#modifing vanilla animations
20 messages · Page 1 of 1 (latest)
I know, I'm sorry, just been busy
got mixed up in dealing with the Discord Gateway API.
I have no idea if my planned method of doing that works, so I need to get to testing it.
take your time, I appreciate it
It may be a while, currently in an argument with my own creation.
But it has something to do with decompiling the bundles.
he just wants to greet you
do you need to go as far as decompiling the bundles? (most of the relevant) animations are in the unity examples
Alright solved that issue, checking the animations now.
@ripe locust Which animation of the viper did you want again?
I assume the problem you are having is that Blender is saying ASCII files are not supported?
yea thats my issue, i converted them before with FBX 2013.3 and it seems to have broken them
i would prefer a larger thing then just "the viper animations" since there are many other projects id like to do
might have done it wrong tho, im very new to blender as well
Decompiling doesn't work for me.
I just tried the FBX auto converter too
hmm, are there other options if conversion is not possible?
The thing is, what the auto convert outputs seems to be half correct.
like the bones are there and you can see the animation when you play it.
that won't be useful in that state tho would it?
is there other options then?