#Barricade door not working!
88 messages · Page 1 of 1 (latest)
If you need any specific info, do tell, but I dont want to flood the chat with just screenshots
Everything except Placeholder and Target are tagged and layered Barricade
Been a long while, but something in there has to be called Hinge.
Have a look at the other door examples.
There 100% has to be?
I believe so.
Alright ill have a go ahead at renames
didnt work
Did you check the Door example?
Yep, but you cant really follow it 1 to 1 anyway
Because the structure is different
Oop this shows up now
cant click it but it does
Then, get that fixed.
Make the whole structure the same.
No it physically cant be that way
I use a lot more than 1 bone
jail door ^
Mine
No other examples of barricade doors by the way
dogfood?
I recall this same exact problem.
That had one hinge.
Not that one.
InteractableObjectBinaryStateEventHook
Thats for IOBS objects though
oh wait, ur right, dang it
Ya I guess I did something
I /reload along the way
But I still cant place it on my door frame :(
Eh
ill figure something out somehow
@craggy tulip right so basically all parts of barricades are linked by code, just like in animals, the bone structures have to be identical
you get around this by keeping the vanilla bone structure with hinge and target and rigging these (constraints) to a custom made sekeleton that your own door uses
That’s really smart! I’ll try that
The issues I currently have is how some places in the collider I can trigger the animation, and some I can’t, and it keeps saying blocked, but I’ll try this
the hinge, which has a target gameobject, is the only one that's supposed to trigger animations
afaik that's the only interactable part
Thanks!
For some weird reason, even though I can see the prompt to close it on this outside panel, and I can even salvage from looking at the panel, it wont let me close it
or open it from this outside bit
But it does from the inside
target is where the text shows up, the hitbox of the hinge is the area you can interact with
i dont think it supports more than 1 collider
Its under "Hinge" but not the actual hinge gameobject
mesh collider time!
yeah try it, maybe it works
make sure it's on the actual hinge gameobject, not a child gameobject, just to be safe
Sure
And also, how are the hitboxes decided when you place the object?
It always says blocked, but im not sure how I can fix that. It wont place in the position I want it to be in
object or barricade?
barricade door
As in, it always says "blocked" when I place it in a certain direction... even though anything tagged "barricade" isnt conflicting with anything
Other stuff tagged and layered "medium" or "vehicle" collides with stuff, but thats the point
Hmmmm its weird theres like a radius of activation
I can even interact with stuff tagged "vehicle" to open it but only when its close enough to the properly working activator
And ya they're on a mesh collider