#On mesh colission event, and loading bars
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Not possible
Damn, unturned is too limited without a module
Well you can spawn effects using plugins
Effects get automatically destroyed yes
If i remember unturned just hides effects
UI does not
I heard someone said "Unturned hides effects not destroy; so you need to use grenade.cs to remove the actual effect"
But you can set the lifetime to be Infinity iirc
By removing the .dat line of it or Lifetime 92938383883839?
Okay what about the mesh collision
As for the loading bar, you could use a text component with a bunch of ■■■■ but that doesnt really work with scaling UI
You could create animations for changing the scale of a single bar
But then you have to create a lot of animations
...???
Hm?
Single UI element
This
Thats just an effect
When barricade touched, send an event
Well
Not possible??
Tell me each
Depends on what you intend to use it for
For uScript module
I would create a checkpoint system like in gta 5 races
I see
Ive already created something similar
Show
Rocketmod
I use LateUpdate() and loop through every player in the race to see if they passed their checkpoint
Experimenting with portals, for science.
The project is available here: https://github.com/SebLague/Portals/tree/master
If you'd like to get early access to new projects, or simply want to support me in creating more videos, please visit https://www.patreon.com/SebastianLague
Resources I used:
http://tomhulton.blogspot.com/2015/08/portal-rende...
I used this
If you're using an area instead of passing a line you may wanna use a different approach though
Tbh looping through every player and then checking their distance to their checkpoint should be fine
Question, do you still restart your server each time you make a update to your server
Damn you are patient as hell
Yessir
Also remove openmod if youre not developing for it, takes forever to boot up
We need a hot reloader so its the same as making one at uscript