#Model works in third but not first

36 messages · Page 1 of 1 (latest)

potent karma
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*please ignore the sight and mag being off

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I know how to fix it

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just havent yet

somber hollow
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check lods

potent karma
blissful oak
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make sure your model has tags/layer of 'item'

potent karma
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Its a cpy+paste of the Maplestrike

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I looked in the support and found someone with the same thing

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tried what they did but no dice

blissful oak
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Why do you have mesh filterer and renderer on your item prefab?

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I'm not sure if that is the issue but it's not necessary there

potent karma
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I removed them

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Gotta bundle and see

blissful oak
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I'm also not sure about the scale, I'd recommend grabbing the fbx settings of a vanilla fbx model (there is a button for creating presets) and apply that to your model

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Once again not sure if that is the issue but 200 seems excessive

potent karma
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Its scaled to the same size as a maple strike I dont do the blender side of things

blissful oak
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Well you can still change the fbx settings, that's in unity

potent karma
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Yeah I know

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Ignore what I said

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Wait I didnt override one of my changes

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might be able to fix it

blissful oak
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Honestly besides tags/layers and model in the lod group I'm not sure what it could be so I'm trying to point out everything odd

potent karma
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I think its because I didnt overide the fix from the other ticket

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I am trying it onow

blissful oak
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If you are using unity3d to bundle you can rebundle your item, do /reload guid and then respawn item to reload it btw

potent karma
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yep ik!

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It didnt work how ever

blissful oak
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I'm kinda clueless then sorry, maybe someone else will have idea

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<@&553315866146766850>

potent karma
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np! thanks for the help

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it works in everything but first person

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the Icon is right

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3rd person is correct

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when I dropped it on the ground it works

potent karma