm quite confused

ripe prawn
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Okay, so from my understanding I've deleted the mod entirely off of the worksop, unscubscribed, made a file in maps, PEI and created a file called bundles

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Put the modded files there, I have noticed a GUID was created after loading into Unturned

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and now I've uploaed the mod now

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I've removed the mod into a different file now

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So i am currently waiting for steam to verify it

wary mulch
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If the mod is unrelated to a specific map it should be put into the Sandbox folder for testing.

indigo spoke
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I've seen people have issues when putting stuff in the sandbox folder while it was working in map folders

wary mulch