#Foundation under the terrain
57 messages · Page 1 of 1 (latest)
private server or public?
if its private you could move it up in build mode
if its public ask an admin to move it for you
pub, but admin said when they disabled cheats it wiped inventorys so they wont re enable it as it may wipe again
Just move your entire base slightly if the admins are too dumb to deal with it
disabling them did
Its just changing 1 line in a text file
yeah from what i heard it wiped players inventories
It does not.
Step by step: shut down the server
Open commands.dat
Write "cheats enable"
Save
Start server
Was there a pine floor nearby that you moved later on with the admin edit tool?
Because structures are actually linked logic wise now, and those connections are still preserved when you move them.
No, just rebuilt my base with the intersecting bit like 30 degrees to the right
Actually, @winter grail You know anything about this?
Because it seems like the admin edit tool causes problems with the new structure system.
And that was no edit tools
Vanilla
Place a floor on a slope, then place another inside the slope
Using the house planner
Then you make a floor you can never remove
Ah.
Yeah. It's a server and I have no access to that stuff
Did you try adding the floor from the other side?
sometimes adding it from a different position works.
Then your only option there is to enable the admin edit tool and remove it.
But it detected the floor underground on the z cord
Yeah ik. Which is why I did this
Mild oversight by Nelson, I'm surprised there isn't a check to make sure a raycast can reach the sky/player from the position it would be placed, and if it can't and there would be no way to pick it up after a few checks you wouldn't be able to place it snapped to the other floor
Racist lmao
Thanks autocorrect
Always work when I don't need ya and every time I do you dont
what?
Speaking of, would that be worth a bug report?
The fact that there aren't checks for this? Or at least we'll flushed out ones
Well, with Nelson's new system the structures are actually linked together, so each piece knows who their 'partners' are.
Are those 'parterships' deleted when a structure is admin edited?
I'm not sure how much of that system was actually implemented, nor how much the game relies on it, but I do know it was added at some point.
That doesn't make sense to this original issue, at least with my knowledge
hmmm
If you are sure there is an issue which is replicable i guess you could make a report
just ask nelson
It is easily replicable.
For example, I made a hotel thingy the other day.
Moved a couple of floors, etc, and some slots to place things were still there strangely enough.
Doing that at the current moment, really disliking the workzone code, but eh.
It seems like it transforms the structure and that is it.
But then again StructureManager.housingConnections.UnlinkConnections(this);
StructureDrop.cs#L95
in conclusion?
The admin editor tool does probably take into account the housing connections due to it unlinking them when transforming them by default.